- SW: Don't interpolate the player's sprite in InterpSectorSprites(), it's interpolated elsewhere.

* Fixes #845.
This commit is contained in:
Mitchell Richters 2023-01-08 23:25:45 +11:00
parent 3271c2011e
commit 4f8909db96

View file

@ -255,6 +255,9 @@ void InterpSectorSprites(sectortype* sect, bool state)
continue;
}
if (actor->spr.statnum >= STAT_PLAYER0 && actor->spr.statnum <= STAT_PLAYER7)
continue;
if (state)
StartInterpolation(actor, Interp_Sprite_Z);
else