mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- removed the demo code.
This commit is contained in:
parent
deb9b74ce2
commit
5cf54033ed
13 changed files with 23 additions and 931 deletions
|
@ -12,7 +12,6 @@ set( PCH_SOURCES
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src/coolg.cpp
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src/coolie.cpp
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src/copysect.cpp
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src/demo.cpp
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src/draw.cpp
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src/eel.cpp
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src/game.cpp
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@ -36,7 +36,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "misc.h"
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#include "network.h"
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#include "pal.h"
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#include "demo.h"
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BEGIN_SW_NS
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@ -609,7 +608,7 @@ public:
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(TITLE_PIC), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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MNU_DrawString(160, 170, DemoMode ? GStrings("TXT_LBDEMO") : GStrings("TXT_ENTERING"), 1, 16, 0);
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MNU_DrawString(160, 170, /*DemoMode ? GStrings("TXT_LBDEMO") :*/ GStrings("TXT_ENTERING"), 1, 16, 0);
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MNU_DrawString(160, 180, currentLevel->DisplayName(), 1, 16, 0);
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// Initiate the level load once the page has been faded in completely.
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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "jsector.h"
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#include "menus.h"
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#include "pal.h"
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#include "demo.h"
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#include "keydef.h"
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#include "gamecontrol.h"
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@ -180,12 +179,11 @@ void GameInterface::MenuClosed()
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}
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extern SWBOOL InMenuLevel;
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extern SWBOOL DemoMode;
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extern SWBOOL ExitLevel, NewGame;
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bool GameInterface::CanSave()
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{
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return (!CommEnabled && numplayers ==1 && !DemoMode && !InMenuLevel && !TEST(Player[myconnectindex].Flags, PF_DEAD));
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return (!CommEnabled && numplayers ==1 && /*!DemoMode &&*/ !InMenuLevel && !TEST(Player[myconnectindex].Flags, PF_DEAD));
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}
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void GameInterface::StartGame(FNewGameStartup& gs)
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@ -203,10 +201,8 @@ void GameInterface::StartGame(FNewGameStartup& gs)
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else
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Level = 1;
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DemoPlaying = FALSE;
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ExitLevel = TRUE;
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NewGame = TRUE;
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DemoMode = FALSE;
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CameraTestMode = FALSE;
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Skill = gs.Skill;
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StopFX();
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@ -1,561 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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//#define MAIN
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//#define QUIET
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "network.h"
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#include "mytypes.h"
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#include "gamecontrol.h"
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#include "demo.h"
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#include "player.h"
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#include "menus.h"
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BEGIN_SW_NS
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DFILE DemoFileIn;
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FILE *DemoFileOut;
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SWBOOL DemoPlaying = FALSE;
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SWBOOL DemoRecording = FALSE;
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SWBOOL DemoEdit = FALSE;
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SWBOOL DemoMode = FALSE;
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SWBOOL DemoModeMenuState = FALSE;
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char DemoFileName[16] = "demo.dmo";
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char DemoLevelName[16] = "";
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extern SWBOOL NewGame;
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// Demo sync stuff
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FILE *DemoSyncFile;
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SWBOOL DemoSyncTest = FALSE, DemoSyncRecord = FALSE;
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char DemoTmpName[16] = "";
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SW_PACKET DemoBuffer[DEMO_BUFFER_MAX];
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int DemoRecCnt = 0; // Can only record 1-player game
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SWBOOL DemoDone;
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void DemoWriteHeader(void);
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void DemoReadHeader(void);
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void DemoReadBuffer(void);
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//
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// DemoDebug Vars
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//
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// DemoDebugMode will close the file after every write
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SWBOOL DemoDebugMode = FALSE;
