raze/source/core/textures
Kevin Caccamo 996e0ef6cf Attempt to fix #806
Default-initialize TilesetBuildInfo `info`.
Also, make every function in defparser.cpp static except for loaddefinitionsfile, since that's the only function which is called from other source files.
2022-12-22 22:14:13 +01:00
..
buildtiles.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
hightile.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
skytexture.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
tilesetbuilder.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00