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b7c7328cdd
most importantly this addresses issues with key down/key up events being sent in the same tic not having an effect on game actions that require a key being held down. |
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.. | ||
crashcatcher.c | ||
gl_sysfb.h | ||
hardware.cpp | ||
i_gui.cpp | ||
i_input.cpp | ||
i_joystick.cpp | ||
i_main.cpp | ||
i_system.cpp | ||
i_system.mm | ||
sdlglvideo.cpp | ||
st_start.cpp |