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//SWBOOL DemoDebugMode = TRUE;
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SWBOOL DemoInitOnce = FALSE;
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short DemoDebugBufferMax = 1;
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extern char LevelName[];
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extern uint8_t FakeMultiNumPlayers;
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extern SWBOOL QuitFlag;
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///////////////////////////////////////////
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//
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// Demo File Manipulation
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//
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///////////////////////////////////////////
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char *DemoSyncFileName(void)
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{
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static char file_name[32];
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char *ptr;
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strcpy(file_name, DemoFileName);
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if ((ptr = strchr(file_name, '.')) == 0)
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strcat(file_name, ".dms");
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else
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{
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*ptr = '\0';
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strcat(file_name, ".dms");
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}
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return file_name;
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}
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void
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DemoSetup(void)
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{
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if (DemoRecording)
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{
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if (DemoSyncRecord)
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DemoSyncFile = fopen(DemoSyncFileName(),"wb");
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DemoWriteHeader();
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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}
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if (DemoPlaying)
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{
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if (DemoSyncRecord)
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DemoSyncFile = fopen(DemoSyncFileName(),"wb");
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if (DemoSyncTest)
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DemoSyncFile = fopen(DemoSyncFileName(),"rb");
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DemoReadHeader();
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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DemoReadBuffer();
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}
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}
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void
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DemoRecordSetup(void)
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{
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if (DemoRecording)
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{
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if (DemoSyncRecord)
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DemoSyncFile = fopen(DemoSyncFileName(),"wb");
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DemoWriteHeader();
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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}
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}
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void
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DemoPlaySetup(void)
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{
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if (DemoPlaying)
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{
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if (DemoSyncRecord)
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DemoSyncFile = fopen(DemoSyncFileName(),"wb");
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if (DemoSyncTest)
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DemoSyncFile = fopen(DemoSyncFileName(),"rb");
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DemoReadHeader();
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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DemoReadBuffer();
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}
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}
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void
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DemoWriteHeader(void)
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{
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DEMO_HEADER dh;
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DEMO_START_POS dsp;
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PLAYERp pp;
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DemoFileOut = fopen(DemoFileName, "wb");
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if (!DemoFileOut)
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return;
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strcpy(dh.map_name, LevelName);
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strcpy(dh.LevelSong, "");
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dh.Level = Level;
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if (FakeMultiNumPlayers)
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dh.numplayers = FakeMultiNumPlayers;
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else
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dh.numplayers = numplayers;
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fwrite(&dh, sizeof(dh), 1, DemoFileOut);
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for (pp = Player; pp < Player + dh.numplayers; pp++)
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{
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dsp.x = pp->posx;
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dsp.y = pp->posy;
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dsp.z = pp->posz;
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fwrite(&dsp, sizeof(dsp), 1, DemoFileOut);
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fwrite(&pp->Flags, sizeof(pp->Flags), 1, DemoFileOut);
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int16_t ang = fix16_to_int(pp->q16ang);
