..
_functio.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
actor.cpp
Default target value to -1
2019-10-16 20:40:53 +02:00
actor.h
- Fixes for refactor
2019-10-14 22:42:43 +02:00
ai.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
ai.h
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aibat.cpp
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aiburn.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicaleb.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigarg.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aispid.cpp
- Fixes for refactor
2019-10-14 22:42:43 +02:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aiunicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizomba.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- Fixes for refactor
2019-10-14 22:42:43 +02:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- added ZDoom's FArgs class for easier command line checking.
2019-09-23 19:29:25 +02:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
blood.h
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
callback.cpp
fix cultist respawn time ( #220 )
2019-10-16 20:40:34 +02:00
callback.h
- Fixes for refactor
2019-10-14 22:42:43 +02:00
choke.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
choke.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
common.cpp
- moved winbits.cpp to the platform folder and cleaned out unused parts.
2019-09-25 22:38:47 +02:00
common_game.h
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
config.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
config.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
controls.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
controls.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
credits.cpp
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
credits.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
db.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
db.h
- Added names for callbacks
2019-10-14 22:42:42 +02:00
demo.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
demo.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
dude.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
dude.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
endgame.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
- Fixes for refactor
2019-10-14 22:42:43 +02:00
eventq.h
- Added names for callbacks
2019-10-14 22:42:42 +02:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
function.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
fx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gamedefs.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gamemenu.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
gamemenu.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gameutil.cpp
- sanitized walock.
2019-10-11 23:31:59 +02:00
gameutil.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
gib.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
globals.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
globals.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
inifile.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
input.cpp
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
input.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- Added names for statnums
2019-10-08 22:27:45 +02:00
levels.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
loadsave.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
loadsave.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
macros.h
Add macros.h
2019-09-21 10:03:34 +02:00
map2d.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
2019-10-05 21:59:03 +02:00
menu.h
Fix F8 ( #207 )
2019-10-07 00:10:03 +02:00
menus.cpp
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
menus.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
messages.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
RFS parser wip
2019-09-23 01:30:05 +02:00
misc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
network.cpp
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
osdcmd.cpp
Import screentext from eduke32
2019-10-19 20:33:49 +02:00
osdcmds.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
player.cpp
- Fixes for refactor (wrong kills count)
2019-10-14 22:42:43 +02:00
player.h
Friendly fire related fixes ( #184 )
2019-09-23 01:29:43 +02:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- merged playing_blood and bloodhack variables because they did the same thing.
2019-10-11 00:34:27 +02:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
RFS parser wip
2019-09-23 01:30:05 +02:00
resource.h
RFS parser wip
2019-09-23 01:30:05 +02:00
screen.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
screen.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
screentext.cpp
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
screentext.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
sectorfx.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
fix cultist respawn time ( #220 )
2019-10-16 20:40:34 +02:00
seq.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sfx.cpp
- Fixes for refactor
2019-10-14 22:42:43 +02:00
sfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sound.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
startgtk.game.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startosx.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startwin.game.cpp
- added ZDoom's FArgs class for easier command line checking.
2019-09-23 19:29:25 +02:00
startwin.game.h
- added NBlood source.
2019-09-20 00:42:45 +02:00
tile.cpp
Fix mapedit compiling
2019-10-16 20:40:41 +02:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
Default target value to -1
2019-10-16 20:40:53 +02:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
fix cultist respawn time ( #220 )
2019-10-16 20:40:34 +02:00
triggers.h
- Fixes for refactor
2019-10-14 22:42:43 +02:00
view.cpp
Use screentext in DrawStatNumber
2019-10-19 20:33:52 +02:00
view.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
warp.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
warp.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
weapon.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
weapon.h
- Fixes for refactor
2019-10-14 22:42:43 +02:00