raze/source/games/duke/src
2022-12-23 10:38:59 +01:00
..
actors.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
actors_d.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
actors_lava.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
actors_r.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
animatesprites.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
animatesprites_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
animatesprites_r.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
duke3d.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
flags_r.cpp - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
funct.h - overpicnum lightening. 2022-12-18 15:13:22 +01:00
game.cpp Fixed a Mac debug build crash where CallAnimate attempted to pass one too many parameters to the VM. 2022-12-23 10:38:59 +01:00
game_misc.cpp - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
gamedef.cpp - use memset to clear 'gs' in loadconst. 2022-12-20 12:44:34 +01:00
gameexec.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - big texture system refactor. 2022-12-18 13:05:58 +01:00
hudweapon_d.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hudweapon_r.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
inlines.h - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
input.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
namelist_d.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
namelist_r.h - migrated all uses of floorpicnum. 2022-12-18 14:02:56 +01:00
names.h - Duke: change all checks for mirrors to texture IDs 2022-12-18 13:52:10 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
player_d.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
player_r.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
premap_d.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
premap_r.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
render.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
savegame.cpp - fix initialization issues with a few serializer functions. 2022-12-13 14:38:58 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectors_d.cpp - moved the access switch handlers out of checkhitswitch_*. 2022-12-18 15:08:27 +01:00
sectors_r.cpp - moved the access switch handlers out of checkhitswitch_*. 2022-12-18 15:08:27 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed World Tour fallback sound lookup. 2022-12-12 08:25:02 +11:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - added mapSpawned member to DDukeActor 2022-12-13 10:36:45 +01:00
vmexports.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00