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fwrite(&ang, sizeof(ang), 1, DemoFileOut);
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}
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fwrite(&Skill, sizeof(Skill), 1, DemoFileOut);
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fwrite(&gNet, sizeof(gNet), 1, DemoFileOut);
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if (DemoDebugMode)
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{
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DemoDebugBufferMax = numplayers;
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fclose(DemoFileOut);
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}
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}
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void
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DemoReadHeader(void)
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{
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DEMO_HEADER dh;
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DEMO_START_POS dsp;
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PLAYERp pp;
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#if DEMO_FILE_TYPE != DEMO_FILE_GROUP
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if (DemoEdit)
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{
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DemoFileIn = fopen(DemoFileName, "rb+");
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}
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else
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#endif
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{
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//DemoFileIn = fopen(DemoFileName, "rb");
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DemoFileIn = DOPEN_READ(DemoFileName);
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}
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if (DF_ERR(DemoFileIn))
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{
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I_Error("File %s is not a valid demo file.",DemoFileName);
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}
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DREAD(&dh, sizeof(dh), 1, DemoFileIn);
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strcpy(DemoLevelName, dh.map_name);
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Level = dh.Level;
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if (dh.numplayers > 1)
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{
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FakeMultiNumPlayers = dh.numplayers;
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}
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else
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numplayers = dh.numplayers;
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for (pp = Player; pp < Player + dh.numplayers; pp++)
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{
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DREAD(&dsp, sizeof(dsp), 1, DemoFileIn);
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pp->posx = dsp.x;
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pp->posy = dsp.y;
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pp->posz = dsp.z;
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COVERupdatesector(pp->posx, pp->posy, &pp->cursectnum);
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//pp->cursectnum = 0;
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//updatesectorz(pp->posx, pp->posy, pp->posz, &pp->cursectnum);
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DREAD(&pp->Flags, sizeof(pp->Flags), 1, DemoFileIn);
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int16_t ang;
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DREAD(&ang, sizeof(ang), 1, DemoFileIn);
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pp->q16ang = fix16_from_int(ang);
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}
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DREAD(&Skill, sizeof(Skill), 1, DemoFileIn);
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DREAD(&gNet, sizeof(gNet), 1, DemoFileIn);
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}
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// TODO: Write all data at once
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static void
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DemoWritePackets(const SW_PACKET *buffer, int32_t count, FILE *f)
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{
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OLD_SW_PACKET packet;
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for (; count > 0; ++buffer, --count)
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{
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packet.vel = B_LITTLE16(buffer->vel);
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packet.svel = B_LITTLE16(buffer->svel);
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packet.angvel = fix16_to_int(buffer->q16angvel);
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packet.aimvel = fix16_to_int(buffer->q16aimvel);
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packet.bits = B_LITTLE32(buffer->bits);
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fwrite(&packet, sizeof(packet), 1, f);
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}
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}
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// TODO: Read all data at once
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static void
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DemoReadPackets(SW_PACKET *buffer, int32_t count, DFILE f)
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{
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OLD_SW_PACKET packet;
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for (; count > 0; ++buffer, --count)
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{
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DREAD(&packet, sizeof(packet), 1, f);
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buffer->vel = B_LITTLE16(packet.vel);
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buffer->svel = B_LITTLE16(packet.svel);
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buffer->q16angvel = fix16_from_int(packet.angvel);
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buffer->q16aimvel = fix16_from_int(packet.aimvel);
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buffer->bits = B_LITTLE32(packet.bits);
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}
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}
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void
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DemoDebugWrite(void)
