raze/source/core/rendering/scene
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
hw_bunchdrawer.cpp - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_bunchdrawer.h - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - fixed flickering floor sprites. 2021-05-21 19:03:39 +02:00
hw_drawinfo.h
hw_drawlist.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawlist.h
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - render free standing wall sprites without depth bias. 2021-05-20 12:36:35 +02:00
hw_flats.cpp - new renderer: take fog properties for walls and ceilings from the proper elements. 2021-05-20 19:17:21 +02:00
hw_portal.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - new renderer: draw the fog layer for skies. 2021-05-18 00:42:45 +02:00
hw_skyportal.cpp
hw_sprites.cpp - make sure that all objects rendered as shadow reset the object color after the draw call. 2021-05-15 10:40:25 +02:00
hw_walls.cpp - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00