raze/source/core
Christoph Oelckers d823ae255e - fixed view clipping for portal sectors.
All lines within the portal must neither be added to the clipper nor checked for obstruction by other parts of the map.
2021-04-06 19:25:40 +02:00
..
console - removed duplicate d_gui.h file. 2021-04-05 08:56:44 +02:00
menu - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
movie - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
music
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
textures - reorganized hightile offset storage. 2021-04-06 15:55:33 +02:00
automap.cpp - removed redundant cstat.h file. 2021-04-05 18:05:43 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input. 2021-04-06 06:01:54 +10:00
cheathandler.cpp
cheathandler.h
cheats.cpp - use stricter checks when trying to levelwarp. 2020-11-29 15:22:54 +01:00
cheats.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
gamecontrol.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
gamecvars.cpp Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamecvars.h Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamefuncs.cpp - reorganized hightile offset storage. 2021-04-06 15:55:33 +02:00
gamefuncs.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
gameinput.cpp Merge branch 'master' into newrenderer2 2021-04-04 13:23:51 +02:00
gameinput.h - PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input. 2021-04-06 06:01:54 +10:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:49:28 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - allow loading Zips where all content is in a subdirectory. 2021-04-06 01:06:03 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - fixed: G_BuildTiccmd needs to clear the command struct. 2021-03-15 10:11:49 +01:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash. 2020-11-22 18:46:20 +01:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
parsefuncs.h - encapsulate setuptile(range) parsing in separate functions. 2021-04-06 16:22:24 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp - Replace scale() calls with Scale() from common. 2021-01-05 07:31:34 +11:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp Merge branch 'master' into newrenderer2 2021-04-01 16:49:07 +11:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed some remaining triangulation issues. 2021-04-03 15:10:06 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h
version.h - removed now obsolete #define. 2021-04-04 20:41:44 +02:00
zcompile.cpp