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{
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DemoFileOut = fopen(DemoFileName, "ab");
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ASSERT(DemoFileOut);
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DemoWritePackets(DemoBuffer, DemoDebugBufferMax, DemoFileOut);
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memset(DemoBuffer, -1, sizeof(SW_PACKET) * DemoDebugBufferMax);
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fclose(DemoFileOut);
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}
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void
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DemoWriteBuffer(void)
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{
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DemoWritePackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileOut);
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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}
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void
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DemoReadBuffer(void)
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{
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memset(&DemoBuffer, -1, sizeof(DemoBuffer));
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//DemoReadPackets(DemoBuffer, sizeof(DemoBuffer)/sizeof(*DemoBuffer), DemoFileIn);
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}
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void
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DemoBackupBuffer(void)
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{
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#if DEMO_FILE_TYPE != DEMO_FILE_GROUP
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FILE *NewDemoFile;
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FILE *OldDemoFile = DemoFileIn;
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int pos,i;
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char copy_buffer;
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char NewDemoFileName[16] = "!";
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// seek backwards to beginning of last buffer
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fseek(OldDemoFile, -sizeof(DemoBuffer)/sizeof(*DemoBuffer)*sizeof(OLD_SW_PACKET), SEEK_CUR);
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pos = ftell(OldDemoFile);
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// open a new edit file
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strcat(NewDemoFileName, DemoFileName);
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NewDemoFile = fopen(NewDemoFileName, "wb");
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rewind(OldDemoFile);
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// copy old demo to new demo
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for (i = 0; i < pos; i++)
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{
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fread(©_buffer, sizeof(copy_buffer), 1, OldDemoFile);
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fwrite(©_buffer,sizeof(copy_buffer), 1, NewDemoFile);
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}
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DemoFileOut = NewDemoFile;
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fclose(OldDemoFile);
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#endif
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}
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void
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DemoTerm(void)
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{
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if (DemoRecording)
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{
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// if already closed
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if (DemoFileOut == NULL)
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return;
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if (DemoDebugMode)
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{
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DemoFileOut = fopen(DemoFileName, "ab");
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ASSERT(DemoFileOut);
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}
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else
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{
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// paste on a -1 record to the current buffer
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if (DemoRecCnt < DEMO_BUFFER_MAX)
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memset(&DemoBuffer[DemoRecCnt], -1, sizeof(DemoBuffer[DemoRecCnt]));
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DemoWriteBuffer();
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}
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// write at least 1 record at the end filled with -1
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// just for good measure
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memset(&DemoBuffer[0], -1, sizeof(DemoBuffer[0]));
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DemoWritePackets(DemoBuffer, 1, DemoFileOut);
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fclose(DemoFileOut);
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DemoFileOut = NULL;
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}
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if (DemoPlaying)
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{
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if (DF_ERR(DemoFileIn))
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return;
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DCLOSE(DemoFileIn);
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}
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if (DemoSyncTest||DemoSyncRecord)
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{
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if (DemoSyncFile == NULL)
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return;
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fclose(DemoSyncFile);
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DemoSyncFile = NULL;
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}
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}
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///////////////////////////////////////////
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//
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// Demo Play Back
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//
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///////////////////////////////////////////
