//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "common_game.h" #include "player.h" #include "qav.h" BEGIN_BLD_NS class CChoke { public: CChoke() { qav = nullptr; duration = 0; time = 0; callback = nullptr; x = 0; y = 0; }; void init(int a1, void(*a2)(PLAYER*)); void animateChoke(int x, int y, int smoothratio); void reset() { time = 0; } QAV* qav; int duration; int time; int x; int y; void(*callback)(PLAYER*); }; void chokeCallback(PLAYER*); extern CChoke gChoke; END_BLD_NS