raze/polymer/eduke32/build/src
terminx a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
..
misc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
a-c.c Fix 64 bit problems after viewing a security cam. 2009-11-04 08:11:21 +00:00
a.masm Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
a.nasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed 2010-07-03 08:53:57 +00:00
build.c Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed 2010-07-03 08:53:57 +00:00
cache1d.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
compat.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
config.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00
crc32.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
defs.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
engine_priv.h shading changes and fixes for a few crashes 2010-06-07 09:03:16 +00:00
glbuild.c win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32 2010-06-27 10:08:58 +00:00
kplib.c shading changes and fixes for a few crashes 2010-06-07 09:03:16 +00:00
lzwnew.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
md4.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
mdsprite.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
mutex.c Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
nedmalloc.c Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
osd.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction. 2010-07-26 22:36:45 +00:00
polymost.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
pragmas.c Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander 2009-07-09 02:29:48 +00:00
quicklz.c Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
rawinput.c shading changes and fixes for a few crashes 2010-06-07 09:03:16 +00:00
scriptfile.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
sdlayer.c SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32 2010-06-27 10:08:58 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW. 2010-06-23 04:20:46 +00:00
StartupWinController.editor.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startwin.editor.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
textfont.c Generic non-descript commit message 2009-06-24 08:20:10 +00:00
winlayer.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00