raze/wadsrc/static/zscript
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
engine - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
games - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
alt_hud.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - chickenplant scriptified. 2022-12-11 18:41:50 +01:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript. 2022-11-15 20:09:36 +01:00
level_postprocessor.zs - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
maptypes.zs - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
razebase.zs - scriptified tongue actor. 2022-11-20 20:40:46 +01:00
statusbar.zs - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00