mirror of
https://github.com/DrBeef/Raze.git
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a5351620db
# Conflicts: # source/blood/src/config.cpp # source/blood/src/osdcmd.cpp # source/blood/src/screen.cpp # source/blood/src/sound.cpp # source/blood/src/sound.h # source/blood/src/view.cpp # source/blood/src/view.h
1935 lines
57 KiB
C++
1935 lines
57 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "common.h"
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#include "common_game.h"
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#include "asound.h"
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#include "db.h"
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#include "blood.h"
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#include "choke.h"
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#include "config.h"
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#include "controls.h"
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#include "credits.h"
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#include "demo.h"
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#include "dude.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fire.h"
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#include "fx.h"
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#include "getopt.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "gamemenu.h"
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#include "mirrors.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "replace.h"
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#include "resource.h"
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#include "qheap.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "tile.h"
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#include "trig.h"
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#include "triggers.h"
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#include "view.h"
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#include "warp.h"
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#include "weapon.h"
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#include "gameconfigfile.h"
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#include "gamecontrol.h"
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#include "m_argv.h"
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#include "statistics.h"
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#include "menu/menu.h"
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#include "sound/s_soundinternal.h"
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#ifdef _WIN32
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# include <shellapi.h>
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# define UPDATEINTERVAL 604800 // 1w
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#else
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# ifndef GEKKO
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# include <sys/ioctl.h>
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# endif
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#endif /* _WIN32 */
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BEGIN_BLD_NS
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int32_t gNoSetup = 0, gCommandSetup = 0;
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INPUT_MODE gInputMode;
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#ifdef USE_QHEAP
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unsigned int nMaxAlloc = 0x4000000;
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#endif
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char bAddUserMap = false;
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bool bNoDemo = false;
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bool bQuickStart = true;
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char gUserMapFilename[BMAX_PATH];
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short BloodVersion = 0x115;
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int gNetPlayers;
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char *pUserTiles = NULL;
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int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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int gSaveGameNum;
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bool gQuitGame;
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int gQuitRequest;
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bool gPaused;
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bool gSaveGameActive;
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int gCacheMiss;
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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//T_CUTSCENE,
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//T_ANIMSOUNDS,
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//T_NOFLOORPALRANGE,
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T_ID,
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T_MINPITCH,
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T_MAXPITCH,
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T_PRIORITY,
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T_TYPE,
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T_DISTANCE,
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T_VOLUME,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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T_ASPECT,
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T_FORCEFILTER,
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T_FORCENOFILTER,
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T_TEXTUREFILTER,
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T_RFFDEFINEID,
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T_TILEFROMTEXTURE,
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T_IFCRC, T_IFMATCH, T_CRC32,
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T_SIZE,
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T_SURFACE,
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T_VOXEL,
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T_VIEW,
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T_SHADE,
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};
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int blood_globalflags;
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void G_Polymer_UnInit(void)
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{
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// NUKE-TODO:
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}
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void ShutDown(void)
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{
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if (!in3dmode())
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return;
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netDeinitialize();
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//sndTerm();
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sfxTerm();
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scrUnInit();
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// PORT_TODO: Check argument
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if (syncstate)
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printf("A packet was lost! (syncstate)\n");
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DO_FREE_AND_NULL(pUserTiles);
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}
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void QuitGame(void)
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{
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ShutDown();
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Bexit(0);
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}
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void PrecacheDude(spritetype *pSprite)
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{
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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seqPrecacheId(pDudeInfo->seqStartID);
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seqPrecacheId(pDudeInfo->seqStartID+5);
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seqPrecacheId(pDudeInfo->seqStartID+1);
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seqPrecacheId(pDudeInfo->seqStartID+2);
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switch (pSprite->type)
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{
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case kDudeCultistTommy:
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case kDudeCultistShotgun:
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case kDudeCultistTesla:
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case kDudeCultistTNT:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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seqPrecacheId(pDudeInfo->seqStartID+15);
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break;
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case kDudeZombieButcher:
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case kDudeGillBeast:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+10);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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break;
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case kDudeGargoyleStatueFlesh:
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case kDudeGargoyleStatueStone:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+6);
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fallthrough__;
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case kDudeGargoyleFlesh:
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case kDudeGargoyleStone:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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break;
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case kDudePhantasm:
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case kDudeHellHound:
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case kDudeSpiderBrown:
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case kDudeSpiderRed:
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case kDudeSpiderBlack:
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case kDudeSpiderMother:
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case kDudeTchernobog:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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break;
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case kDudeCerberusTwoHead:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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fallthrough__;
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case kDudeHand:
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case kDudeBoneEel:
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case kDudeBat:
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case kDudeRat:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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break;
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case kDudeCultistBeast:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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break;
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case kDudeZombieAxeBuried:
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seqPrecacheId(pDudeInfo->seqStartID+12);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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fallthrough__;
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case kDudeZombieAxeLaying:
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seqPrecacheId(pDudeInfo->seqStartID+10);
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fallthrough__;
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case kDudeZombieAxeNormal:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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break;
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}
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}
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void PrecacheThing(spritetype *pSprite) {
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switch (pSprite->type) {
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case kThingGlassWindow: // worthless...