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void
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DemoPlayBack(void)
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{
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int pnum, cnt;
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static int buf_ndx;
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PLAYERp pp;
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ControlInfo info;
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// Initialize Game part of network code (When ready2send != 0)
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InitNetVars();
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// IMPORTANT - MUST be right before game loop
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InitTimingVars();
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// THIS STUFF DEPENDS ON MYCONNECTINDEX BEING SET RIGHT
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pp = Player + myconnectindex;
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if (!DemoInitOnce)
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buf_ndx = 0;
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// everything has been inited at least once for PLAYBACK
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DemoInitOnce = TRUE;
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cnt = 0;
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ready2send = 0;
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DemoDone = FALSE;
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while (TRUE)
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{
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timerUpdateClock();
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// makes code run at the same rate
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while (totalclock > totalsynctics)
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{
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handleevents();
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C_RunDelayedCommands();
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TRAVERSE_CONNECT(pnum)
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{
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pp = Player + pnum;
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pp->inputfifo[pp->movefifoend & (MOVEFIFOSIZ-1)] = DemoBuffer[buf_ndx];
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pp->movefifoend++;
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buf_ndx++;
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if (pp->inputfifo[(pp->movefifoend - 1) & (MOVEFIFOSIZ-1)].bits == -1)
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{
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DemoDone = TRUE;
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break;
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}
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if (buf_ndx > DEMO_BUFFER_MAX - 1)
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{
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DemoReadBuffer();
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buf_ndx = 0;
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}
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}
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|
||||
if (DemoDone)
|
||||
break;
|
||||
|
||||
cnt++;
|
||||
|
||||
CONTROL_GetInput(&info);
|
||||
|
||||
domovethings();
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
|
||||
{
|
||||
buttonMap.ClearButton(gamefunc_See_Coop_View);
|
||||
|
||||
screenpeek = connectpoint2[screenpeek];
|
||||
|
||||
if (screenpeek < 0)
|
||||
screenpeek = connecthead;
|
||||
}
|
||||
|
||||
if (DemoSyncRecord)
|
||||
demosync_record();
|
||||
if (DemoSyncTest)
|
||||
demosync_test(cnt);
|
||||
}
|
||||
|
||||
// Put this back in later when keyboard stuff is stable
|
||||
if (DemoEdit)
|
||||
{
|
||||
//CONTROL_GetButtonInput();
|
||||
CONTROL_GetInput(&info);
|
||||
|
||||
// if a key is pressed, start recording from the point the key
|
||||
// was pressed
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward) ||
|
||||
buttonMap.ButtonDown(gamefunc_Move_Backward) ||
|
||||
buttonMap.ButtonDown(gamefunc_Turn_Left) ||
|
||||
buttonMap.ButtonDown(gamefunc_Turn_Right) ||
|
||||
buttonMap.ButtonDown(gamefunc_Fire) ||
|
||||
buttonMap.ButtonDown(gamefunc_Open) ||
|
||||
buttonMap.ButtonDown(gamefunc_Jump) ||
|
||||
buttonMap.ButtonDown(gamefunc_Crouch) ||
|
||||
buttonMap.ButtonDown(gamefunc_Look_Up) ||
|
||||
buttonMap.ButtonDown(gamefunc_Look_Down))
|
||||
{
|
||||
DemoBackupBuffer();
|
||||
|
||||
DemoRecCnt = buf_ndx;
|
||||
DemoPlaying = FALSE;
|
||||
DemoRecording = TRUE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
|
||||
{
|
||||
screenpeek += 1;
|
||||
if (screenpeek > numplayers-1)
|
||||
screenpeek = 0;
|
||||
}
|
||||
|
||||
// demo is over
|
||||
if (DemoDone)
|
||||
break;
|
||||
|
||||
if (QuitFlag)
|
||||
{
|
||||
DemoMode = FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ExitLevel)
|
||||
{
|
||||
// Quiting Demo
|
||||
ExitLevel = FALSE;
|
||||
if (DemoMode)
|
||||
{
|
||||
DemoPlaying = FALSE;
|
||||
DemoMode = FALSE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
drawscreen(Player + screenpeek);
|
||||
}
|
||||
|
||||
// only exit if conditions are write
|
||||
if (DemoDone && !DemoMode && !NewGame)
|
||||
{
|
||||
TerminateLevel();
|
||||
TerminateGame();
|
||||
}
|
||||
|
||||
}
|
||||
END_SW_NS
|
|
@ -1,76 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
BEGIN_SW_NS
|
||||
|
||||
extern FILE *DemoFile;
|
||||
extern SWBOOL DemoPlaying;
|
||||
extern SWBOOL DemoRecording;
|
||||
extern SWBOOL DemoEdit;
|
||||
extern SWBOOL DemoMode;
|
||||
extern char DemoFileName[16];
|
||||
extern char DemoLevelName[16];
|
||||
|
||||
extern FILE *DemoSyncFile;
|
||||
extern SWBOOL DemoSyncTest;
|
||||
extern SWBOOL DemoSyncRecord;
|
||||
extern char DemoTmpName[16];
|
||||
|
||||
extern SWBOOL DemoDebugMode;
|
||||
extern SWBOOL DemoInitOnce;
|
||||
extern short DemoDebugBufferMax;
|
||||
|
||||
#define DEMO_BUFFER_MAX 2048
|
||||
extern SW_PACKET DemoBuffer[DEMO_BUFFER_MAX];
|
||||
extern int DemoRecCnt; // Can only record 1-player game
|
||||
|
||||
#define DEMO_FILE_GROUP 0
|
||||
#define DEMO_FILE_STD 1
|
||||
#define DEMO_FILE_TYPE DEMO_FILE_GROUP
|
||||
|
||||
// Demo File - reading from group
|
||||
#if DEMO_FILE_TYPE == DEMO_FILE_GROUP
|
||||
typedef FileReader DFILE;
|
||||
#define DREAD(ptr, size, num, handle) (handle).Read((ptr),(size)*(num))
|
||||
#define DOPEN_READ(name) fileSystem.OpenFileReader(name)
|
||||
#define DCLOSE(handle) ((handle).Close())
|
||||
#define DF_ERR(f) (!(f).isOpen())
|
||||
#else
|
||||
typedef FILE *DFILE;
|
||||
#define DREAD(ptr, size, num,handle) fread((ptr),(size),(num),(handle))
