mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
d0640618fd
This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls. git-svn-id: https://svn.eduke32.com/eduke32@8543 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/clip.cpp |
||
---|---|---|
.. | ||
include | ||
src |