raze/source/games/blood/src/choke.h
Christoph Oelckers fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00

58 lines
1.3 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "common_game.h"
#include "player.h"
#include "qav.h"
BEGIN_BLD_NS
class CChoke
{
public:
CChoke()
{
qav = nullptr;
duration = 0;
time = 0;
callback = nullptr;
x = 0;
y = 0;
};
void init(int a1, void(*a2)(PLAYER*));
void animateChoke(int x, int y, int smoothratio);
void reset() { time = 0; }
QAV* qav;
int duration;
int time;
int x;
int y;
void(*callback)(PLAYER*);
};
void chokeCallback(PLAYER*);
extern CChoke gChoke;
END_BLD_NS