|
||||
#define DWRITE(ptr, size, num,handle) fwrite((ptr),(size),(num),(handle))
|
||||
#define DOPEN_WRITE(name) fopen(name,"wb")
|
||||
#define DOPEN_READ(name) fopen(name,"rb")
|
||||
#define DCLOSE(handle) fclose(handle)
|
||||
#define DF_ERR(f) ((f) == NULL)
|
||||
#endif
|
||||
|
||||
void DemoTerm(void);
|
||||
void DemoPlaySetup(void);
|
||||
void DemoPlayBack(void);
|
||||
void DemoRecordSetup(void);
|
||||
void DemoDebugWrite(void);
|
||||
void DemoWriteBuffer(void);
|
||||
END_SW_NS
|
|
@ -1441,9 +1441,9 @@ void DrawCheckKeys(PLAYERp pp)
|
|||
|
||||
void DrawCrosshair(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL DemoMode,CameraTestMode;
|
||||
extern SWBOOL CameraTestMode;
|
||||
|
||||
if (cl_crosshair && !(DemoMode || CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE) && dimensionmode != 6)
|
||||
if (cl_crosshair && !(CameraTestMode) && !TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE) && dimensionmode != 6)
|
||||
{
|
||||
int32_t a = 2326;
|
||||
|
||||
|
@ -1809,7 +1809,7 @@ void MoveScrollMode2D(PLAYERp pp);
|
|||
void
|
||||
drawscreen(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL DemoMode,CameraTestMode;
|
||||
extern SWBOOL CameraTestMode;
|
||||
int tx, ty, tz;
|
||||
fix16_t tq16horiz, tq16ang;
|
||||
short tsectnum;
|
||||
|
@ -1951,7 +1951,7 @@ drawscreen(PLAYERp pp)
|
|||
{
|
||||
bob_amt = camerapp->bob_amt;
|
||||
|
||||
if (DemoMode || CameraTestMode)
|
||||
if (CameraTestMode)
|
||||
{
|
||||
CameraView(camerapp, &tx, &ty, &tz, &tsectnum, &tq16ang, &tq16horiz);
|
||||
}
|
||||
|
|
|
@ -55,9 +55,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "gamecontrol.h"
|
||||
#include "gamedefs.h"
|
||||
|
||||
#include "demo.h"
|
||||
#include "misc.h"
|
||||
//#include "exports.h"
|
||||
|
||||
#include "misc.h"
|
||||
#include "break.h"
|
||||
|
@ -133,7 +131,6 @@ SWBOOL GraphicsMode = FALSE;
|
|||
char CacheLastLevel[32] = "";
|
||||
char PlayerNameArg[32] = "";
|
||||
SWBOOL CleanExit = FALSE;
|
||||
SWBOOL DemoModeMenuInit = FALSE;
|
||||
SWBOOL FinishAnim = 0;
|
||||
SWBOOL ShortGameMode = FALSE;
|
||||
SWBOOL ReloadPrompt = FALSE;
|
||||
|
@ -319,8 +316,6 @@ Distance(int x1, int y1, int x2, int y2)
|
|||
|
||||
void TerminateGame(void)
|
||||
{
|
||||
DemoTerm();
|
||||
|
||||
ErrorCorrectionQuit();
|
||||
|
||||
// uninitmultiplayers();
|
||||
|
@ -484,7 +479,6 @@ bool InitGame()
|
|||
|
||||
videoInit();
|
||||
|
||||
DemoModeMenuInit = TRUE;
|
||||
// precache as much stuff as you can
|
||||
if (UserMapName[0] == '\0')
|
||||
{
|
||||
|
@ -581,7 +575,7 @@ void InitLevelGlobals(void)
|
|||
zillawasseen = FALSE;
|
||||
memset(BossSpriteNum,-1,sizeof(BossSpriteNum));
|
||||
|
||||
PedanticMode = (DemoPlaying || DemoRecording || DemoEdit || DemoMode);
|
||||
PedanticMode = false;
|
||||
}
|
||||
|
||||
void InitLevelGlobals2(void)
|
||||
|
@ -611,39 +605,9 @@ InitLevel(void)
|
|||
// A few IMPORTANT GLOBAL RESETS
|
||||
InitLevelGlobals();
|
||||
|
||||
if (!DemoMode)
|
||||
Mus_Stop();
|
||||
Mus_Stop();
|
||||
|
||||
InitLevelGlobals2();
|
||||
if (DemoMode)
|
||||
{
|
||||
Level = 0;
|
||||
NewGame = TRUE;
|
||||
DemoInitOnce = FALSE;
|
||||
strcpy(DemoFileName, DemoName[DemoNumber]);
|
||||
DemoNumber++;
|
||||
if (!DemoName[DemoNumber][0])
|
||||
DemoNumber = 0;
|
||||
|
||||
// read header and such
|
||||
DemoPlaySetup();
|
||||
|
||||
strcpy(LevelName, DemoLevelName);
|
||||
|
||||
FindLevelInfo(LevelName, &Level);
|
||||
if (Level > 0)
|
||||
{
|
||||
strcpy(LevelName, mapList[Level].fileName);
|
||||
UserMapName[0] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(UserMapName, DemoLevelName);
|
||||
Level = 0;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Level < 0)
|
||||
Level = 0;
|
||||
|
@ -651,16 +615,6 @@ InitLevel(void)
|
|||
if (Level > MAX_LEVELS)
|
||||
Level = 1;
|
||||
|
||||
// extra code in case something is resetting these values
|
||||
if (NewGame)
|
||||
{
|
||||
//Level = 1;
|
||||
//DemoPlaying = FALSE;
|
||||
DemoMode = FALSE;
|
||||
//DemoRecording = FALSE;
|
||||
//DemoEdit = FALSE;
|
||||
}
|
||||
|
||||
if (UserMapName[0])
|
||||
{
|
||||
strcpy(LevelName, UserMapName);
|
||||
|
@ -684,10 +638,6 @@ InitLevel(void)
|
|||
if (NewGame)
|
||||
InitNewGame();
|
||||
|
||||
//LoadingLevelScreen();
|
||||
if (!DemoMode && !DemoInitOnce)
|
||||
DemoPlaySetup();
|
||||
|
||||
if (!LoadLevel(LevelName))
|
||||
{
|
||||
NewGame = false;
|
||||
|
@ -758,10 +708,6 @@ TerminateLevel(void)
|
|||
int i, nexti, stat, pnum, ndx;
|
||||
SECT_USERp *sectu;
|
||||
|
||||
//HEAP_CHECK();
|
||||
|
||||
DemoTerm();
|
||||
|
||||
// Free any track points
|
||||
for (ndx = 0; ndx < MAX_TRACKS; ndx++)
|
||||
{
|
||||
|
@ -854,48 +800,23 @@ TerminateLevel(void)
|
|||
|
||||
void NewLevel(void)
|
||||
{
|
||||
if (DemoPlaying)
|
||||
do
|
||||
{
|
||||
InitLevel();
|
||||
InitRunLevel();
|
||||
|
||||
DemoInitOnce = FALSE;
|
||||
if (DemoMode)
|
||||
{
|
||||
if (DemoModeMenuInit)
|
||||
{
|
||||
DemoModeMenuInit = FALSE;
|
||||
inputState.ClearKeyStatus(sc_Escape);
|
||||
}
|
||||
}
|
||||
|
||||
DemoPlayBack();
|
||||
|
||||
if (DemoRecording && DemoEdit)
|
||||
{
|
||||
RunLevel();
|
||||
}
|
||||
RunLevel();
|
||||
}
|
||||
else
|
||||
while (LoadGameOutsideMoveLoop);
|
||||
STAT_Update(false);
|
||||
|
||||
if (!QuitFlag)
|
||||
{
|
||||
do
|
||||
{
|
||||
InitLevel();
|
||||
RunLevel();
|
||||
}
|
||||
while (LoadGameOutsideMoveLoop);
|
||||
STAT_Update(false);
|
||||
|
||||
if (!QuitFlag)
|
||||
{
|
||||
// for good measure do this
|
||||
ready2send = 0;
|
||||
waitforeverybody();
|
||||
}
|
||||
|
||||
StatScreen(&Player[myconnectindex]);
|
||||
// for good measure do this
|
||||
ready2send = 0;
|
||||
waitforeverybody();
|
||||
}
|
||||
|
||||
StatScreen(&Player[myconnectindex]);
|
||||
|
||||
if (LoadGameFromDemo)
|
||||
LoadGameFromDemo = FALSE;
|
||||
else
|
||||
|
@ -948,20 +869,6 @@ void MenuLevel(void)
|
|||
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_Mainmenu);
|
||||
// do demos only if not playing multi play
|
||||
if (!CommEnabled && numplayers <= 1 && !FinishAnim && !NoDemoStartup)
|
||||
{
|
||||
// demos exist - do demo instead
|
||||
if (DemoName[0][0] != '\0')
|
||||
{
|
||||
DemoMode = TRUE;
|
||||
DemoPlaying = TRUE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DemoMode = FALSE;
|
||||
DemoPlaying = FALSE;
|
||||
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
@ -1141,7 +1048,7 @@ void StatScreen(PLAYERp mpp)
|
|||
|
||||
void GameIntro(void)
|
||||
{
|
||||
if (DemoPlaying || (!CommEnabled && UserMapName[0]))
|
||||
if ((!CommEnabled && UserMapName[0]))
|
||||
return;
|
||||
|
||||
Level = 1;
|
||||
|
@ -1236,11 +1143,6 @@ void InitPlayerGameSettings(void)
|
|||
{
|
||||
int pnum;
|
||||
|
||||
// don't jack with auto aim settings if DemoMode is going
|
||||
// what the hell did I do this for?????????
