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android
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Minor Android changes. Barf. DONT_BUILD.
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2015-07-08 03:34:24 +00:00 |
enet
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Update ENet to v1.3.13. DONT_BUILD.
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2016-01-11 05:05:54 +00:00 |
jaudiolib
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
jmact
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
lunatic
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Add test cases for previous commit: transhacktest.map and .m32
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2015-12-04 11:53:02 +00:00 |
misc
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Revert recent icon changes.
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2015-05-27 08:46:44 +00:00 |
sw
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
testgame
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
actors.h
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Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
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2016-01-08 01:33:35 +00:00 |
android.h
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anim.c
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Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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2015-09-23 17:55:02 +00:00 |
anim.h
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animsounds.c
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animsounds.h
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animvpx.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
animvpx.h
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astub.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
common.c
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Fix a compiler error on introduced in r5445.
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2015-11-28 09:06:28 +00:00 |
common_game.h
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Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.
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2015-11-25 12:08:37 +00:00 |
config.c
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
config.h
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
demo.c
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
demo.h
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duke3d.h
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Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
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2015-07-25 17:23:22 +00:00 |
events_defs.h
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function.h
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game.c
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Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
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2016-01-08 01:33:35 +00:00 |
game.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
gamedef.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
gamedef.h
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Clean up a couple instances of direct usage of a magic number in the CON compiler. DONT_BUILD.
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2016-01-11 05:05:10 +00:00 |
gamedefs.h
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gameexec.c
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Clean up a couple instances of direct usage of a magic number in the CON compiler. DONT_BUILD.
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2016-01-11 05:05:10 +00:00 |
gameexec.h
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C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.
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2016-01-08 01:33:01 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
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2015-12-23 04:06:20 +00:00 |
gamevars.c
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C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.
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2016-01-08 01:33:01 +00:00 |
gamevars.h
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Remove unused and utterly useless GAMEVAR_SECRET flag.
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2016-01-07 03:29:56 +00:00 |
global.c
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global.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).
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2015-11-25 12:08:24 +00:00 |
grpscan.h
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input.c
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input.h
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keys.h
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m32common.c
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Update LZ4
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2015-12-23 04:06:05 +00:00 |
m32def.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
m32def.h
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m32exec.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
m32structures.c
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m32vars.c
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Mapster32: add byte array editorcolors[256] to m32script variables.
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2015-11-20 20:26:51 +00:00 |
macros.h
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mapster32.h
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Mapster: Don't restrict setgamepalette to the range [0, 3].
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2015-12-26 15:42:13 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
menus.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
midi.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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SW: Update the rest of the AudioLib API.
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2015-05-19 22:06:04 +00:00 |
names.h
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namesdyn.c
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
namesdyn.h
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
net.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
net.h
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old.diff
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osdcmds.c
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Negligible change to OS string printed at startup.
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2016-01-11 05:05:25 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Fix warnings. DONT_BUILD.
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2016-01-07 03:29:52 +00:00 |
player.h
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Polymer lighting tweaks, mostly internal.
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2015-12-28 02:04:29 +00:00 |
premap.c
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Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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2016-01-08 01:33:20 +00:00 |
premap.h
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quotes.h
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rev.c
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rts.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
rts.h
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savegame.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
savegame.h
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sdlmusic.c
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C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
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2015-05-25 18:58:31 +00:00 |
sector.c
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Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
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2016-01-08 01:33:35 +00:00 |
sector.h
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Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
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2016-01-08 01:33:35 +00:00 |
soundefs.h
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sounds.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
sounds.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
sounds_common.h
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sounds_mapster32.c
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Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
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2015-11-25 12:08:10 +00:00 |
sounds_mapster32.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
soundsdyn.c
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Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.
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2015-12-20 05:19:05 +00:00 |
soundsdyn.h
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Remove the __STATIC macros of dynamic sounds pruned in r4748.
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2015-12-20 05:19:08 +00:00 |
standard.h
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startgtk.game.c
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Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
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2015-10-10 06:57:38 +00:00 |
startosx.game.m
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
startwin.game.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
startwin.game.h
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valgrind_errors.log
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winbits.c
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Change references to eduke32.sourceforge.net to www.eduke32.com
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2015-12-23 04:06:09 +00:00 |