- update of new texture classes.

This commit is contained in:
Christoph Oelckers 2019-10-14 23:11:01 +02:00
parent 9dd46c1c7c
commit 039d948991
7 changed files with 257 additions and 128 deletions

View file

@ -99,9 +99,6 @@ enum rendmode_t {
#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
#define MAXTILES 30720
#define MAXUSERTILES (MAXTILES-16) // reserve 16 tiles at the end
#define MAXVOXELS 1024
#define MAXSTATUS 1024
#define MAXPLAYERS 16

View file

@ -38,6 +38,10 @@
#include "textures.h"
#include "image.h"
#include "cache1d.h"
#include "baselayer.h"
#include "palette.h"
#include "m_crc32.h"
#include "build.h"
enum
{
@ -45,6 +49,16 @@ enum
MAXARTFILES_TOTAL = 220
};
extern char* palookup[];
BuildFiles TileFiles;
//==========================================================================
//
//
//
//==========================================================================
picanm_t tileConvertAnimFormat(int32_t const picanmdisk)
{
// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
@ -68,8 +82,16 @@ picanm_t tileConvertAnimFormat(int32_t const picanmdisk)
FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans)
{
FBitmap bmp;
TArray<uint8_t> buffer;
bmp.Create(Size.x, Size.y);
const uint8_t* ppix = Get8BitPixels(); // any properly implemented tile MUST return something valid here.
const uint8_t* ppix = Get8BitPixels();
if (!ppix)
{
// This is needed for tiles with a palette remap.
buffer.Resize(Size.x * Size.y);
Create8BitPixels(buffer.Data());
ppix = buffer.Data();
}
if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
return bmp;
}
@ -87,7 +109,7 @@ void FTileTexture::Create8BitPixels(uint8_t* buffer)
//
//==========================================================================
FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
{
auto tex = new FArtTile(backingstore, offset, width, height, picanm);
if (tex)
@ -97,6 +119,20 @@ FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
return tex;
}
//==========================================================================
//
//
//
//==========================================================================
void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
{
auto& array = permap ? AllMapTiles : AllTiles;
array.Push(tex);
tiles[tilenum] = tex;
if (!permap) tilesbak[tilenum] = tex;
}
//===========================================================================
//
// AddTiles
@ -105,18 +141,24 @@ FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
//
//===========================================================================
void BuildArtFile::AddTiles ()
void BuildFiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
{
const uint8_t *tiles = RawData.Data();
// int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable
int tilestart = LittleLong(((uint32_t *)tiles)[2]);
int tileend = LittleLong(((uint32_t *)tiles)[3]);
int tilestart = LittleLong(((int *)tiles)[2]);
int tileend = LittleLong(((int *)tiles)[3]);
const uint16_t *tilesizx = &((const uint16_t *)tiles)[8];
const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1];
const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1];
const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1];
if (firsttile != -1)
{
tileend = tileend - tilestart + firsttile;
tilestart = firsttile;
}
for (int i = tilestart; i <= tileend; ++i)
{
int pic = i - tilestart;
@ -127,11 +169,8 @@ void BuildArtFile::AddTiles ()
if (width <= 0 || height <= 0) continue;
// This name is mainly for debugging so that there is something more to go by than the mere index.
FStringf name("TILE_%s_%05d_%08x_%04x_%04x", filename, uint32_t(tiledata - tiles), width, height);
auto tex = GetTileTexture(name, RawData, uint32_t(tiledata - tiles), width, height, anm);
BuildTileDescriptor desc = { i, tex };
Textures.Push(desc);
auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm);
AddTile(i, tex);
tiledata += size;
}
}
@ -144,17 +183,29 @@ void BuildArtFile::AddTiles ()
//
//===========================================================================
int CountTiles (const void *RawData)
int CountTiles (const char *fn, const uint8_t *RawData)
{
int version = LittleLong(*(uint32_t *)RawData);
if (version != 1)
{
initprintf("%s: Invalid art file version. Must be 1, got %d\n", fn, version);
return 0;
}
int tilestart = LittleLong(((uint32_t *)RawData)[2]);
int tileend = LittleLong(((uint32_t *)RawData)[3]);
if ((unsigned)tilestart >= MAXUSERTILES || (unsigned)tileend >= MAXUSERTILES)
{
initprintf("%s: Invalid tilestart or tileend\n", fn);
return 0;
}
if (tileend < tilestart)
{
initprintf("%s: tileend < tilestart\n", fn);
return 0;
}
return tileend >= tilestart ? tileend - tilestart + 1 : 0;
}
@ -168,7 +219,8 @@ int CountTiles (const void *RawData)
void BuildFiles::CloseAllMapArt()
{
PerMapArtFiles.Clear();
AllMapTiles.DeleteAndClear();
PerMapArtFiles.DeleteAndClear();
}
//===========================================================================
@ -184,7 +236,7 @@ void BuildFiles::CloseAllMapArt()
//
//===========================================================================
void BuildFiles::LoadArtFile(const char *fn, bool mapart)
void BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
{
auto old = FindFile(fn);
if (old >= ArtFiles.Size()) // Do not process if already loaded.
@ -198,51 +250,79 @@ void BuildFiles::LoadArtFile(const char *fn, bool mapart)
{
if (memcmp(artptr, "BUILDART", 8) == 0) artptr += 8;
// Only load the data if the header is present
if (CountTiles(artptr) > 0)
if (CountTiles(fn, artptr) > 0)
{
auto& descs = mapart ? PerMapArtFiles : ArtFiles;
descs.Reserve(1);
auto& fd = descs.Last();
fd.filename = fn;
fd.RawData = std::move(artdata);
fd.AddTiles();
auto file = new BuildArtFile;
descs.Push(file);
file->filename = fn;
file->RawData = std::move(artdata);
AddTiles(firsttile, file->RawData, mapart);
}
}
}
else
{
//initprintf("%s: file not found\n", fn);
}
}
else
{
// Reuse the old one but move it to the top.
auto fd = std::move(ArtFiles[old]);
ArtFiles.Delete(old);
ArtFiles.Push(std::move(fd));
// Reuse the old one but move it to the top. (better not.)
//auto fd = std::move(ArtFiles[old]);
//ArtFiles.Delete(old);
//ArtFiles.Push(std::move(fd));
}
}
static FString artGetIndexedFileName(const char *base, int32_t index)
{
FString result;
if (index >= MAXARTFILES_BASE)
{
char XX[3] = { char('0' + (index / 10) % 10), char('0' + index % 10), 0 };
result = base;
result.Substitute("XX", XX);
}
else
{
result.Format(base, index);
}
return result;
}
//==========================================================================
//
//
//
//==========================================================================
void BuildFiles::LoadArtSet(const char* filename)
{
for (int index = 0; index < MAXARTFILES_BASE; index++)
{
auto fn = artGetIndexedFileName(filename, index);
FStringf fn(filename, index);
LoadArtFile(fn, false);
}
}
BuildFiles TileFiles;
//==========================================================================
//
// Checks if a custom tile has alredy been added to the list.
// For each tile index there may only be one replacement and its
// type may never change!
//
//==========================================================================
FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
{
if (tilenum < 0 || tilenum >= MAXTILES) return nullptr;
if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles.
auto tile = tiles[tilenum];
if (tile && tile->GetUseType() == type) return tile; // already created
if (tile->GetUseType() > FTexture::Art) return nullptr; // different custom type - cannot replace again.
FTexture* replacement = nullptr;
if (type == FTexture::Writable)
{
replacement = new FWritableTile;
}
else if (type == FTexture::Restorable)
{
// This is for modifying an existing tile.
// It only gets used for the crosshair and two specific effects:
// A) the fire in Blood.
// B) the pin display in Redneck Rampage's bowling lanes.
if (tile->GetWidth() == 0 || tile->GetHeight() == 0) return nullptr; // The base must have a size for this to work.
// todo: invalidate hardware textures for tile.
replacement = new FRestorableTile(tile);
}
else return nullptr;
AddTile(tilenum, replacement);
return replacement;
}