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case kThingFluorescent:
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seqPrecacheId(12);
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break;
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case kThingSpiderWeb:
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seqPrecacheId(15);
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break;
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case kThingMetalGrate:
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seqPrecacheId(21);
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break;
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case kThingFlammableTree:
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seqPrecacheId(25);
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seqPrecacheId(26);
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break;
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case kTrapMachinegun:
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seqPrecacheId(38);
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seqPrecacheId(40);
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seqPrecacheId(28);
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break;
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case kThingObjectGib:
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//case kThingObjectExplode: weird that only gib object is precached and this one is not
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break;
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default:
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tilePreloadTile(pSprite->picnum);
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break;
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}
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seqPrecacheId(3);
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seqPrecacheId(4);
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seqPrecacheId(5);
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seqPrecacheId(9);
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}
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void PreloadTiles(void)
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{
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int skyTile = -1;
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memset(gotpic,0,sizeof(gotpic));
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for (int i = 0; i < numsectors; i++)
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{
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tilePrecacheTile(sector[i].floorpicnum, 0);
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tilePrecacheTile(sector[i].ceilingpicnum, 0);
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if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
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skyTile = sector[i].ceilingpicnum;
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}
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for (int i = 0; i < numwalls; i++)
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{
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tilePrecacheTile(wall[i].picnum, 0);
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if (wall[i].overpicnum >= 0)
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tilePrecacheTile(wall[i].overpicnum, 0);
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}
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for (int i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum < kMaxStatus)
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{
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spritetype *pSprite = &sprite[i];
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switch (pSprite->statnum)
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{
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case kStatDude:
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PrecacheDude(pSprite);
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break;
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case kStatThing:
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PrecacheThing(pSprite);
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break;
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default:
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tilePrecacheTile(pSprite->picnum);
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break;
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}
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}
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}
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if (numplayers > 1)
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{
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seqPrecacheId(dudeInfo[31].seqStartID+6);
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seqPrecacheId(dudeInfo[31].seqStartID+7);
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seqPrecacheId(dudeInfo[31].seqStartID+8);
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seqPrecacheId(dudeInfo[31].seqStartID+9);
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seqPrecacheId(dudeInfo[31].seqStartID+10);
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seqPrecacheId(dudeInfo[31].seqStartID+14);
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seqPrecacheId(dudeInfo[31].seqStartID+15);
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seqPrecacheId(dudeInfo[31].seqStartID+12);
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seqPrecacheId(dudeInfo[31].seqStartID+16);
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seqPrecacheId(dudeInfo[31].seqStartID+17);
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seqPrecacheId(dudeInfo[31].seqStartID+18);
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}
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if (skyTile > -1 && skyTile < kMaxTiles)
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{
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for (int i = 1; i < gSkyCount; i++)
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tilePrecacheTile(skyTile+i, 0);
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}
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gameHandleEvents();
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}
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static void PrecacheSounds(void)
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{
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for (unsigned int i = 0; i < fileSystem.GetNumEntries(); i++)
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{
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DICTNODE* pNode = fileSystem.GetFileAt(i);
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if (pNode->ResType() == NAME_RAW || pNode->ResType() == NAME_SFX)
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{
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pNode->Get();
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//if ((i&15) == 15) gameHandleEvents(); // don't do this too often. That made sense in 1996 but not in 2019
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}
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}
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}
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void PreloadCache(void)
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{
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char tempbuf[128];
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if (gDemo.at1)
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return;
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PrecacheSounds();
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PreloadTiles();
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ClockTicks clock = totalclock;
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int cnt = 0;
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int percentDisplayed = -1;
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for (int i=0; i<kMaxTiles && !inputState.GetKeyStatus(sc_Space); i++)
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{
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if (TestBitString(gotpic, i))
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{
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// For the hardware renderer precaching the raw pixel data is pointless.
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if (videoGetRenderMode() < REND_POLYMOST)
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tileLoad(i);
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#ifdef USE_OPENGL
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if (r_precache) PrecacheHardwareTextures(i);
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#endif
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if ((++cnt & 7) == 0)
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gameHandleEvents();
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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{
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
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// this just prevents the loading screen percentage bar from making large jumps
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while (percentDisplayed < percentComplete)
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{
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gameHandleEvents();
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Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
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viewLoadingScreenUpdate(tempbuf, percentDisplayed);
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videoNextPage();
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if (totalclock - clock >= 1)
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{
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clock = totalclock;
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percentDisplayed++;
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}
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}
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clock = totalclock;
