..
audiolib
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
blood
- removed the EDuke revision data and replaced it with Demolition's own.
2019-11-05 20:48:34 +01:00
build
- cleaned out the remains of the savegame compression hacks
2019-11-06 01:01:16 +01:00
common
- cleaned out the remains of the savegame compression hacks
2019-11-06 01:01:16 +01:00
duke3d
- cleaned out the remains of the savegame compression hacks
2019-11-06 01:01:16 +01:00
glad
- hooked up the 2D drawer
2019-11-05 23:35:38 +01:00
glbackend
- hooked up the 2D drawer
2019-11-05 23:35:38 +01:00
libsmackerdec
- make things compile again.
2019-10-24 20:28:46 +02:00
libxmp-lite
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mact
- added ZDoom's CCMD code.
2019-11-04 23:01:50 +01:00
platform
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
rr
- cleaned out the remains of the savegame compression hacks
2019-11-06 01:01:16 +01:00
sw
- more cleanup of obsolete OSD code.
2019-11-05 20:16:53 +01:00
thirdparty
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
zmusic
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
CMakeLists.txt
- hooked up the 2D drawer
2019-11-05 23:35:38 +01:00
g_pch.h
- project rework to shorten compile times.
2019-10-16 23:09:02 +02:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
sdlappicon.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00