raze/source
Christoph Oelckers d34a5179f1 - sprite cleanup in clip code.
Just using already available data instead of the indices.
2021-12-26 23:09:53 +01:00
..
build - sprite cleanup in clip code. 2021-12-26 23:09:53 +01:00
common - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
core - hitscan cleanup. 2021-12-26 23:09:52 +01:00
games - hitscan cleanup. 2021-12-26 23:09:52 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00