2020-08-13 14:43:50 +00:00
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cvar_t *vr_turn_mode;
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cvar_t *vr_turn_angle;
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2020-07-01 22:49:41 +00:00
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cvar_t *vr_reloadtimeoutms;
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2020-06-10 18:20:11 +00:00
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cvar_t *vr_positional_factor;
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cvar_t *vr_walkdirection;
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2020-07-24 21:33:40 +00:00
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cvar_t *vr_movement_multiplier;
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2020-06-10 18:20:11 +00:00
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cvar_t *vr_weapon_pitchadjust;
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cvar_t *vr_lasersight;
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cvar_t *vr_control_scheme;
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2020-07-20 18:56:58 +00:00
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cvar_t *vr_teleport;
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2020-08-24 22:23:04 +00:00
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cvar_t *vr_virtual_stock;
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2023-03-20 20:07:18 +00:00
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cvar_t *vr_comfort_vignette;
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2020-08-16 17:31:46 +00:00
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cvar_t *vr_switch_sticks;
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2020-08-23 16:58:43 +00:00
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cvar_t *vr_cinematic_stereo;
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cvar_t *vr_screen_dist;
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2023-09-27 14:13:08 +00:00
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cvar_t *vr_gesture_triggered_use;
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cvar_t *vr_use_gesture_boundary;
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2023-10-08 17:16:22 +00:00
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cvar_t *vr_draw_hud;
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2023-10-12 18:58:59 +00:00
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cvar_t *vr_irl_crouch_enabled;
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cvar_t *vr_irl_crouch_to_stand_ratio;
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