View file

@ -66,16 +66,21 @@ public:
FImageSource *ArtImage_TryCreate(FileReader & file)
{
auto buffer = file.Read();
int32_t const artstatus = artCheckUnitFileHeader(buffer.Data(), buffer.Size());
if (artstatus < 0) return nullptr;
int32_t picanmdisk;
memcpy(&picanmdisk, &buffer[20], sizeof(int32_t));
picanmdisk = B_LITTLE32(picanmdisk);
//tileConvertAnimFormat(tile, picanmdisk);
// Cannot load if smaller than the header.
if (buffer.Size() < ARTv1_UNITOFFSET) return nullptr;
uint32_t* header = (uint32_t *) buffer.Data();
int ver = LittleLong(header[0]);
if (ver != 1) return nullptr;
int Width = B_LITTLE16(B_UNBUF16(&buffer[16]));
int Height = B_LITTLE16(B_UNBUF16(&buffer[18]));
// Only allow files with one tile.
int firsttile = LittleLong(header[1]);
int lasttile = LittleLong(header[2]);
if (firsttile != lasttile) return nullptr;
int32_t picanmdisk = LittleLong(header[5]);
int Width = LittleShort(B_UNBUF16(&buffer[16]));
int Height = LittleShort(B_UNBUF16(&buffer[18]));
if (Width <= 0 || Height <= 0)
{

View file

@ -43,6 +43,7 @@ namespace ImageHelpers
PalEntry BaseColors[256];
PalEntry BasePalette[256]; // same as above, but with a being a proper alpha channel.
int WhiteIndex, BlackIndex;
int alphaThreshold;
ColorTable256k RGB256k;
int BestColor(int r, int g, int b, int first, int num)

View file

@ -55,6 +55,7 @@ namespace ImageHelpers
extern PalEntry BasePalette[256]; // same as above, but with a being a proper alpha channel.
extern int WhiteIndex, BlackIndex;
extern ColorTable256k RGB256k;
extern int alphaThreshold;
// Todo: This should not pick fullbright colors.
int BestColor(int r, int g, int b, int first = 0, int num = 255);
@ -74,7 +75,7 @@ namespace ImageHelpers
inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
{
return a < 128? 255 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
return a < alphaThreshold? 255 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
}
inline uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true)

View file

@ -37,6 +37,7 @@
#include "templates.h"
#include "bitmap.h"
#include "image.h"
#include "imagehelpers.h"
//==========================================================================
@ -73,9 +74,19 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
{
FBitmap bmp;
bmp.Create(Size.x, Size.y);
mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
if (p == nullptr)
{
mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
}
else
{
// For different base palettes the image needs to be downconverted.
TArray<uint8_t> ppix(Size.x * Size.y, true);
mImage->CreatePalettedPixels(ppix.Data());
bmp.CopyPixelData(0, 0, ppix.Data(), Size.x, Size.y, Size.y, 1, 0, p);
}
return bmp;
}
}
//===========================================================================
//
@ -85,5 +96,6 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
void FImageTexture::Create8BitPixels(uint8_t* buffer)
{
ImageHelpers::alphaThreshold = alphaThreshold;
return mImage->CreatePalettedPixels(buffer);
}

