raze/polymer/eduke32/source/xdelta3
2012-10-30 15:54:35 +00:00
..
xdelta3-cfgs.h
xdelta3-decode.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-hash.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-internal.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-list.h
xdelta3.c Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3.h Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place. 2012-10-30 15:54:35 +00:00