..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
- refactored file access in the movie player.
2019-10-20 22:48:21 +02:00
baselayer.h
- added the ZDoom console and made all needed changes to get it compiled.
2019-11-05 19:57:48 +01:00
build.h
- moved all mouse button handling to the input state
2019-11-04 01:01:54 +01:00
buildtypes.h
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
cache1d.h
- cleaned out the remains of the savegame compression hacks
2019-11-06 01:01:16 +01:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
collections.h
Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800)
with #ifdef HAVE_CXX11_HEADERS
2019-09-19 14:23:29 +02:00
colmatch.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
common.h
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
compat.h
- removed kplib's compression code.
2019-11-02 11:29:23 +01:00
dxdidf.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
glbuild.h
- abstracted away more OpenGL calls, in particular all matrix access.
2019-10-04 18:12:03 +02:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
hash.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
hightile.h
- hictinting cleanup.
2019-10-17 20:29:58 +02:00
linklist.h
Fix compilation of linklist.h in C++11 mode with clang
2019-09-20 15:11:03 +02:00
mdsprite.h
Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
2019-10-20 08:17:35 +02:00
mmulti.h
- removed some unused files.
2019-09-25 23:00:10 +02:00
mutex.h
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
osd.h
- removed the OSD entirely.
2019-11-05 20:31:30 +01:00
palette.h
- refactoring of palette loader.
2019-10-20 22:26:53 +02:00
polymost.h
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
pragmas.h
- consolidation of mouse code and obsolete code removal
2019-11-04 02:07:59 +01:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
renderlayer.h
Fix command line help window in builds with the startup window disabled
2017-06-24 21:17:59 +00:00
scancodes.h
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sdlappicon.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sdlayer.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
softsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
stats.h
- removed the compressed texture cache.
2019-09-17 20:18:18 +02:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
vfs.h
- tested and fixed game list loader.
2019-10-31 00:41:56 +01:00
windows_inc.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00