mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-03 09:32:19 +00:00
6591b3b090
Mainly new features for 2D drawer and model renderer.
138 lines
5.3 KiB
C++
138 lines
5.3 KiB
C++
/*
|
|
** Vulkan backend
|
|
** Copyright (c) 2016-2020 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#include "vk_pprenderstate.h"
|
|
#include "vk_postprocess.h"
|
|
#include "vulkan/system/vk_framebuffer.h"
|
|
#include "vulkan/system/vk_commandbuffer.h"
|
|
#include "vulkan/system/vk_swapchain.h"
|
|
#include "vulkan/system/vk_buffer.h"
|
|
#include "vulkan/shaders/vk_ppshader.h"
|
|
#include "vulkan/textures/vk_pptexture.h"
|
|
#include "vulkan/textures/vk_renderbuffers.h"
|
|
#include "vulkan/textures/vk_samplers.h"
|
|
#include "vulkan/textures/vk_texture.h"
|
|
#include "vulkan/renderer/vk_renderstate.h"
|
|
#include "vulkan/renderer/vk_descriptorset.h"
|
|
#include "flatvertices.h"
|
|
|
|
VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
|
|
{
|
|
}
|
|
|
|
void VkPPRenderState::PushGroup(const FString &name)
|
|
{
|
|
fb->GetCommands()->PushGroup(name);
|
|
}
|
|
|
|
void VkPPRenderState::PopGroup()
|
|
{
|
|
fb->GetCommands()->PopGroup();
|
|
}
|
|
|
|
void VkPPRenderState::Draw()
|
|
{
|
|
fb->GetRenderState()->EndRenderPass();
|
|
|
|
VkPPRenderPassKey key;
|
|
key.BlendMode = BlendMode;
|
|
key.InputTextures = Textures.Size();
|
|
key.Uniforms = Uniforms.Data.Size();
|
|
key.Shader = fb->GetShaderManager()->GetVkShader(Shader);
|
|
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
|
|
key.ShadowMapBuffers = ShadowMapBuffers;
|
|
if (Output.Type == PPTextureType::PPTexture)
|
|
key.OutputFormat = fb->GetTextureManager()->GetTextureFormat(Output.Texture);
|
|
else if (Output.Type == PPTextureType::SwapChain)
|
|
key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
|
|
else if (Output.Type == PPTextureType::ShadowMap)
|
|
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
|
|
else
|
|
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
|
|
|
|
if (Output.Type == PPTextureType::SceneColor)
|
|
{
|
|
key.StencilTest = WhichDepthStencil::Scene;
|
|
key.Samples = fb->GetBuffers()->GetSceneSamples();
|
|
}
|
|
else
|
|
{
|
|
key.StencilTest = WhichDepthStencil::None;
|
|
key.Samples = VK_SAMPLE_COUNT_1_BIT;
|
|
}
|
|
|
|
auto passSetup = fb->GetRenderPassManager()->GetPPRenderPass(key);
|
|
|
|
int framebufferWidth = 0, framebufferHeight = 0;
|
|
VulkanDescriptorSet *input = fb->GetDescriptorSetManager()->GetInput(passSetup, Textures, ShadowMapBuffers);
|
|
VulkanFramebuffer *output = fb->GetBuffers()->GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
|
|
|
|
RenderScreenQuad(passSetup, input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest == WhichDepthStencil::Scene);
|
|
|
|
// Advance to next PP texture if our output was sent there
|
|
if (Output.Type == PPTextureType::NextPipelineTexture)
|
|
{
|
|
auto pp = fb->GetPostprocess();
|
|
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
|
|
}
|
|
}
|
|
|
|
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
|
|
{
|
|
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
|
|
|
|
VkViewport viewport = { };
|
|
viewport.x = (float)x;
|
|
viewport.y = (float)y;
|
|
viewport.width = (float)width;
|
|
viewport.height = (float)height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
VkRect2D scissor = { };
|
|
scissor.offset.x = 0;
|
|
scissor.offset.y = 0;
|
|
scissor.extent.width = framebufferWidth;
|
|
scissor.extent.height = framebufferHeight;
|
|
|
|
RenderPassBegin beginInfo;
|
|
beginInfo.setRenderPass(passSetup->RenderPass.get());
|
|
beginInfo.setRenderArea(0, 0, framebufferWidth, framebufferHeight);
|
|
beginInfo.setFramebuffer(framebuffer);
|
|
beginInfo.addClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
VkBuffer vertexBuffers[] = { static_cast<VkHardwareVertexBuffer*>(screen->mVertexData->GetBufferObjects().first)->mBuffer->buffer };
|
|
VkDeviceSize offsets[] = { 0 };
|
|
|
|
cmdbuffer->beginRenderPass(beginInfo);
|
|
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
|
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->PipelineLayout.get(), 0, descriptorSet);
|
|
cmdbuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
|
|
cmdbuffer->setViewport(0, 1, &viewport);
|
|
cmdbuffer->setScissor(0, 1, &scissor);
|
|
if (stencilTest)
|
|
cmdbuffer->setStencilReference(VK_STENCIL_FRONT_AND_BACK, screen->stencilValue);
|
|
if (pushConstantsSize > 0)
|
|
cmdbuffer->pushConstants(passSetup->PipelineLayout.get(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, pushConstantsSize, pushConstants);
|
|
cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
|
|
cmdbuffer->endRenderPass();
|
|
}
|