diff --git a/Projects/Android/jni/rtcw/src/android/android_glimp.c b/Projects/Android/jni/rtcw/src/android/android_glimp.c index f761d53..469112c 100644 --- a/Projects/Android/jni/rtcw/src/android/android_glimp.c +++ b/Projects/Android/jni/rtcw/src/android/android_glimp.c @@ -514,7 +514,7 @@ void GLimp_Init( void ) { // to be overridden when testing driver fixes, etc. but only sets // them to their default state when the hardware is first installed/run. // - if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { + /*if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { glConfig.hardwareType = GLHW_GENERIC; ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); @@ -535,7 +535,7 @@ void GLimp_Init( void ) { ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); } } - } + }*/ // // this is where hardware specific workarounds that should be diff --git a/Projects/Android/jni/rtcw/src/renderer/tr_init.c b/Projects/Android/jni/rtcw/src/renderer/tr_init.c index dc46973..c0da381 100644 --- a/Projects/Android/jni/rtcw/src/renderer/tr_init.c +++ b/Projects/Android/jni/rtcw/src/renderer/tr_init.c @@ -1020,7 +1020,7 @@ void R_Register( void ) { r_ati_fsaa_samples = ri.Cvar_Get( "r_ati_fsaa_samples", "1", CVAR_ARCHIVE ); //DAJ valids are 1, 2, 4 - r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "0", CVAR_ARCHIVE ); + r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "1", CVAR_ARCHIVE ); r_ext_NV_fog_dist = ri.Cvar_Get( "r_ext_NV_fog_dist", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_nv_fogdist_mode = ri.Cvar_Get( "r_nv_fogdist_mode", "GL_EYE_RADIAL_NV", CVAR_ARCHIVE ); // default to 'looking good' @@ -1032,8 +1032,8 @@ void R_Register( void ) { r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH ); #endif - r_picmip = ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); - r_picmip2 = ri.Cvar_Get( "r_picmip2", "2", CVAR_ARCHIVE | CVAR_LATCH ); // used for character skins picmipping at a different level from the rest of the game + r_picmip = ri.Cvar_Get( "r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH ); + r_picmip2 = ri.Cvar_Get( "r_picmip2", "0", CVAR_ARCHIVE | CVAR_LATCH ); // used for character skins picmipping at a different level from the rest of the game r_roundImagesDown = ri.Cvar_Get( "r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_lowMemTextureSize = ri.Cvar_Get( "r_lowMemTextureSize", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_lowMemTextureThreshold = ri.Cvar_Get( "r_lowMemTextureThreshold", "15.0", CVAR_ARCHIVE | CVAR_LATCH ); @@ -1107,13 +1107,9 @@ void R_Register( void ) { r_dlightScale = ri.Cvar_Get( "r_dlightScale", "1.0", CVAR_ARCHIVE ); //----(SA) added r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); r_finish = ri.Cvar_Get( "r_finish", "0", CVAR_ARCHIVE ); - r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); + r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE ); r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); -#ifdef __MACOS__ - r_gamma = ri.Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE ); -#else - r_gamma = ri.Cvar_Get( "r_gamma", "1.3", CVAR_ARCHIVE ); -#endif + r_gamma = ri.Cvar_Get( "r_gamma", "1.07", CVAR_ARCHIVE ); r_facePlaneCull = ri.Cvar_Get( "r_facePlaneCull", "1", CVAR_ARCHIVE ); r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );