raze/source/core
2022-12-11 18:41:54 +01:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - Duke sound is working again. 2022-12-11 18:41:52 +01:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
textures - build.h cleanup 2022-10-30 16:51:09 +01:00
actorinfo.cpp - RR cactus stuff 2022-12-11 18:41:50 +01:00
actorinfo.h - RR cactus stuff 2022-12-11 18:41:50 +01:00
actorlist.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
automap.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
automap.h
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - Change DCoreActor::oang to a DRotator named PrevAngles. 2022-12-11 18:41:53 +01:00
ct_chat.cpp
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
g_mapinfo.cpp - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
g_mapinfo.h
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h
gamecontrol.cpp - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
gamecontrol.h - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined. 2022-12-11 18:41:52 +01:00
gamecvars.cpp - Make stat coord show full floating point values. 2022-12-11 18:41:51 +01:00
gamecvars.h - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamefuncs.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
gamefuncs.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
gamehud.cpp
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
gameinput.h - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
gamestruct.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
gi.cpp
gi.h
initfs.cpp - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined. 2022-12-11 18:41:52 +01:00
inputstate.cpp - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
inputstate.h
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h
mainloop.cpp - added a CVAR that allows drawing any tile to the top of the screen. 2022-11-14 12:08:02 +01:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
maptypes.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
namedef_custom.h - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
ns.h
packet.h
palette.cpp
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
razefont.cpp
razefont.h
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
sectorgeometry.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sectorgeometry.h
serialize_obj.h
shared_hud.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h
statusbar2.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
thingdef.h
thingdef_data.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
thingdef_properties.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
uiinput.h
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - we're past 1.6 now. 2022-12-11 18:31:07 +01:00
vmexports.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h
zcompile.cpp