View file

@ -35,6 +35,7 @@
#ifndef __TEXTURES_H
#define __TEXTURES_H
#include "compat.h"
#include "textureid.h"
#include "zstring.h"
#include "tarray.h"
@ -69,9 +70,13 @@ enum ECreateTexBufferFlags
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
};
struct size_16_t // must be the same format as vec2_16_t, we cannot include a dirty header like compat.h here.
enum
{
int16_t x, y;
//MAXCACHE1DSIZE = (50 * 1024 * 1024),
MAXTILES = 30720,
MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
};
// NOTE: If the layout of this struct is changed, loadpics() must be modified
@ -182,6 +187,10 @@ struct FTextureBuffer
// Base texture class
class FTexture
{
friend struct BuildFiles;
friend bool tileLoad(int tileNum);
friend const uint8_t* tilePtr(int num);
public:
enum UseType : uint8_t
{
@ -214,16 +223,21 @@ public:
int GetWidth() const { return Size.x; }
int GetHeight() const { return Size.y; }
const size_16_t &GetSize() const { return Size; }
const vec2_16_t &GetSize() const { return Size; }
const uint8_t& GetPicSize() const { return PicSize; }
int GetLeftOffset() const { return PicAnim.xofs; }
int GetTopOffset() const { return PicAnim.yofs; }
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
rottile_t& GetRotTile() { return RotTile; }
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
bool GetTranslucency();
void CheckTrans(unsigned char * buffer, int size, int trans);
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
virtual void Reload() {}
UseType GetUseType() const { return useType; }
int alphaThreshold = 128;
picanm_t PicAnim = {};
protected:
@ -259,8 +273,7 @@ protected:
FString Name;
size_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
picanm_t PicAnim = {};
vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
rottile_t RotTile = { -1,-1 };
uint8_t bMasked = true; // Texture (might) have holes
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
@ -269,12 +282,12 @@ protected:
UseType useType = Image;
PalEntry FloorSkyColor;
PalEntry CeilingSkyColor;
intptr_t CacheHandle = 0; // For tiles that do not have a static image but get accessed by the software renderer.
uint8_t CacheLock = 0;
FTexture (const char *name = NULL);
};
class FTileTexture : public FTexture
{
public:
@ -285,7 +298,6 @@ public:
void SetName(const char* name) { Name = name; }
FBitmap GetBgraBitmap(PalEntry* remap, int* ptrans) override;
void Create8BitPixels(uint8_t* buffer) override;
virtual bool Resize(int w, int h) { return false; } // Regular tiles cannot be resized.
};
//==========================================================================
@ -312,6 +324,51 @@ public:
}
};
//==========================================================================
//
// A tile with its own pixel buffer
//
//==========================================================================
class FLooseTile : public FTileTexture
{
TArray<uint8_t> RawPixels;
public:
FLooseTile(TArray<uint8_t> &store, int width, int height)
{
useType = Art; // Whatever this was before - now it's a tile!
RawPixels = std::move(store);
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels.Data();
}
};
//==========================================================================
//
// A tile with its own pixel buffer
//
//==========================================================================
class FDummyTile : public FTileTexture
{
uint8_t pixel = 0;
public:
FDummyTile(int width, int height)
{
useType = Art;
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return &pixel; // do not return null.
}
};
//==========================================================================
//
// A tile with a writable surface
@ -323,13 +380,10 @@ class FWritableTile : public FTileTexture
protected:
TArray<uint8_t> buffer;
FWritableTile() {}
public:
FWritableTile(int width, int height)
FWritableTile()
{
useType = Writable;
SetSize(width, height);
buffer.Resize(width * height);
}
const uint8_t* Get8BitPixels() override
@ -337,16 +391,24 @@ public:
return buffer.Data();
}
bool Resize(int w, int h) override
uint8_t* GetWritableBuffer() override
{
if (w * h == 0)
// Todo: Invalidate all hardware textures depending on this.
return buffer.Data();
}
bool Resize(int w, int h)
{
if (w <= 0 || h <= 0)
{
buffer.Reset();
return false;
}
else
{
SetSize(w, h);
buffer.Resize(w * h);
return true;
}
}
@ -368,6 +430,7 @@ public:
useType = Restorable;
Base = base;
CopySize(base);
Resize(GetWidth(), GetHeight());
Reload();
}
@ -375,46 +438,6 @@ public:
{
Base->Create8BitPixels(buffer.Data());
}
bool Resize(int w, int h) override
{
return false;
}
};
//==========================================================================
//
// A tile with a user provided buffer
//
//==========================================================================
class FUserTile : public FTileTexture
{
const uint8_t* RawPixels;
public:
FUserTile(const uint8_t* data, int width, int height)
: RawPixels(data)
{
useType = User;
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels;
}
};
//==========================================================================
//
// A tile with a user provided buffer
//
//==========================================================================
struct BuildTileDescriptor
{
int tilenum;
FTexture* Texture;
};
//==========================================================================
@ -427,16 +450,6 @@ struct BuildArtFile
{
FString filename;
TArray<uint8_t> RawData;
TArray<BuildTileDescriptor> Textures;
void AddTiles();
~BuildArtFile()
{
for (auto& desc : Textures)
{
delete desc.Texture;
}
}
BuildArtFile() = default;
BuildArtFile(const BuildArtFile&) = delete;
@ -445,14 +458,12 @@ struct BuildArtFile
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
Textures = std::move(other.Textures);
}
BuildArtFile& operator=(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
Textures = std::move(other.Textures);
}
};
@ -464,20 +475,42 @@ struct BuildArtFile
struct BuildFiles
{
TArray<BuildArtFile> ArtFiles;
TArray<BuildArtFile> PerMapArtFiles;
void AddFile(BuildArtFile& bfd, bool permap)
FTexture* Placeholder;
TDeletingArray<BuildArtFile*> ArtFiles;
TDeletingArray<BuildArtFile*> PerMapArtFiles;
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
FTexture* tiles[MAXTILES];
FTexture* tilesbak[MAXTILES];
BuildFiles()
{
if (!permap) ArtFiles.Push(std::move(bfd));
else PerMapArtFiles.Push(std::move(bfd));
Placeholder = new FDummyTile(0, 0);
for (auto& tile : tiles) tile = Placeholder;
for (auto& tile : tilesbak) tile = Placeholder;
}
~BuildFiles()
{
delete Placeholder;
}
void AddTile(int tilenum, FTexture* tex, bool permap = false);
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
void AddFile(BuildArtFile *bfd, bool permap)
{
if (!permap) ArtFiles.Push(bfd);
else PerMapArtFiles.Push(bfd);
}
int FindFile(const FString& filename)
{
return ArtFiles.FindEx([filename](const BuildArtFile& element) { return filename.CompareNoCase(element.filename) == 0; });
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
}
void LoadArtFile(const char* file, bool mapart);
void LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
void CloseAllMapArt();
void LoadArtSet(const char* filename);
FTexture* ValidateCustomTile(int tilenum, int type);
};