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- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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parent
f7fafabba0
commit
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3 changed files with 10 additions and 10 deletions
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@ -102,8 +102,8 @@ DEFINE_FIELD_X(tspritetype, tspritetype, yoffset)
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DEFINE_FIELD_X(tspritetype, tspritetype, ownerActor)
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DEFINE_FIELD_X(tspritetype, tspritetype, time)
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DEFINE_GLOBAL(wall)
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DEFINE_GLOBAL(sector)
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DEFINE_GLOBAL_NAMED(wall, walls)
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DEFINE_GLOBAL_NAMED(sector, sectors)
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void sector_setfloorz(sectortype* sect, double val)
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{
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@ -19,7 +19,7 @@ class LevelCompatibility : LevelPostProcessor
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case '24c7b1434070dbe01fa83c6a48926ed9': // RR E1L1.map
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SplitSector(47, 367, 375); // sector bleeds into another area.
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wall[4592].dragpoint((1615., -2715.)); // fix overlapping sectors
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walls[4592].dragpoint((1615., -2715.)); // fix overlapping sectors
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break;
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case 'd7bf49213531cd2607e0459b950ac454': // RR E2L7.map
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@ -28,7 +28,7 @@ class LevelCompatibility : LevelPostProcessor
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break;
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case '491a04a732cd5aa253703216ff2feff4': // RR E1L2.map
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wall[3312].cstat |= CSTAT_WALL_BOTTOM_SWAP; // missing lower texture .
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walls[3312].cstat |= CSTAT_WALL_BOTTOM_SWAP; // missing lower texture .
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break;
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case '4f2233ed8fb32f6a3deebc7803dbed69': // SW $plax.map
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@ -44,14 +44,14 @@ class LevelCompatibility : LevelPostProcessor
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break;
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case '25d4164814f10cd71d26d52d494c4fb8': // WT $auto.map
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sector[152].exflags |= SECTOREX_DONTCLIP; // workaround for sector object overlapping with an outer wall.
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sectors[152].exflags |= SECTOREX_DONTCLIP; // workaround for sector object overlapping with an outer wall.
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break;
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case '2bac4971499306ee6c86462e6a03dae8': // WT $volcano.map (original version)
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case '67207fb90130ad561479301c0970c7ba': // WT $volcano.map (fixed version)
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sector[118].ceilingstat &= ~CSTAT_SECTOR_SKY;
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sector[57].ceilingstat &= ~CSTAT_SECTOR_SKY;
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sector[281].ceilingstat &= ~CSTAT_SECTOR_SKY;
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sectors[118].ceilingstat &= ~CSTAT_SECTOR_SKY;
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sectors[57].ceilingstat &= ~CSTAT_SECTOR_SKY;
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sectors[281].ceilingstat &= ~CSTAT_SECTOR_SKY;
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break;
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case '745182e393945e0d308e8e0a5ee80c3c': // SW Last Warrior level 4.
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@ -72,8 +72,8 @@ extend struct _
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native readonly int automapMode;
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native readonly int PlayClock;
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native Array<@sectortype> Sector;
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native Array<@walltype> Wall;
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native Array<@sectortype> Sectors;
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native Array<@walltype> Walls;
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}
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