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}
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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}
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void EndLevel(void)
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{
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gViewPos = VIEWPOS_0;
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gGameMessageMgr.Clear();
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sndKillAllSounds();
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sfxKillAllSounds();
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ambKillAll();
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seqKillAll();
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}
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int G_TryMapHack(const char* mhkfile)
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{
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int const failure = engineLoadMHK(mhkfile);
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if (!failure)
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initprintf("Loaded map hack file \"%s\"\n", mhkfile);
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return failure;
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}
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void G_LoadMapHack(char* outbuf, const char* filename)
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{
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if (filename != NULL)
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Bstrcpy(outbuf, filename);
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append_ext_UNSAFE(outbuf, ".mhk");
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if (G_TryMapHack(outbuf) && usermaphacks != NULL)
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{
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auto pMapInfo = (usermaphack_t*)bsearch(&g_loadedMapHack, usermaphacks, num_usermaphacks,
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sizeof(usermaphack_t), compare_usermaphacks);
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if (pMapInfo)
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G_TryMapHack(pMapInfo->mhkfile);
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}
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}
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PLAYER gPlayerTemp[kMaxPlayers];
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int gHealthTemp[kMaxPlayers];
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vec3_t startpos;
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int16_t startang, startsectnum;
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void StartLevel(GAMEOPTIONS *gameOptions)
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{
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STAT_Update(0);
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EndLevel();
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gStartNewGame = 0;
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ready2send = 0;
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if (gDemo.at0 && gGameStarted)
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gDemo.Close();
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netWaitForEveryone(0);
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if (gGameOptions.nGameType == 0)
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{
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if (!(gGameOptions.uGameFlags&1))
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel
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&& gEpisodeInfo[gGameOptions.nEpisode].at8f08)
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gGameOptions.uGameFlags |= 4;
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if ((gGameOptions.uGameFlags&4) && gDemo.at1 == 0)
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levelPlayIntroScene(gGameOptions.nEpisode);
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///////
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gGameOptions.weaponsV10x = gWeaponsV10x;
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///////
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}
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else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags&1))
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{
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gGameOptions.nEpisode = gPacketStartGame.episodeId;
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gGameOptions.nLevel = gPacketStartGame.levelId;
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gGameOptions.nGameType = gPacketStartGame.gameType;
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gGameOptions.nDifficulty = gPacketStartGame.difficulty;
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gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
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gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
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gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
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gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
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gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire;
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gGameOptions.bKeepKeysOnRespawn = gPacketStartGame.bKeepKeysOnRespawn;
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if (gPacketStartGame.userMap)
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levelAddUserMap(gPacketStartGame.userMapName);
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else
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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///////
|
|
gGameOptions.weaponsV10x = gPacketStartGame.weaponsV10x;
|
|
///////
|
|
|
|
gBlueFlagDropped = false;
|
|
gRedFlagDropped = false;
|
|
}
|
|
if (gameOptions->uGameFlags&1)
|
|
{
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
memcpy(&gPlayerTemp[i],&gPlayer[i],sizeof(PLAYER));
|
|
gHealthTemp[i] = xsprite[gPlayer[i].pSprite->extra].health;
|
|
}
|
|
}
|
|
bVanilla = gDemo.at1 && gDemo.m_bLegacy;
|
|
enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
|
|
memset(xsprite,0,sizeof(xsprite));
|
|
memset(sprite,0,kMaxSprites*sizeof(spritetype));
|
|
drawLoadingScreen();
|
|
if (dbLoadMap(gameOptions->zLevelName,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,(unsigned int*)&gameOptions->uMapCRC))
|
|
{
|
|
gQuitGame = true;
|
|
return;
|
|
}
|
|
char levelName[BMAX_PATH];
|
|
currentLevel = &mapList[gGameOptions.nEpisode * kMaxLevels + gGameOptions.nLevel];
|
|
STAT_NewLevel(gameOptions->zLevelName);
|
|
G_LoadMapHack(levelName, gameOptions->zLevelName);
|
|
wsrand(gameOptions->uMapCRC);
|
|
gKillMgr.Clear();
|
|
gSecretMgr.Clear();
|
|
gLevelTime = 0;
|
|
automapping = 1;
|
|
|
|
for (int i = 0; i < kMaxSprites; i++)
|
|
{
|
|
spritetype *pSprite = &sprite[i];
|
|
if (pSprite->statnum < kMaxStatus && pSprite->extra > 0) {
|
|
|
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
|
if ((pXSprite->lSkill & (1 << gameOptions->nDifficulty)) || (pXSprite->lS && gameOptions->nGameType == 0)
|
|
|| (pXSprite->lB && gameOptions->nGameType == 2) || (pXSprite->lT && gameOptions->nGameType == 3)
|
|
|| (pXSprite->lC && gameOptions->nGameType == 1)) {
|
|
|
|
DeleteSprite(i);
|
|
continue;
|
|
}
|
|
|
|
|
|
if (gModernMap) {
|
|
|
|
switch (pSprite->type) {
|
|
// add statnum for faster dude searching
|
|
case kModernDudeTargetChanger:
|
|
changespritestat(i, kStatModernDudeTargetChanger);
|
|
break;
|
|
// remove kStatItem status from random item generators
|
|
case kModernRandom:
|
|
case kModernRandom2:
|
|
changespritestat(i, kStatDecoration);
|
|
break;
|
|
}
|
|
|
|
// very quick fix for floor sprites with Touch trigger flag if their Z is equals sector floorz / ceilgz
|
|
if ((pSprite->cstat & CSTAT_SPRITE_ALIGNMENT_FLOOR) && pSprite->sectnum >= 0 && pSprite->extra >= 0 && xsprite[pSprite->extra].Touch) {
|
|
if (pSprite->z == sector[pSprite->sectnum].floorz) pSprite->z--;
|
|
else if (pSprite->z == sector[pSprite->sectnum].ceilingz) pSprite->z++;
|
|
}
|
|
|
|
} else {
|
|
|
|
switch (pSprite->type) {
|
|
// erase all modern types if the map is not extended
|
|
case kModernCustomDudeSpawn:
|
|
case kModernRandomTX:
|
|
case kModernSequentialTX:
|
|
case kModernSeqSpawner:
|
|
case kModernObjPropertiesChanger:
|
|
case kModernObjPicnumChanger:
|
|
case kModernObjSizeChanger:
|
|
case kModernDudeTargetChanger:
|
|
case kModernSectorFXChanger:
|
|
case kModernObjDataChanger:
|
|
case kModernSpriteDamager:
|
|
case kModernObjDataAccumulator:
|
|
case kModernEffectSpawner:
|
|
case kModernWindGenerator:
|
|
case kModernPlayerControl:
|
|
pSprite->type = kSpriteDecoration;
|
|
break;
|
|
case kItemModernMapLevel:
|
|
case kDudeModernCustom:
|
|
case kDudeModernCustomBurning:
|
|
case kModernThingTNTProx:
|
|
case kModernThingEnemyLifeLeech:
|
|
pSprite->type = kSpriteDecoration;
|
|
changespritestat(pSprite->index, kStatDecoration);
|
|
break;
|
|
case kModernConcussSprite:
|
|
pSprite->type = kSpriteDecoration;
|
|
changespritestat(pSprite->index, kStatDecoration);
|
|
break;
|
|
// also erase some modernized vanilla types which was not active
|
|
case kMarkerWarpDest:
|
|
if (pSprite->statnum != kStatMarker) pSprite->type = kSpriteDecoration;
|
|
break;
|
|
}
|
|
|
|
if (pXSprite->Sight)
|
|
pXSprite->Sight = false; // it does not work in vanilla at all
|
|
|
|
if (pXSprite->Proximity) {
|
|
// proximity works only for things and dudes in vanilla
|
|
switch (pSprite->statnum) {
|
|
case kStatThing:
|
|
case kStatDude:
|
|
break;
|
|
default:
|
|
pXSprite->Proximity = false;
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scrLoadPLUs();
|
|
startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
|
|
for (int i = 0; i < kMaxPlayers; i++) {
|
|
gStartZone[i].x = startpos.x;
|
|
gStartZone[i].y = startpos.y;
|
|
gStartZone[i].z = startpos.z;
|
|
gStartZone[i].sectnum = startsectnum;
|
|
gStartZone[i].ang = startang;
|
|
|
|
// By NoOne: Create spawn zones for players in teams mode.
