raze/source/games/duke/src
Christoph Oelckers cc5e6d19c3 - fixed sound updating by moving the engine's UpdateSound call into the main loop.
This needs to be called unconditionally for every frame being rendered, not all of the game modules did that.
Placing this call here ensures that it is independent of anything the games do.
2020-08-26 04:10:16 +02:00
..
2d_d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
2d_r.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
actors.cpp - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - fixed another one of those stupidly badly designed iterator loops. 2020-08-14 21:49:12 +02:00
animatesprites_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
animatesprites_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed). 2020-08-21 15:11:02 +10:00
cheats.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - make use of map bindings 2020-08-24 20:20:15 +02:00
d_menu.cpp - Duke: Clean out some left over stub code during initial testing. 2020-08-26 11:23:57 +10:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - make use of map bindings 2020-08-24 20:20:15 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
game.cpp - Duke (and Engine): Eliminate use of totalclock for game. 2020-08-25 19:51:12 +02:00
game_misc.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gamedef.cpp - use CCMDs for Exhumed's input where applicable. 2020-08-23 16:11:18 +02:00
gameexec.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
gameloop.cpp - Duke: Clean out some left over stub code during initial testing. 2020-08-26 11:23:57 +10:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
global.h - All Games: Move gameclock and lastTic to gamecontrol. 2020-08-26 09:49:44 +10:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
inlines.h - Core: Remove legacy smoothratio calculator CalcSmoothRatio(). 2020-08-26 09:49:47 +10:00
input.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
player_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
player_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
player_w.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
prediction.cpp Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
savegame.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sbar.cpp - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
sbar.h - Duke: draw the screen border after all the content it's supposed to mask. 2020-08-19 22:16:57 +02:00
sbar_d.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sbar_r.cpp - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common. 2020-08-25 19:47:31 +02:00
sectors.cpp - Duke: Rename cloudtotalclock to cloudclock. 2020-08-26 09:49:32 +10:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp - fixed some messed up conditionals in RR's switch code. 2020-08-12 00:31:04 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - use global variables to track automap state 2020-08-24 19:31:43 +02:00