raze/source/common/rendering/gl
Simon 7c37bad4ac Squashed commit of the following:
commit 57ebeb79e2
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Feb 16 22:07:38 2023 +0000

    Fixed issue with FrameSetup being called in the wrong place

    this seemed to limit the correctly submitted frames to 60 fps!

commit 16299b3f8a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:51:03 2023 +0000

    Get floor height offset correct for each game

commit fa74cf0559
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:37:29 2023 +0000

    Clean exit on Pico & Quest

    and gold tier patron credit screen

commit deb2c35988
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 22:22:29 2023 +0000

    Number of small changed

    - Hide crosshair if it isn't needed
    - Don't draw black bar when drawing FPS counter
    - added roll in to the weapon sprite
    - If drawing full screen mode always use orthographic projection

commit f1a165add7
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 21:44:42 2023 +0000

    FInal changes to get MV rendering correctly

commit 936f079db8
Merge: 06a99dbaf f8c1f49e6
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:29:23 2023 +0000

    Merge branch 'multiview' into direct-eye-buffers

commit 06a99dbafb
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:26:44 2023 +0000

    Implementation using no additional frame buffers

commit f8c1f49e6f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Feb 12 11:19:27 2023 +0000

    Failed attempt at multiview
2023-02-16 22:09:25 +00:00
..
gl_buffers.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_buffers.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_debug.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00
gl_framebuffer.h - Backend update from GZDoom 2022-11-12 10:45:39 +01:00
gl_hwtexture.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_hwtexture.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_postprocess.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00
gl_postprocessstate.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_postprocessstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00
gl_renderbuffers.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_renderstate.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_renderstate.h - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
gl_samplers.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00
gl_shader.h - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
gl_shaderprogram.cpp Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
gl_shaderprogram.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00