|
||||
//if (DemoMode)
|
||||
// return;
|
||||
|
||||
if (CommEnabled)
|
||||
{
|
||||
// everyone gets the same Auto Aim
|
||||
|
@ -1264,9 +1166,6 @@ void InitPlayerGameSettings(void)
|
|||
|
||||
void InitRunLevel(void)
|
||||
{
|
||||
if (DemoEdit)
|
||||
return;
|
||||
|
||||
if (LoadGameOutsideMoveLoop)
|
||||
{
|
||||
int SavePlayClock;
|
||||
|
@ -1321,12 +1220,6 @@ void InitRunLevel(void)
|
|||
|
||||
InitPrediction(&Player[myconnectindex]);
|
||||
|
||||
if (!DemoInitOnce)
|
||||
DemoRecordSetup();
|
||||
|
||||
// everything has been inited at least once for RECORD
|
||||
DemoInitOnce = TRUE;
|
||||
|
||||
waitforeverybody();
|
||||
|
||||
CheckVersion(GameVersion);
|
||||
|
|
|
@ -2293,8 +2293,6 @@ void DebugWriteString(char *string); // game.c
|
|||
void ManualPlayerInsert(PLAYERp pp); // game.c
|
||||
|
||||
void initsynccrc(void); // sync.c
|
||||
void demosync_record(void); // sync.c
|
||||
void demosync_test(int cnt); // sync.c
|
||||
void getsyncstat(void); // sync.c
|
||||
void SyncStatMessage(void); // sync.c
|
||||
|
||||
|
|
|
@ -38,7 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "jsector.h"
|
||||
#include "menus.h"
|
||||
#include "pal.h"
|
||||
#include "demo.h"
|
||||
|
||||
#include "keydef.h"
|
||||
|
||||
|
@ -64,7 +63,7 @@ short TimeLimitTable[9] = {0,3,5,10,15,20,30,45,60};
|
|||
SWBOOL
|
||||
MNU_StartNetGame(void)
|
||||
{
|
||||
extern SWBOOL ExitLevel, ShortGameMode, DemoInitOnce, FirstTimeIntoGame;
|
||||
extern SWBOOL ExitLevel, ShortGameMode, FirstTimeIntoGame;
|
||||
extern short Level, Skill;
|
||||
// CTW REMOVED
|
||||
//extern int gTenActivated;
|
||||
|
@ -77,11 +76,9 @@ MNU_StartNetGame(void)
|
|||
// Skill can go negative here
|
||||
Skill = gs.NetMonsters - 1;
|
||||
Level = gs.NetLevel + 1;
|
||||
DemoPlaying = FALSE;
|
||||
ExitLevel = TRUE;
|
||||
NewGame = TRUE;
|
||||
// restart demo for multi-play mode
|
||||
DemoInitOnce = FALSE;
|
||||
|
||||
// TENSW: return if a joiner
|
||||
if (/* CTW REMOVED gTenActivated && */ !AutoNet && FirstTimeIntoGame)
|
||||
|
|
|
@ -36,7 +36,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "names2.h"
|
||||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "demo.h"
|
||||
|
||||
#include "weapon.h"
|
||||
#include "menus.h"
|
||||
|
@ -389,9 +388,6 @@ ResumeGame(void)
|
|||
if (paused)
|
||||
return;
|
||||
|
||||
if (DemoPlaying || DemoRecording)
|
||||
return;
|
||||
|
||||
if (numplayers < 2)
|
||||
paused = 0;
|
||||
}
|
||||
|
@ -1341,7 +1337,7 @@ getpackets(void)
|
|||
|
||||
case PACKET_TYPE_NEW_GAME:
|
||||
{
|
||||
extern SWBOOL NewGame, ShortGameMode, DemoInitOnce;
|
||||
extern SWBOOL NewGame, ShortGameMode;
|
||||
PACKET_NEW_GAMEp p;
|
||||
extern short TimeLimitTable[];
|
||||
|
||||
|
@ -1389,21 +1385,10 @@ getpackets(void)
|
|||
ExitLevel = TRUE;
|
||||
NewGame = TRUE;
|
||||
// restart demo for multi-play mode
|
||||
DemoInitOnce = FALSE;
|
||||
|
||||
// send a dummy packet to see when it arrives
|
||||
//tempbuf[0] = PACKET_TYPE_DUMMY;
|
||||
//sendpacket(otherconnectindex, tempbuf, 1);
|
||||
|
||||
////DSPRINTF(ds,"Level %d, Skill %d, AutoAim %d",Level, Skill, cl_autoaim);
|
||||
//MONO_PRINT(ds);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case PACKET_TYPE_DUMMY:
|
||||
////DSPRINTF(ds,"Got Dummy Packet!!!");
|
||||
//MONO_PRINT(ds);
|
||||
break;
|
||||
|
||||
case PACKET_TYPE_VERSION:
|
||||
|
|
|
@ -42,7 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "printf.h"
|
||||
|
||||
#include "misc.h"
|
||||
#include "demo.h" // g_firstDemoFile[]
|
||||
#include "menus.h"
|
||||
#include "mapinfo.h"
|
||||
#include "jsector.h"
|
||||
|
|
|
@ -42,7 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "menus.h"
|
||||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "demo.h"
|
||||
#include "mclip.h"
|
||||
|
||||
#include "sprite.h"
|
||||
|
@ -6662,7 +6661,6 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
|
|||
{
|
||||
SPRITEp sp = pp->SpriteP;
|
||||
USERp u = User[pp->PlayerSprite];
|
||||
extern SWBOOL DemoMode,DemoDone;
