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console
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- removed duplicate d_gui.h file.
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2021-04-05 08:56:44 +02:00 |
menu
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- added VR mode init code as this is actually functional with the new renderer.
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2021-04-05 20:12:11 +02:00 |
movie
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- removed some redundant utility functions.
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2020-11-21 18:13:10 +01:00 |
music
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nodebuilder
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
rendering
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- fixed view clipping for portal sectors.
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2021-04-06 19:25:40 +02:00 |
textures
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- reorganized hightile offset storage.
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2021-04-06 15:55:33 +02:00 |
automap.cpp
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- removed redundant cstat.h file.
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2021-04-05 18:05:43 +02:00 |
automap.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
binaryangle.h
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- PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input.
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2021-04-06 06:01:54 +10:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- use stricter checks when trying to levelwarp.
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2020-11-29 15:22:54 +01:00 |
cheats.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- license correction for ct_chat.cpp
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2021-04-05 08:59:06 +02:00 |
d_net.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
d_net.h
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d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
def_.cpp
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- actually compile the game code as larger units and integrate them in the main project.
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2021-01-04 11:52:10 +01:00 |
gameconfigfile.cpp
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- adapt to changed value range of module master volume in ZMusic.
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2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- added VR mode init code as this is actually functional with the new renderer.
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2021-04-05 20:12:11 +02:00 |
gamecontrol.h
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
gamecvars.cpp
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamecvars.h
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamefuncs.cpp
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- reorganized hightile offset storage.
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2021-04-06 15:55:33 +02:00 |
gamefuncs.h
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
gameinput.cpp
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Merge branch 'master' into newrenderer2
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2021-04-04 13:23:51 +02:00 |
gameinput.h
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- PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input.
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2021-04-06 06:01:54 +10:00 |
gamestate.h
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- backend update
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2020-10-25 09:20:26 +01:00 |
gamestruct.h
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- added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back.
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2021-04-03 21:49:28 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- allow loading Zips where all content is in a subdirectory.
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2021-04-06 01:06:03 +02:00 |
inputstate.cpp
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- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
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2021-04-01 13:46:16 +11:00 |
inputstate.h
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- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
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2020-11-30 23:45:21 +01:00 |
interpolate.cpp
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- fixed interpolation issues with sector objects in SW.
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2021-03-29 09:25:26 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- fixed: G_BuildTiccmd needs to clear the command struct.
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2021-03-15 10:11:49 +01:00 |
maphack.cpp
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- fixed maphack loader.
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2021-03-07 09:39:16 +01:00 |
mapinfo.cpp
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- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
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2020-11-22 18:46:20 +01:00 |
mapinfo.h
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- activated most of the support code for programmatically created menus again.
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2020-10-07 01:31:41 +02:00 |
maploader.cpp
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- better handling for Duke's scrolling cloudy skies.
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2021-04-04 20:35:38 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- moved shadeToLight out of build.h.
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2021-03-25 09:13:59 +01:00 |
palette.h
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- moved shadeToLight out of build.h.
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2021-03-25 09:13:59 +01:00 |
parsefuncs.h
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- encapsulate setuptile(range) parsing in separate functions.
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2021-04-06 16:22:24 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- Cleanup of the voxel code.
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2021-04-05 18:05:43 +02:00 |
savegamehelp.h
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
scancodes.h
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screenjob.cpp
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- Replace scale() calls with Scale() from common.
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2021-01-05 07:31:34 +11:00 |
screenjob.h
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- fixed palette of Exhumed's game over screen.
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2020-10-13 23:29:12 +02:00 |
screenshot.cpp
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searchpaths.cpp
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Merge branch 'master' into newrenderer2
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2021-04-01 16:49:07 +11:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
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- fixed some remaining triangulation issues.
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2021-04-03 15:10:06 +02:00 |
sectorgeometry.h
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- Blood: handle super secrets properly in the statistics display.
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2020-11-26 07:48:34 +01:00 |
statusbar2.cpp
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- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
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2021-01-02 14:46:58 +11:00 |
uiinput.h
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version.h
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- removed now obsolete #define.
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2021-04-04 20:41:44 +02:00 |
zcompile.cpp
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