|
|
if (gModernMap && i <= kMaxPlayers / 2) {
|
|
gStartZoneTeam1[i].x = startpos.x;
|
|
gStartZoneTeam1[i].y = startpos.y;
|
|
gStartZoneTeam1[i].z = startpos.z;
|
|
gStartZoneTeam1[i].sectnum = startsectnum;
|
|
gStartZoneTeam1[i].ang = startang;
|
|
|
|
gStartZoneTeam2[i].x = startpos.x;
|
|
gStartZoneTeam2[i].y = startpos.y;
|
|
gStartZoneTeam2[i].z = startpos.z;
|
|
gStartZoneTeam2[i].sectnum = startsectnum;
|
|
gStartZoneTeam2[i].ang = startang;
|
|
}
|
|
}
|
|
InitSectorFX();
|
|
warpInit();
|
|
actInit(false);
|
|
evInit();
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (!(gameOptions->uGameFlags&1))
|
|
{
|
|
if (numplayers == 1)
|
|
{
|
|
gProfile[i].skill = gSkill;
|
|
gProfile[i].nAutoAim = cl_autoaim;
|
|
gProfile[i].nWeaponSwitch = cl_weaponswitch;
|
|
}
|
|
playerInit(i,0);
|
|
}
|
|
playerStart(i);
|
|
}
|
|
if (gameOptions->uGameFlags&1)
|
|
{
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[i];
|
|
pPlayer->pXSprite->health &= 0xf000;
|
|
pPlayer->pXSprite->health |= gHealthTemp[i];
|
|
pPlayer->weaponQav = gPlayerTemp[i].weaponQav;
|
|
pPlayer->curWeapon = gPlayerTemp[i].curWeapon;
|
|
pPlayer->weaponState = gPlayerTemp[i].weaponState;
|
|
pPlayer->weaponAmmo = gPlayerTemp[i].weaponAmmo;
|
|
pPlayer->qavCallback = gPlayerTemp[i].qavCallback;
|
|
pPlayer->qavLoop = gPlayerTemp[i].qavLoop;
|
|
pPlayer->weaponTimer = gPlayerTemp[i].weaponTimer;
|
|
pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon;
|
|
}
|
|
}
|
|
gameOptions->uGameFlags &= ~3;
|
|
scrSetDac();
|
|
PreloadCache();
|
|
InitMirrors();
|
|
gFrameClock = 0;
|
|
trInit();
|
|
if (!bVanilla && !gMe->packSlots[1].isActive) // if diving suit is not active, turn off reverb sound effect
|
|
sfxSetReverb(0);
|
|
ambInit();
|
|
sub_79760();
|
|
gCacheMiss = 0;
|
|
gFrame = 0;
|
|
gChokeCounter = 0;
|
|
if (!gDemo.at1)
|
|
M_ClearMenus();
|
|
levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
|
|
// viewSetMessage("");
|
|
viewSetErrorMessage("");
|
|
viewResizeView(gViewSize);
|
|
if (gGameOptions.nGameType == 3)
|
|
gGameMessageMgr.SetCoordinates(gViewX0S+1,gViewY0S+15);
|
|
netWaitForEveryone(0);
|
|
totalclock = 0;
|
|
gPaused = 0;
|
|
gGameStarted = 1;
|
|
ready2send = 1;
|
|
}
|
|
|
|
void StartNetworkLevel(void)
|
|
{
|
|
if (gDemo.at0)
|
|
gDemo.Close();
|
|
if (!(gGameOptions.uGameFlags&1))
|
|
{
|
|
gGameOptions.nEpisode = gPacketStartGame.episodeId;
|
|
gGameOptions.nLevel = gPacketStartGame.levelId;
|
|
gGameOptions.nGameType = gPacketStartGame.gameType;
|
|
gGameOptions.nDifficulty = gPacketStartGame.difficulty;
|
|
gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
|
|
gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
|
|
gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
|
|
gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
|
|
gGameOptions.bFriendlyFire = gPacketStartGame.bFriendlyFire;
|
|
gGameOptions.bKeepKeysOnRespawn = gPacketStartGame.bKeepKeysOnRespawn;
|
|
|
|
///////
|
|
gGameOptions.weaponsV10x = gPacketStartGame.weaponsV10x;
|
|
///////
|
|
|
|
gBlueFlagDropped = false;
|
|
gRedFlagDropped = false;
|
|
|
|
if (gPacketStartGame.userMap)
|
|
levelAddUserMap(gPacketStartGame.userMapName);
|
|
else
|
|
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
|
|
}
|
|
StartLevel(&gGameOptions);
|
|
}
|
|
|
|
int gDoQuickSave = 0;
|
|
|
|
void LocalKeys(void)
|
|
{
|
|
bool alt = inputState.AltPressed();
|
|
bool ctrl = inputState.CtrlPressed();
|
|
bool shift = inputState.ShiftPressed();
|
|
if (buttonMap.ButtonDown(gamefunc_See_Chase_View) && !alt && !shift)
|
|
{
|
|
buttonMap.ClearButton(gamefunc_See_Chase_View);
|
|
if (gViewPos > VIEWPOS_0)
|
|
gViewPos = VIEWPOS_0;
|
|
else
|
|
gViewPos = VIEWPOS_1;
|
|
}
|
|
if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
|
|
{
|
|
buttonMap.ClearButton(gamefunc_See_Coop_View);
|
|
if (gGameOptions.nGameType == 1)
|
|
{
|
|
gViewIndex = connectpoint2[gViewIndex];
|
|
if (gViewIndex == -1)
|
|
gViewIndex = connecthead;
|
|
gView = &gPlayer[gViewIndex];
|
|
}
|
|
else if (gGameOptions.nGameType == 3)
|
|
{
|
|
int oldViewIndex = gViewIndex;
|
|
do
|
|
{
|
|
gViewIndex = connectpoint2[gViewIndex];
|
|
if (gViewIndex == -1)
|
|
gViewIndex = connecthead;
|
|
if (oldViewIndex == gViewIndex || gMe->teamId == gPlayer[gViewIndex].teamId)
|
|
break;
|
|
} while (oldViewIndex != gViewIndex);
|
|
gView = &gPlayer[gViewIndex];
|
|
}
|
|
}
|
|
char key;
|
|
if ((key = inputState.keyGetScan()) != 0)
|
|
{
|
|
if ((alt || shift) && gGameOptions.nGameType > 0 && key >= sc_F1 && key <= sc_F10)
|
|
{
|
|
char fk = key - sc_F1;
|
|
if (alt)
|
|
{
|
|
netBroadcastTaunt(myconnectindex, fk);
|
|
}
|
|
else
|
|
{
|
|
gPlayerMsg.Set(*CombatMacros[fk]);
|
|
gPlayerMsg.Send();
|
|
}
|
|
buttonMap.ClearButton(gamefunc_See_Chase_View);
|
|
return;
|
|
}
|
|
#if 0
|
|
switch (key)
|
|
{
|
|
case sc_kpad_Period:
|
|
case sc_Delete:
|
|
if (ctrl && alt)
|
|
{
|
|
gQuitGame = 1; // uh, what?
