raze/source/common
Christoph Oelckers f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
menu - backend update from GZDoom 2022-11-25 11:14:38 +01:00
models - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
platform - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
rendering - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
scripting - pulled in the ZScript map fixes from GZDoom. 2022-12-11 16:38:20 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - imported two fixes from GZDoom 2022-11-25 12:33:52 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>. 2022-12-11 18:41:38 +01:00