..
2d.cpp
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
baselayer.cpp
WIP
2019-10-28 01:12:31 +01:00
cache1d.cpp
- do not use EDuke32's savegame identifiers.
2019-11-02 22:22:57 +01:00
clip.cpp
I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
2019-10-21 19:37:14 +02:00
colmatch.cpp
Fix another bunch of improperly sized bitmap arrays
2019-09-20 15:17:25 +02:00
common.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
compat.cpp
- removed the directory scan code from compat.cpp.
2019-11-02 10:39:31 +01:00
defs.cpp
- do not use EDuke32's savegame identifiers.
2019-11-02 22:22:57 +01:00
engine.cpp
- do not use EDuke32's savegame identifiers.
2019-11-02 22:22:57 +01:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
glsurface.cpp
- added a few more texture formats to FHardwareTexture.
2019-10-19 23:14:36 +02:00
hash.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
hightile.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
mdsprite.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
mhk.cpp
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
2018-05-23 05:43:35 +00:00
mutex.cpp
Fix RENDERTYPE=WIN build
2019-09-20 16:04:43 +02:00
osd.cpp
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
palette.cpp
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
polymost.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
pragmas.cpp
- texture creation WIP.
2019-10-18 00:20:27 +02:00
rev.cpp
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
screenshot.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
scriptfile.cpp
- added a FileReader wrapper for kopen4load.
2019-10-05 17:30:23 +02:00
sdlayer.cpp
- fixed video startup.
2019-11-02 17:26:40 +01:00
sdlkeytrans.cpp
Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
2019-10-26 19:29:13 +02:00
smalltextfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
softsurface.cpp
softsurface: Perform a "divisor known at compile time" optimization
2018-07-23 02:55:46 +00:00
textfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
tiles.cpp
- do not use EDuke32's savegame identifiers.
2019-11-02 22:22:57 +01:00
timer.cpp
Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
2019-10-20 08:31:26 +02:00
voxmodel.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00