|
|
return;
|
|
}
|
|
break;
|
|
case default:
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool gRestartGame = false;
|
|
|
|
void ProcessFrame(void)
|
|
{
|
|
char buffer[128];
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
gPlayer[i].input.buttonFlags = gFifoInput[gNetFifoTail&255][i].buttonFlags;
|
|
gPlayer[i].input.keyFlags.word |= gFifoInput[gNetFifoTail&255][i].keyFlags.word;
|
|
gPlayer[i].input.useFlags.byte |= gFifoInput[gNetFifoTail&255][i].useFlags.byte;
|
|
if (gFifoInput[gNetFifoTail&255][i].newWeapon)
|
|
gPlayer[i].input.newWeapon = gFifoInput[gNetFifoTail&255][i].newWeapon;
|
|
gPlayer[i].input.forward = gFifoInput[gNetFifoTail&255][i].forward;
|
|
gPlayer[i].input.q16turn = gFifoInput[gNetFifoTail&255][i].q16turn;
|
|
gPlayer[i].input.strafe = gFifoInput[gNetFifoTail&255][i].strafe;
|
|
gPlayer[i].input.q16mlook = gFifoInput[gNetFifoTail&255][i].q16mlook;
|
|
}
|
|
gNetFifoTail++;
|
|
if (!(gFrame&((gSyncRate<<3)-1)))
|
|
{
|
|
CalcGameChecksum();
|
|
memcpy(gCheckFifo[gCheckHead[myconnectindex]&255][myconnectindex], gChecksum, sizeof(gChecksum));
|
|
gCheckHead[myconnectindex]++;
|
|
}
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (gPlayer[i].input.keyFlags.quit)
|
|
{
|
|
gPlayer[i].input.keyFlags.quit = 0;
|
|
netBroadcastPlayerLogoff(i);
|
|
if (i == myconnectindex)
|
|
{
|
|
// netBroadcastMyLogoff(gQuitRequest == 2);
|
|
gQuitGame = true;
|
|
gRestartGame = gQuitRequest == 2;
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
}
|
|
if (gPlayer[i].input.keyFlags.restart)
|
|
{
|
|
gPlayer[i].input.keyFlags.restart = 0;
|
|
levelRestart();
|
|
return;
|
|
}
|
|
if (gPlayer[i].input.keyFlags.pause)
|
|
{
|
|
gPlayer[i].input.keyFlags.pause = 0;
|
|
gPaused = !gPaused;
|
|
if (gPaused && gGameOptions.nGameType > 0 && numplayers > 1)
|
|
{
|
|
sprintf(buffer,"%s paused the game",gProfile[i].name);
|
|
viewSetMessage(buffer);
|
|
}
|
|
}
|
|
}
|
|
viewClearInterpolations();
|
|
if (!gDemo.at1)
|
|
{
|
|
if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
|
|
return;
|
|
if (gDemo.at0)
|
|
gDemo.Write(gFifoInput[(gNetFifoTail-1)&255]);
|
|
}
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
viewBackupView(i);
|
|
playerProcess(&gPlayer[i]);
|
|
}
|
|
trProcessBusy();
|
|
evProcess((int)gFrameClock);
|
|
seqProcess(4);
|
|
DoSectorPanning();
|
|
actProcessSprites();
|
|
actPostProcess();
|
|
viewCorrectPrediction();
|
|
ambProcess();
|
|
viewUpdateDelirium();
|
|
viewUpdateShake();
|
|
sfxUpdate3DSounds();
|
|
if (gMe->hand == 1)
|
|
{
|
|
#define CHOKERATE 8
|
|
#define TICRATE 30
|
|
gChokeCounter += CHOKERATE;
|
|
while (gChokeCounter >= TICRATE)
|
|
{
|
|
gChoke.at1c(gMe);
|
|
gChokeCounter -= TICRATE;
|
|
}
|
|
}
|
|
gLevelTime++;
|
|
gFrame++;
|
|
gFrameClock += 4;
|
|
if ((gGameOptions.uGameFlags&1) != 0 && !gStartNewGame)
|
|
{
|
|
ready2send = 0;
|
|
if (gNetPlayers > 1 && gNetMode == NETWORK_SERVER && gPacketMode == PACKETMODE_1 && myconnectindex == connecthead)
|
|
{
|
|
while (gNetFifoMasterTail < gNetFifoTail)
|
|
{
|
|
gameHandleEvents();
|
|
netMasterUpdate();
|
|
}
|
|
}
|
|
if (gDemo.at0)
|
|
gDemo.Close();
|
|
Mus_Fade(4000);
|
|
seqKillAll();
|
|
if (gGameOptions.uGameFlags&2)
|
|
{
|
|
if (gGameOptions.nGameType == 0)
|
|
{
|
|
if (gGameOptions.uGameFlags&8)
|
|
levelPlayEndScene(gGameOptions.nEpisode);
|
|
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_CreditsMenu);
|
|
}
|
|
gGameOptions.uGameFlags &= ~3;
|
|
gRestartGame = 1;
|
|
gQuitGame = 1;
|
|
}
|
|
else
|
|
{
|
|
gEndGameMgr.Setup();
|
|
viewResizeView(gViewSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#if 0
|
|
SWITCH switches[] = {
|
|
{ "broadcast", 1, 0 },
|
|
{ "masterslave", 3, 0 },
|
|
{ "record", 7, 1 },
|
|
{ "robust", 8, 0 },
|
|
{ "skill", 10, 1 },
|
|
{ "ini", 13, 1 },
|
|
{ "f", 15, 1 },
|
|
{ "control", 16, 1 },
|
|
{ "vector", 17, 1 },
|
|
{ "noresend", 22, 0 },
|
|
{ "silentaim", 23, 0 },
|
|
{ "art", 26, 1 },
|
|
{ "client", 31, 1 },
|
|
{ "noautoload", 32, 0 },
|
|
{ NULL, 0, 0 }
|
|
};
|
|
#endif
|
|
|
|
void ParseOptions(void)
|
|
{
|
|
// Stuff for later.
