.. |
2d
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
console
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- fixed bad console setup.
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2020-05-26 21:45:33 +02:00 |
input
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
menu
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
rendering
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- fixed indexed display of 2D content.
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2020-05-29 16:46:36 +02:00 |
textures
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- texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system.
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2020-05-29 23:33:26 +02:00 |
animlib.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
animlib.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
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- added missing game specific autoload handler.
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2020-05-22 01:24:40 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
gamecontrol.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
gamecvars.cpp
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
gamecvars.h
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SW: Allow sector object interpolations to be disabled for debugging.
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2020-05-22 16:43:34 +02:00 |
gamestate.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
i_specialpaths.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
initfs.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
inputstate.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
inputstate.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
mapinfo.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ns.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotemgr.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotes.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
raze_music.cpp
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- fixed compilation of Linux target
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2020-05-23 17:17:55 +03:00 |
raze_music.h
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- final cleanup of picanm code.
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2020-05-24 13:53:27 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
screenshot.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
secrets.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
version.h
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |