..
2d.cpp
- Exhumed: Optimized the flow in the laptop cutscene.
2020-09-11 00:10:55 +02:00
aistuff.h
- Exhumed: Don't waste health powerup if fully healed.
2020-09-05 12:29:09 +02:00
anims.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
anubis.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
bubbles.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
bullet.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
cd.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
cheats.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
d_menu.cpp
- fixed alignment of Exhumed's menu captions.
2020-09-04 23:31:41 +02:00
engine.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
enginesubs.cpp
- transitioned Exhumed to the new main loop.
2020-09-02 22:55:57 +02:00
exhumed.cpp
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
exhumed.h
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
2020-09-11 20:56:46 +02:00
fish.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
gameloop.cpp
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
2020-09-11 20:56:46 +02:00
grenade.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
gun.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
init.cpp
- rewrote map loader to work independently of data structure sizes.
2020-09-22 22:40:53 +02:00
input.cpp
Merge branch 'back_to_basics2' into InputStuffs
2020-09-07 07:51:37 +10:00
items.cpp
- Exhumed: Don't waste health powerup if fully healed.
2020-09-05 12:29:09 +02:00
lavadude.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
light.cpp
- reworked the main loop.
2020-08-23 12:26:52 +02:00
lighting.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
lion.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
map.cpp
- draw a player sprite on Exhumed's automap.
2020-09-08 21:41:02 +02:00
menu.cpp
- removed the old start-of-level-only savegame code.
2020-08-23 16:30:20 +02:00
move.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
movie.cpp
- cleaned out the remaining parts of baselayer.h
2020-08-28 09:06:49 +02:00
mummy.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
names.h
- fixed key alignment on Exhumed's status bar.
2020-09-07 22:19:37 +02:00
object.cpp
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
2020-09-11 20:56:46 +02:00
osdcmds.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
player.cpp
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
2020-09-11 20:56:46 +02:00
player.h
- InputState: Make CONTROL_GetInput()
return an object instead of accepting a pointer and provide to games as a function parameter.
2020-09-06 20:18:26 +10:00
ps_input.h
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
queen.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
ra.cpp
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
ramses.cpp
- fixed Ramses head animation.
2020-09-06 09:48:26 +02:00
random.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
rat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
rex.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
roach.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
runlist.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
save.cpp
- fixed alignment of Exhumed's menu captions.
2020-09-04 23:31:41 +02:00
scorp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
sequence.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
sequence.h
- these 2 variables no longer exist.
2020-08-30 21:20:05 +02:00
set.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
snake.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
sound.cpp
- fixed timer screwups in Exhumed.
2020-09-05 22:41:02 +02:00
sound.h
- continued work on main loop - added a few new entry points to the game interface.
2020-08-30 00:55:49 +02:00
spider.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00
status.cpp
- DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90.
2020-09-22 07:29:52 +10:00
status.h
- consolidation of invprev, invnext and invuse.
2020-08-27 22:19:24 +02:00
switch.cpp
Exhumed code cleanup
2020-08-18 18:56:39 +02:00
trigdat.cpp
- more header consolidation and cleanup.
2020-08-18 18:56:56 +02:00
view.cpp
- Exhumed: fixed time values for Ramses text scroll.
2020-09-06 09:10:45 +02:00
view.h
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
wasp.cpp
- implemented a proper kill counter.
2020-08-23 14:39:14 +02:00