raze/polymer/eduke32/build/src
hendricks266 b3639ae8e7 Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
..
misc Delete a bunch of crusty old outdated unused files. 2014-07-22 07:25:09 +00:00
util compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD. 2015-01-24 19:14:39 +00:00
a-c.c a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD. 2014-12-01 19:52:08 +00:00
a.masm Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD. 2014-11-07 07:53:28 +00:00
a.nasm Fix the crash in the ASM relating to the dynamic allocation of ylookup. 2014-11-29 06:30:42 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c Large batch of Polymost changes, including: 2015-03-24 00:40:33 +00:00
build.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
cache1d.c Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD. 2015-03-24 00:40:36 +00:00
common.c Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong. 2015-02-11 05:23:04 +00:00
compat.c BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
config.c Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD. 2015-01-18 22:11:31 +00:00
crc32.c BSD: Build system fixes/improvements. DONT_BUILD. 2015-03-02 07:54:24 +00:00
defs.c Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen. 2015-04-24 00:08:46 +00:00
dxtfilter.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
dynamicgtk.c Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD. 2014-11-29 00:32:28 +00:00
engine.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
engine_oldmap.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
engine_priv.h Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
glbuild.c Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong. 2015-02-11 05:23:04 +00:00
glbuild_android.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
gtkbits.c Fix C/GTK2/SDL1.2 build. DONT_BUILD. 2014-11-28 08:30:31 +00:00
hightile.c Nocompress and nodownsize for skyboxes 2015-02-18 01:47:00 +00:00
jwzgles.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
kplib.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
lunatic.c Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lz4.c Fix a couple of clang warnings. DONT_BUILD. 2014-10-29 17:05:15 +00:00
md4.c Reinstate MD4. 2015-01-08 15:13:28 +00:00
mdsprite.c Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags. 2015-04-14 21:18:08 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mmulti_null.c KenBuild. 2014-07-24 14:01:44 +00:00
mutex.c Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes. 2014-04-17 19:58:07 +00:00
osd.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osxbits.m Refine the previous commit a bit. DONT_BUILD. 2014-12-08 07:32:58 +00:00
polymer.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
polymost.c polymost.c: fix display of floor-aligned sprites ornameted to the ceiling. 2015-04-18 21:59:20 +00:00
pragmas.c Remove Wii-specific ASM for scale(). Libdivide is likely faster; tests on a real Wii pending. DONT_BUILD. 2014-10-25 10:17:04 +00:00
rawinput.c Some minor fixes. DONT_BUILD. 2014-11-28 08:14:00 +00:00
scriptfile.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
sdlayer.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
sdlayer12.c Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging. 2014-12-27 18:36:43 +00:00
sdlkeytrans.c SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA. 2015-04-11 13:53:09 +00:00
SDLMain.m Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
smalltextfont.c
startgtk.editor.c GTK: Fix warnings and errors related to the banners. DONT_BUILD. 2014-11-28 23:47:46 +00:00
startosx.editor.m Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display. 2015-04-14 21:17:36 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
voxmodel.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
wiibits.c Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD. 2014-12-17 13:02:21 +00:00
winbits.c Fix program entry point on win32, allows debugging SDL builds under MSVC. 2015-02-11 05:21:50 +00:00
winlayer.c Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading. 2015-01-11 04:56:58 +00:00
xxhash.c Update xxhash to r36 2014-09-30 04:04:12 +00:00