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- SW: Don't interpolate the player's sprite in InterpSectorSprites()
, it's interpolated elsewhere.
* Fixes #845.
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@ -255,6 +255,9 @@ void InterpSectorSprites(sectortype* sect, bool state)
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continue;
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}
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if (actor->spr.statnum >= STAT_PLAYER0 && actor->spr.statnum <= STAT_PLAYER7)
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continue;
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if (state)
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StartInterpolation(actor, Interp_Sprite_Z);
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else
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