|
|
#if 0
|
|
int option;
|
|
while ((option = GetOptions(switches)) != -1)
|
|
{
|
|
switch (option)
|
|
{
|
|
case 18:
|
|
bQuickStart = 1;
|
|
break;
|
|
//case 12:
|
|
// EightyTwoFifty = 1;
|
|
// break;
|
|
case 1:
|
|
gPacketMode = PACKETMODE_2;
|
|
break;
|
|
case 21:
|
|
break;
|
|
case 2:
|
|
if (OptArgc < 1)
|
|
ThrowError("Missing argument");
|
|
strcpy(gUserMapFilename, OptArgv[0]);
|
|
bAddUserMap = 1;
|
|
bNoDemo = 1;
|
|
break;
|
|
case 3:
|
|
if (gSyncRate == 1)
|
|
gPacketMode = PACKETMODE_2;
|
|
else
|
|
gPacketMode = PACKETMODE_1;
|
|
break;
|
|
case 30:
|
|
if (OptArgc < 1)
|
|
ThrowError("Missing argument");
|
|
gNetPlayers = ClipRange(atoi(OptArgv[0]), 1, kMaxPlayers);
|
|
gNetMode = NETWORK_SERVER;
|
|
break;
|
|
case 31:
|
|
if (OptArgc < 1)
|
|
ThrowError("Missing argument");
|
|
gNetMode = NETWORK_CLIENT;
|
|
strncpy(gNetAddress, OptArgv[0], sizeof(gNetAddress)-1);
|
|
break;
|
|
case 22:
|
|
bNoResend = 0;
|
|
break;
|
|
case 23:
|
|
bSilentAim = 1;
|
|
break;
|
|
case 5:
|
|
gGameOptions.nMonsterSettings = 0;
|
|
break;
|
|
case 6:
|
|
if (OptArgc < 1)
|
|
gDemo.SetupPlayback(NULL);
|
|
else
|
|
gDemo.SetupPlayback(OptArgv[0]);
|
|
break;
|
|
case 7:
|
|
if (OptArgc < 1)
|
|
gDemo.Create(NULL);
|
|
else
|
|
gDemo.Create(OptArgv[0]);
|
|
break;
|
|
case 8:
|
|
gRobust = 1;
|
|
break;
|
|
case 10:
|
|
if (OptArgc < 1)
|
|
ThrowError("Missing argument");
|
|
gSkill = strtoul(OptArgv[0], NULL, 0);
|
|
if (gSkill < 0)
|
|
gSkill = 0;
|
|
else if (gSkill > 4)
|
|
gSkill = 4;
|
|
break;
|
|
case 15:
|
|
if (OptArgc < 1)
|
|
ThrowError("Missing argument");
|
|
gSyncRate = ClipRange(strtoul(OptArgv[0], NULL, 0), 1, 4);
|
|
if (gPacketMode == PACKETMODE_1)
|
|
gSyncRate = 1;
|
|
else if (gPacketMode == PACKETMODE_3)
|
|
gSyncRate = 1;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
#if 0
|
|
if (bAddUserMap)
|
|
{
|
|
char zNode[BMAX_PATH];
|
|
char zDir[BMAX_PATH];
|
|
char zFName[BMAX_PATH];
|
|
_splitpath(gUserMapFilename, zNode, zDir, zFName, NULL);
|
|
strcpy(g_modDir, zNode);
|
|
strcat(g_modDir, zDir);
|
|
strcpy(gUserMapFilename, zFName);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ClockStrobe()
|
|
{
|
|
//gGameClock++;
|
|
}
|
|
|
|
int GameInterface::app_main()
|
|
{
|
|
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
|
|
gGameOptions.nMonsterSettings = !userConfig.nomonsters;
|
|
bQuickStart = userConfig.nologo;
|
|
|
|
#ifdef USE_QHEAP
|
|
Resource::heap = new QHeap(nMaxAlloc);
|
|
#endif
|
|
//gSysRes.Init(pUserRFF ? pUserRFF : "BLOOD.RFF");
|
|
//gGuiRes.Init("GUI.RFF");
|
|
|
|
HookReplaceFunctions();
|
|
|
|
initprintf("Initializing Build 3D engine\n");
|
|
scrInit();
|
|
|
|
initprintf("Loading tiles\n");
|
|
if (pUserTiles)
|
|
{
|
|
FStringf buffer("%s%%03i.ART", pUserTiles);
|
|
if (!tileInit(0,buffer))
|
|
ThrowError("User specified ART files not found");
|
|
}
|
|
else
|
|
{
|
|
if (!tileInit(0,NULL))
|
|
ThrowError("TILES###.ART files not found");
|
|
}
|
|
|
|
levelLoadDefaults();
|
|
|
|
loaddefinitionsfile(BLOODWIDESCREENDEF);
|
|
loaddefinitions_game(BLOODWIDESCREENDEF, FALSE);
|
|
|
|
const char *defsfile = G_DefFile();
|
|
uint32_t stime = timerGetTicks();
|
|
if (!loaddefinitionsfile(defsfile))
|
|
{
|
|
uint32_t etime = timerGetTicks();
|
|
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
|
|
}
|
|
loaddefinitions_game(defsfile, FALSE);
|
|
powerupInit();
|
|
initprintf("Loading cosine table\n");
|
|
trigInit(gSysRes);
|
|
initprintf("Initializing view subsystem\n");
|
|
viewInit();
|
|
initprintf("Initializing dynamic fire\n");
|
|
FireInit();
|
|
initprintf("Initializing weapon animations\n");
|
|
WeaponInit();
|
|
LoadSaveSetup();
|
|
LoadSavedInfo();
|
|
gDemo.LoadDemoInfo();
|
|
initprintf("There are %d demo(s) in the loop\n", gDemo.at59ef);
|
|
initprintf("Loading control setup\n");
|
|
ctrlInit();
|
|
timerInit(120);
|
|
timerSetCallback(ClockStrobe);
|
|
// PORT-TODO: CD audio init
|
|
|
|
initprintf("Initializing network users\n");
|
|
netInitialize(true);
|
|
scrSetGameMode(0, 0, 0, 0);
|
|
scrSetGamma(gGamma);
|
|
hud_size.Callback();
|
|
initprintf("Initializing sound system\n");
|
|
sndInit();
|
|
gChoke.sub_83ff0(518, sub_84230);
|
|
if (bAddUserMap)
|
|
{
|
|
levelAddUserMap(gUserMapFilename);
|
|
gStartNewGame = 1;
|
|
}
|
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
|
if (!bQuickStart)
|
|
credLogosDos();
|
|
scrSetDac();
|
|
RESTART:
|
|
sub_79760();
|
|
gViewIndex = myconnectindex;
|
|
gMe = gView = &gPlayer[myconnectindex];
|
|
netBroadcastPlayerInfo(myconnectindex);
|
|
initprintf("Waiting for network players!\n");
|
|
netWaitForEveryone(0);
|
|
if (gRestartGame)
|
|
{
|
|
// Network error
|
