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a.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
animvpx.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
baselayer.h
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
build.h
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- rewrite of tileCopySection
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2020-01-28 12:42:17 +01:00 |
buildtypes.h
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Add Blood-specific synonyms for tspritetype members
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2020-01-03 08:05:43 +01:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
common.h
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
compat.h
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- I have no idea why a fov of exactly 90° does not work.
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2020-01-25 11:56:13 +01:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
hash.h
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.h
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- hooked up the high color texture colorization code.
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2020-01-11 22:18:06 +01:00 |
mdsprite.h
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Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
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2019-10-20 08:17:35 +02:00 |
mmulti.h
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
osd.h
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
palette.h
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
polymost.h
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- reconnected the HUD model drawer.
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2019-12-30 20:16:51 +01:00 |
pragmas.h
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renamed the swap function in pragmas.h
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2020-01-20 01:32:39 +01:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scancodes.h
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
timer.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |
windows_inc.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |