raze/polymer/eduke32/Apple
2012-06-03 16:09:33 +00:00
..
bundles JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
include Patch from Marcus Herbert to add OSX support 2008-08-20 22:58:09 +00:00
lib OS X: another set of new universal x86/x86_64/PPC libraries provided by LSDNinja, this time compiled under Leopard 10.5 2012-03-11 07:15:44 +00:00
GameListSource.game.h JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
GameListSource.game.m numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m 2012-03-28 19:44:14 +00:00
GrpFile.game.h JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
GrpFile.game.m JFDuke3D port: OS X Startup Window, copied almost verbatim 2012-03-04 09:30:27 +00:00
SDLMain.h A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run. 2011-06-17 11:53:41 +00:00
SDLMain.m Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure... 2011-06-17 11:58:37 +00:00
StartupWinController.game.m The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00