|
gQuitGame = false;
|
|
gRestartGame = false;
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
goto RESTART;
|
|
}
|
|
UpdateNetworkMenus();
|
|
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
|
|
gDemo.SetupPlayback(NULL);
|
|
viewSetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
|
gQuitGame = 0;
|
|
gRestartGame = 0;
|
|
if (gGameOptions.nGameType > 0)
|
|
{
|
|
inputState.ClearKeysDown();
|
|
inputState.keyFlushChars();
|
|
inputState.keyFlushScans();
|
|
}
|
|
else if (gDemo.at1 && !bAddUserMap && !bNoDemo)
|
|
gDemo.Playback();
|
|
if (gDemo.at59ef > 0)
|
|
M_ClearMenus();
|
|
if (!bAddUserMap && !gGameStarted)
|
|
{
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_MainMenu);
|
|
}
|
|
ready2send = 1;
|
|
while (!gQuitGame)
|
|
{
|
|
handleevents();
|
|
netUpdate();
|
|
inputState.SetBindsEnabled(gInputMode == kInputGame);
|
|
switch (gInputMode)
|
|
{
|
|
case kInputGame:
|
|
LocalKeys();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (gQuitGame)
|
|
continue;
|
|
|
|
OSD_DispatchQueued();
|
|
|
|
bool bDraw;
|
|
if (gGameStarted)
|
|
{
|
|
char gameUpdate = false;
|
|
double const gameUpdateStartTime = timerGetHiTicks();
|
|
gameHandleEvents();
|
|
while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
|
|
{
|
|
viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
|
|
}
|
|
if (numplayers == 1)
|
|
gBufferJitter = 0;
|
|
while (totalclock >= gNetFifoClock && ready2send)
|
|
{
|
|
netGetInput();
|
|
gNetFifoClock += 4;
|
|
while (gNetFifoHead[myconnectindex]-gNetFifoTail > gBufferJitter && !gStartNewGame && !gQuitGame)
|
|
{
|
|
int i;
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
if (gNetFifoHead[i] == gNetFifoTail)
|
|
break;
|
|
if (i >= 0)
|
|
break;
|
|
faketimerhandler();
|
|
ProcessFrame();
|
|
gameUpdate = true;
|
|
}
|
|
}
|
|
if (gameUpdate)
|
|
{
|
|
g_gameUpdateTime = timerGetHiTicks() - gameUpdateStartTime;
|
|
if (g_gameUpdateAvgTime < 0.f)
|
|
g_gameUpdateAvgTime = g_gameUpdateTime;
|
|
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
|
|
}
|
|
bDraw = G_FPSLimit() != 0;
|
|
if (gQuitRequest && gQuitGame)
|
|
videoClearScreen(0);
|
|
else
|
|
{
|
|
netCheckSync();
|
|
if (bDraw)
|
|
{
|
|
viewDrawScreen();
|
|
g_gameUpdateAndDrawTime = g_beforeSwapTime/* timerGetHiTicks()*/ - gameUpdateStartTime;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bDraw = G_FPSLimit() != 0;
|
|
if (bDraw)
|
|
{
|
|
videoClearScreen(0);
|
|
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
|
|
}
|
|
gameHandleEvents();
|
|
if (gQuitRequest && !gQuitGame)
|
|
netBroadcastMyLogoff(gQuitRequest == 2);
|
|
}
|
|
if (bDraw)
|
|
{
|
|
switch (gInputMode)
|
|
{
|
|
case kInputMessage:
|
|
gPlayerMsg.ProcessKeys();
|
|
gPlayerMsg.Draw();
|
|
break;
|
|
case kInputEndGame:
|
|
gEndGameMgr.ProcessKeys();
|
|
gEndGameMgr.Draw();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
videoNextPage();
|
|
}
|
|
//scrNextPage();
|
|
if (TestBitString(gotpic, 2342))
|
|
{
|
|
FireProcess();
|
|
ClearBitString(gotpic, 2342);
|
|
}
|
|
//if (byte_148e29 && gStartNewGame)
|
|
//{
|
|
// gStartNewGame = 0;
|
|
// gQuitGame = 1;
|
|
//}
|
|
if (gStartNewGame)
|
|
{
|
|
StartLevel(&gGameOptions);
|
|
}
|
|
}
|
|
ready2send = 0;
|
|
if (gDemo.at0)
|
|
gDemo.Close();
|
|
if (gRestartGame)
|
|
{
|
|
UpdateDacs(0, true);
|
|
Mus_Stop();
|
|
soundEngine->StopAllChannels();
|
|
gQuitGame = 0;
|
|
gQuitRequest = 0;
|
|
gRestartGame = 0;
|
|
gGameStarted = 0;
|
|
levelSetupOptions(0,0);
|
|
#if 0
|
|
// What's this loop for? Needs checking
|
|
while (gGameMenuMgr.m_bActive)
|
|
{
|
|
gGameMenuMgr.Process();
|
|
gameHandleEvents();
|
|
if (G_FPSLimit())
|
|
{
|
|
videoClearScreen(0);
|
|
gGameMenuMgr.Draw();
|
|
videoNextPage();
|
|
}
|
|
}
|
|
#endif
|
|
if (gGameOptions.nGameType != 0)
|
|
{
|
|
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
|
|
gDemo.NextDemo();
|
|
videoSetViewableArea(0,0,xdim-1,ydim-1);
|
|
if (!bQuickStart)
|
|
credLogosDos();
|
|
scrSetDac();
|
|
}
|
|
goto RESTART;
|
|
}
|
|
ShutDown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int32_t S_DefineAudioIfSupported(char *fn, const char *name)
|
|
{
|
|
#if !defined HAVE_FLAC || !defined HAVE_VORBIS
|
|
const char *extension = Bstrrchr(name, '.');
|
|
# if !defined HAVE_FLAC
|
|
if (extension && !Bstrcasecmp(extension, ".flac"))
|
|
return -2;
|
|
# endif
|
|
# if !defined HAVE_VORBIS
|
|
if (extension && !Bstrcasecmp(extension, ".ogg"))
|
|
return -2;
|
|
# endif
|
|
#endif
|
|
Bstrncpy(fn, name, BMAX_PATH);
|
|
return 0;
|
|
}
|
|
|
|
// Returns:
|
|
// 0: all OK
|
|
// -1: ID declaration was invalid:
|
|
static int32_t S_DefineMusic(const char *ID, const char *name)
|
|
{
|
|
