.. |
2d.cpp
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- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
actor.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
ai.cpp
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
ai.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
bots.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
break.cpp
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- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
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2020-08-12 22:24:51 +02:00 |
break.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
bunny.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
cache.cpp
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- SW: get rid of redundant common_game.h
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2020-08-12 23:43:21 +02:00 |
cheats.cpp
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- armor and key display.
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2020-08-13 21:14:01 +02:00 |
colormap.cpp
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- SW: get rid of redundant common_game.h
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2020-08-12 23:43:21 +02:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
coolg.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
coolie.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
copysect.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
d_menu.cpp
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- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
digi.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
draw.cpp
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- major cleanup and consolidation of the screen/hud resizing code.
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2020-08-16 02:55:50 +02:00 |
eel.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
game.cpp
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- major cleanup and consolidation of the screen/hud resizing code.
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2020-08-16 02:55:50 +02:00 |
game.h
|
- major cleanup and consolidation of the screen/hud resizing code.
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2020-08-16 02:55:50 +02:00 |
gamedefs.h
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- consolidated the 4 sets of mouse and joystick configuration variables.
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2019-10-26 21:50:49 +02:00 |
girlninj.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
goro.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
hornet.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
interp.cpp
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interp.h
|
Remove the preceding sprite interpolation functions, not needed anymore
|
2020-05-21 18:47:37 +02:00 |
interpsh.cpp
|
SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpso.cpp
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SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
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2020-05-30 23:27:18 +02:00 |
interpso.h
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SW: Make game compile after upstream backports.
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2020-05-21 18:47:37 +02:00 |
inv.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
inv.h
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- ported the inventory bar.
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2020-08-14 00:38:27 +02:00 |
jsector.cpp
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- cleaned up the remnants of the old statusbar code.
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2020-08-14 00:56:34 +02:00 |
jsector.h
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SW: Fixes and cleanups following backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
jtags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
jweapon.cpp
|
- SW: get rid of redundant common_game.h
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2020-08-12 23:43:21 +02:00 |
lava.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
light.cpp
|
SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
lists.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
mclip.cpp
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
mclip.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
menus.cpp
|
- removed the demo code.
|
2020-08-15 22:31:44 +02:00 |
menus.h
|
- major cleanup and consolidation of the screen/hud resizing code.
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2020-08-16 02:55:50 +02:00 |
mfile.h
|
- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
misc.h
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
miscactr.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
morph.cpp
|
- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
mytypes.h
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- cleaned out some remains of the non-indexed render path.
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2019-10-10 19:40:33 +02:00 |
names.h
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
names2.h
|
SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
network.h
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SW: Amend how game pauses.
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2020-05-31 23:19:54 +02:00 |
ninja.cpp
|
- ported the inventory display on the status bar.
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2020-08-13 21:57:53 +02:00 |
ninja.h
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- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
osdcmds.cpp
|
- removed the demo code.
|
2020-08-15 22:31:44 +02:00 |
osdcmds.h
|
- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
|
2020-08-12 22:24:51 +02:00 |
pal.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
panel.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
panel.h
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- got rid of all remaining rotatesprite calls in SW.
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2020-08-15 22:04:37 +02:00 |
parent.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
player.cpp
|
- removed the demo code.
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2020-08-15 22:31:44 +02:00 |
player.h
|
Revert "SW: Improve main game loop."
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2020-05-20 14:43:03 +02:00 |
predict.cpp
|
- removed the bot code.
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2020-08-13 00:45:50 +02:00 |
quake.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
quake.h
|
- added Shadow Warrior files to CMake project - not compiled yet.
|
2019-10-09 18:09:05 +02:00 |
reserve.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
ripper.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
ripper2.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
rooms.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
rotator.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
save.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
saveable.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
saveable.h
|
SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
sbar.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
scrip2.cpp
|
- cleanup work on SW
|
2020-08-05 22:36:38 +02:00 |
sector.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
sector.h
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
serp.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
settings.h
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
skel.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
skull.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
slidor.cpp
|
- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
sounds.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
sounds.h
|
- SW sound refactoring complete, not tested yet.
|
2019-12-18 22:13:19 +01:00 |
spike.cpp
|
SW: Remove a bunch of unused function parameters
|
2020-03-07 19:45:38 +01:00 |
sprite.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
sprite.h
|
- same for inventory pickup messages.
|
2019-12-09 19:00:30 +01:00 |
stag.h
|
- SW compiles.
|
2019-10-09 19:58:09 +02:00 |
sumo.cpp
|
- got rid of all remaining rotatesprite calls in SW.
|
2020-08-15 22:04:37 +02:00 |
sync.cpp
|
- removed the demo code.
|
2020-08-15 22:31:44 +02:00 |
tags.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
text.cpp
|
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
|
2020-08-15 20:29:13 +02:00 |
track.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
vator.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
vis.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
wallmove.cpp
|
- SW: get rid of redundant common_game.h
|
2020-08-12 23:43:21 +02:00 |
warp.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
weapon.cpp
|
- ported the load level screen and deleted some dead code in game.cpp
|
2020-08-15 16:41:08 +02:00 |
weapon.h
|
- ported the inventory bar.
|
2020-08-14 00:38:27 +02:00 |
zilla.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |
zombie.cpp
|
- 8 more SW headers gone.
|
2020-08-06 00:18:45 +02:00 |