mirror of
https://github.com/DrBeef/Raze.git
synced 2025-03-24 18:12:00 +00:00
- eliminated AngleDiff.
This commit is contained in:
parent
e3e11300ac
commit
e2a6353182
12 changed files with 19 additions and 100 deletions
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@ -902,7 +902,6 @@ set( NOT_COMPILED_SOURCE_FILES
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games/exhumed/src/spider.cpp
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games/exhumed/src/status.cpp
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games/exhumed/src/switch.cpp
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games/exhumed/src/trigdat.cpp
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games/exhumed/src/view.cpp
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games/exhumed/src/wasp.cpp
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@ -43,7 +43,6 @@
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#include "src/spider.cpp"
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#include "src/status.cpp"
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#include "src/switch.cpp"
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#include "src/trigdat.cpp"
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#include "src/view.cpp"
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#include "src/wasp.cpp"
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// This includes the VM so it is last
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@ -177,8 +177,8 @@ void AIAnubis::Tick(RunListEvent* ev)
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{
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if (move.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(ap->spr.angle, VecToAngle(pTarget->spr.pos - ap->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(ap->spr.angle, VecToAngle(pTarget->spr.pos - ap->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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ap->nAction = 2;
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ap->nFrame = 0;
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@ -121,15 +121,5 @@ DAngle RandomAngle9();
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DAngle RandomAngle();
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double RandomFloat(double range);
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// record
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// save
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// trigdat
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int AngleDiff(DAngle a, DAngle b);
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int AngleDelta(int a, int b, int c);
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END_PS_NS
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@ -305,8 +305,8 @@ void AILavaDude::Tick(RunListEvent* ev)
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{
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if (coll.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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@ -302,8 +302,8 @@ void AILion::Tick(RunListEvent* ev)
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}
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else
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 3;
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}
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@ -427,8 +427,8 @@ void AILion::Tick(RunListEvent* ev)
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{
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if (nMov.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 3;
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pActor->nFrame = 0;
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@ -266,8 +266,8 @@ void AIMummy::Tick(RunListEvent* ev)
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{
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if (nMov.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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@ -738,13 +738,9 @@ bool CheckMovingBlocks(int nPlayer, Collision& nMove, DVector3& spr_pos, sectort
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{
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if ((sect->hitag == 45) && bTouchFloor)
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{
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int nDiff = AngleDiff(nNormal, pPlayerActor->spr.angle + DAngle180);
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auto nDiff = absangle(nNormal, pPlayerActor->spr.angle + DAngle180);
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if (nDiff < 0) {
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nDiff = -nDiff;
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}
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if (nDiff <= 256)
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if (nDiff <= DAngle45)
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{
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PlayerList[nPlayer].pPlayerPushSect = sect;
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@ -244,8 +244,8 @@ void AIScorp::Tick(RunListEvent* ev)
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{
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if (pTarget == nMov.actor())
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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@ -424,9 +424,9 @@ void AISet::Tick(RunListEvent* ev)
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{
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if (pTarget == nMov.actor())
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{
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auto nAngDiff = AngleDiff(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < 64)
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{
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auto nAngDiff = absangle(pActor->spr.angle, VecToAngle(pTarget->spr.pos - pActor->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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pActor->nAction = 4;
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pActor->nFrame = 0;
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}
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@ -305,8 +305,8 @@ void AISpider::Tick(RunListEvent* ev)
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{
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if (nMov.actor() == pTarget)
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{
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auto nAngDiff = AngleDiff(spp->spr.angle, VecToAngle(pTarget->spr.pos - spp->spr.pos));
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if (nAngDiff < 64)
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auto nAngDiff = absangle(spp->spr.angle, VecToAngle(pTarget->spr.pos - spp->spr.pos));
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if (nAngDiff < DAngle22_5 / 2)
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{
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spp->nAction = 2;
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spp->nFrame = 0;
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@ -1,65 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#ifndef __WATCOMC__
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#include <cstdlib>
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#include <cmath>
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#else
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#include <stdlib.h>
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#endif
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BEGIN_PS_NS
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// 100% done
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int AngleDiff(DAngle a, DAngle b)
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{
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int diff = (b - a).Normalized360().Buildang();
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if (diff > 1024) {
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diff = 2048 - diff;
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}
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return diff;
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}
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int AngleDelta(int a, int b, int c)
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{
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int diff = b - a;
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if (diff >= 0)
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{
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if (diff > 1024) {
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diff = -(2048 - diff);
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}
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}
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else if (diff < -1024)
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{
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diff += 2048;
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}
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if (abs(diff) > c)
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{
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if (diff < 0) {
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return -diff;
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}
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diff = c;
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}
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return diff;
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}
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END_PS_NS
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