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They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately. |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
i_video.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |