raze/source/common/textures
Christoph Oelckers bef8c9ae76 - hictinting cleanup.
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet.
It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
2019-10-17 20:29:58 +02:00
..
formats - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
bitmap.cpp - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
bitmap.h - cleaned up a few copyright notices and unified licenses 2019-10-17 09:42:11 +02:00
buildtiles.cpp - hictinting cleanup. 2019-10-17 20:29:58 +02:00
image.cpp - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
image.h - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
imagehelpers.cpp - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagehelpers.h - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagetexture.cpp - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
texture.cpp - hictinting cleanup. 2019-10-17 20:29:58 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00