raze/source
Christoph Oelckers deaec2d91d - disabled property-type definition of spritetype members.
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually.
All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
2023-01-08 16:45:09 +01:00
..
build - big texture system refactor. 2022-12-18 13:05:58 +01:00
common - Vulkan shader cache from GZDoom. 2023-01-07 19:32:15 +01:00
core - disabled property-type definition of spritetype members. 2023-01-08 16:45:09 +01:00
games - SW: Don't interpolate the player's sprite in InterpSectorSprites(), it's interpolated elsewhere. 2023-01-08 23:25:45 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - delete entry for Vulkan's natvis file from project 2022-12-18 19:40:27 +01:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00