raze/source
2022-10-20 00:48:09 +02:00
..
build - simplified getangle call. 2022-10-18 18:34:24 +02:00
common - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
core - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
games - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
platform
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
g_pch.h