|
||||
|
||||
//if (TEST_SYNC_KEY(pp, SK_OPERATE))
|
||||
if (TEST_SYNC_KEY(pp, SK_SPACE_BAR))
|
||||
|
@ -6734,11 +6732,7 @@ void DoPlayerDeathCheckKeys(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
// restart the level in single play
|
||||
if (DemoMode)
|
||||
DemoDone = TRUE;
|
||||
else
|
||||
ExitLevel = TRUE;
|
||||
ExitLevel = TRUE;
|
||||
}
|
||||
|
||||
DoPlayerFireOutDeath(pp);
|
||||
|
@ -7678,38 +7672,6 @@ domovethings(void)
|
|||
// for things like sync testing
|
||||
MoveThingsCount++;
|
||||
|
||||
//RTS_Keys();
|
||||
|
||||
// recording is done here
|
||||
if (DemoRecording)
|
||||
{
|
||||
TRAVERSE_CONNECT(i)
|
||||
{
|
||||
pp = Player + i;
|
||||
|
||||
DemoBuffer[DemoRecCnt] = pp->input;
|
||||
|
||||
if (DemoDebugMode)
|
||||
{
|
||||
DemoRecCnt++;
|
||||
if (DemoRecCnt > DemoDebugBufferMax-1)
|
||||
{
|
||||
DemoDebugWrite();
|
||||
DemoRecCnt = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DemoRecCnt++;
|
||||
if (DemoRecCnt > DEMO_BUFFER_MAX-1)
|
||||
{
|
||||
DemoWriteBuffer();
|
||||
DemoRecCnt = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
totalsynctics += synctics;
|
||||
|
||||
updateinterpolations(); // Stick at beginning of domovethings
|
||||
|
@ -7825,10 +7787,6 @@ domovethings(void)
|
|||
FinishedLevel = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//if (DemoSyncRecord && !DemoPlaying)
|
||||
// demosync_record();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -137,33 +137,6 @@ EnemySync(void)
|
|||
updatecrc(crc, (spr->ang) & 255);
|
||||
}
|
||||
|
||||
#if 0
|
||||
extern char DemoTmpName[];
|
||||
//DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName);
|
||||
MONO_PRINT(ds);
|
||||
|
||||
{
|
||||
if (Once < 1 && DemoTmpName[0] != '\0')
|
||||
{
|
||||
FILE *fout;
|
||||
|
||||
Once++;
|
||||
fout = fopen(DemoTmpName, "wb");
|
||||
|
||||
//DSPRINTF(ds, "Demo Tmp Name %s", DemoTmpName);
|
||||
MONO_PRINT(ds);
|
||||
|
||||
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], j, nextj)
|
||||
{
|
||||
spr = &sprite[j];
|
||||
|
||||
fprintf(fout, "num %d, spr->x %d, spr->y %d, spr->z %d, spr->ang %d, spr->picnum %d\n", j, spr->x, spr->y, spr->z, spr->ang, spr->picnum);
|
||||
}
|
||||
fclose(fout);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return (uint8_t) crc & 255;
|
||||
}
|
||||
|
||||
|
@ -481,74 +454,6 @@ GetSyncInfoFromPacket(uint8_t *packbuf, int packbufleng, int *j, int otherconnec
|
|||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Demo Sync recording and testing
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern FILE *DemoSyncFile;
|
||||
|
||||
void
|
||||
demosync_record(void)
|
||||
{
|
||||
int i;
|
||||
uint8_t sync_val;
|
||||
|
||||
for (i = 0; SyncFunc[i]; i++)
|
||||
{
|
||||
sync_val = (*SyncFunc[i])();
|
||||
fwrite(&sync_val, sizeof(sync_val), 1, DemoSyncFile);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
demosync_test(int cnt)
|
||||
{
|
||||
int i;
|
||||
uint8_t sync_val;
|
||||
|
||||
for (i = 0; SyncFunc[i]; i++)
|
||||
{
|
||||
fread(&sync_val, sizeof(sync_val), 1, DemoSyncFile);
|
||||
|
||||
if (sync_val != (*SyncFunc[i])())
|
||||
{
|
||||
TerminateLevel();
|
||||
I_Error("Demo out of sync - Sync Byte Number %d - Iteration %d.", i, cnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
getsyncbyte()
|
||||
{
|
||||
int i, j;
|
||||
char ch;
|
||||
SPRITEp spr;
|
||||
PLAYERp pp;
|
||||
USERp u;
|
||||
|
||||
ch = (char) (randomseed & 255);
|
||||
|
||||
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||||
{
|
||||
pp = Player + i;
|
||||
u = User[pp->SpriteP - sprite];
|
||||
ch ^= (pp->posx ^ pp->posy ^ pp->posz ^ fix16_to_int(pp->q16ang) ^ fix16_to_int(pp->q16horiz) ^ u->Health);
|
||||
}
|
||||
|
||||
for (j = headspritestat[STAT_ENEMY]; j >= 0; j = nextspritestat[j])
|
||||
{
|
||||
spr = &sprite[j];
|
||||
ch ^= spr->x ^ spr->y ^ spr->z ^ spr->ang;
|
||||
}
|
||||
|
||||
return (ch);
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
||||
END_SW_NS
|
||||
|
|
Loading…
Reference in a new issue