mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 17:31:27 +00:00
d823ae255e
All lines within the portal must neither be added to the clipper nor checked for obstruction by other parts of the map.
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "tarray.h"
|
|
#include "basics.h"
|
|
|
|
struct HWDrawInfo;
|
|
class Clipper;
|
|
|
|
struct FBunch
|
|
{
|
|
int sectnum;
|
|
int startline;
|
|
int endline;
|
|
bool portal;
|
|
binangle startangle; // in pseudo angles for the clipper
|
|
binangle endangle;
|
|
};
|
|
|
|
class BunchDrawer
|
|
{
|
|
HWDrawInfo *di;
|
|
Clipper *clipper;
|
|
int LastBunch;
|
|
int StartTime;
|
|
TArray<FBunch> Bunches;
|
|
TArray<int> CompareData;
|
|
double viewx, viewy;
|
|
vec2_t iview;
|
|
float gcosang, gsinang;
|
|
FixedBitArray<MAXSECTORS> gotsector;
|
|
|
|
private:
|
|
|
|
enum
|
|
{
|
|
CL_Skip = 0,
|
|
CL_Draw = 1,
|
|
CL_Pass = 2,
|
|
};
|
|
|
|
void StartScene();
|
|
void StartBunch(int sectnum, int linenum, binangle startan, binangle endan, bool portal);
|
|
void AddLineToBunch(int line, binangle newan);
|
|
void DeleteBunch(int index);
|
|
bool CheckClip(walltype* wal);
|
|
int ClipLine(int line, bool portal);
|
|
void ProcessBunch(int bnch);
|
|
int WallInFront(int wall1, int wall2);
|
|
int BunchInFront(FBunch* b1, FBunch* b2);
|
|
int FindClosestBunch();
|
|
void ProcessSector(int sectnum, bool portal);
|
|
|
|
public:
|
|
void Init(HWDrawInfo* _di, Clipper* c, vec2_t& view);
|
|
void RenderScene(const int* viewsectors, unsigned sectcount, bool portal);
|
|
const FixedBitArray<MAXSECTORS>& GotSector() const { return gotsector; }
|
|
};
|