raze/source/games/duke
Christoph Oelckers 12619671e6 - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
2021-12-30 09:58:10 +01:00
..
src - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off. 2021-12-30 09:58:10 +01:00
all.cpp
all_d.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
all_r.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00