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- fixed flickering floor sprites.
The SetDepthBias call was somehow gotten lost.
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@ -538,6 +538,7 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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drawlists[GLDL_MASKEDWALLSH].DrawWalls(this, state, false);
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state.SetColorMask(true);
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state.SetDepthBias(-1, 128);
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state.SetDepthMask(false);
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drawlists[GLDL_MASKEDFLATS].DrawFlats(this, state, false);
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state.SetDepthMask(true);
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