int32_t sel = MUS_FIRST_SPECIAL;
|
|
|
|
Bassert(ID != NULL);
|
|
|
|
if (!Bstrcmp(ID,"intro"))
|
|
{
|
|
sel = MUS_INTRO;
|
|
}
|
|
else if (!Bstrcmp(ID,"loading"))
|
|
{
|
|
sel = MUS_LOADING;
|
|
}
|
|
else
|
|
{
|
|
sel = levelGetMusicIdx(ID);
|
|
if (sel < 0)
|
|
return -1;
|
|
}
|
|
|
|
quoteMgr.InitializeQuote(sel, name);
|
|
return 0;
|
|
}
|
|
|
|
static int parsedefinitions_game(scriptfile *, int);
|
|
|
|
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
|
|
{
|
|
scriptfile *included = scriptfile_fromfile(fileName);
|
|
|
|
if (!included)
|
|
{
|
|
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
|
|
{
|
|
// initprintf("Warning: Failed including %s as module\n", fn);
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
initprintf("Warning: Failed including %s on line %s:%d\n",
|
|
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
parsedefinitions_game(included, firstPass);
|
|
scriptfile_close(included);
|
|
}
|
|
}
|
|
|
|
|
|
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
|
|
{
|
|
int token;
|
|
char *pToken;
|
|
|
|
static const tokenlist tokens[] =
|
|
{
|
|
{ "include", T_INCLUDE },
|
|
{ "#include", T_INCLUDE },
|
|
{ "includedefault", T_INCLUDEDEFAULT },
|
|
{ "#includedefault", T_INCLUDEDEFAULT },
|
|
{ "loadgrp", T_LOADGRP },
|
|
{ "cachesize", T_CACHESIZE },
|
|
{ "noautoload", T_NOAUTOLOAD },
|
|
{ "music", T_MUSIC },
|
|
{ "sound", T_SOUND },
|
|
//{ "cutscene", T_CUTSCENE },
|
|
//{ "animsounds", T_ANIMSOUNDS },
|
|
{ "renamefile", T_RENAMEFILE },
|
|
{ "globalgameflags", T_GLOBALGAMEFLAGS },
|
|
{ "rffdefineid", T_RFFDEFINEID },
|
|
{ "tilefromtexture", T_TILEFROMTEXTURE },
|
|
};
|
|
|
|
static const tokenlist soundTokens[] =
|
|
{
|
|
{ "id", T_ID },
|
|
{ "file", T_FILE },
|
|
{ "minpitch", T_MINPITCH },
|
|
{ "maxpitch", T_MAXPITCH },
|
|
{ "priority", T_PRIORITY },
|
|
{ "type", T_TYPE },
|
|
{ "distance", T_DISTANCE },
|
|
{ "volume", T_VOLUME },
|
|
};
|
|
|
|
#if 0
|
|
static const tokenlist animTokens [] =
|
|
{
|
|
{ "delay", T_DELAY },
|
|
{ "aspect", T_ASPECT },
|
|
{ "sounds", T_SOUND },
|
|
{ "forcefilter", T_FORCEFILTER },
|
|
{ "forcenofilter", T_FORCENOFILTER },
|
|
{ "texturefilter", T_TEXTUREFILTER },
|
|
};
|
|
#endif
|
|
|
|
do
|
|
{
|
|
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
|
|
pToken = pScript->ltextptr;
|
|
|
|
switch (token)
|
|
{
|
|
case T_LOADGRP:
|
|
{
|
|
char *fileName;
|
|
|
|
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
|
|
{
|
|
fileSystem.AddAdditionalFile(fileName);
|
|
}
|
|
}
|
|
break;
|
|
case T_CACHESIZE:
|
|
{
|
|
int32_t cacheSize;
|
|
|
|
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
|
|
break;
|
|
}
|
|
break;
|
|
case T_INCLUDE:
|
|
{
|
|
char *fileName;
|
|
|
|
if (!scriptfile_getstring(pScript, &fileName))
|
|
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
|
|
|
|
break;
|
|
}
|
|
case T_INCLUDEDEFAULT:
|
|
{
|
|
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
|
|
break;
|
|
}
|
|
case T_NOAUTOLOAD:
|
|
if (firstPass)
|
|
gNoAutoLoad = true;
|
|
break;
|
|
case T_MUSIC:
|
|
{
|
|
char *tokenPtr = pScript->ltextptr;
|
|
char *musicID = NULL;
|
|
char *fileName = NULL;
|
|
char *musicEnd;
|
|
|
|
if (scriptfile_getbraces(pScript, &musicEnd))
|
|
break;
|
|
|
|
while (pScript->textptr < musicEnd)
|
|
{
|
|
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
|
|
{
|
|
case T_ID: scriptfile_getstring(pScript, &musicID); break;
|
|
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
|
|
}
|
|
}
|
|
|
|
if (!firstPass)
|
|
{
|
|
if (musicID==NULL)
|
|
{
|
|
initprintf("Error: missing ID for music definition near line %s:%d\n",
|
|
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
|
break;
|
|
}
|
|
|
|
if (fileName == NULL || fileSystem.FileExists(fileName))
|
|
break;
|
|
|
|
if (S_DefineMusic(musicID, fileName) == -1)
|
|
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case T_RFFDEFINEID:
|
|
{
|
|
char *resName = NULL;
|
|
char *resType = NULL;
|
|
char *rffName = NULL;
|
|
int resID;
|
|
|
|
if (scriptfile_getstring(pScript, &resName))
|
|
break;
|
|
|
|
if (scriptfile_getstring(pScript, &resType))
|
|
break;
|
|
|
|
if (scriptfile_getnumber(pScript, &resID))
|
|
break;
|
|
|
|
if (scriptfile_getstring(pScript, &rffName))
|
|
break;
|
|
|
|
if (!firstPass)
|
|
{
|
|
FStringf name("%s.%s", resName, resType);
|
|
fileSystem.CreatePathlessCopy(resName, resID, 0);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case T_TILEFROMTEXTURE:
|
|
{
|
|
char *texturetokptr = pScript->ltextptr, *textureend;
|
|
int32_t tile = -1;
|
|
int32_t havesurface = 0, havevox = 0, haveview = 0, haveshade = 0;
|
|
int32_t surface = 0, vox = 0, view = 0, shade = 0;
|
|
int32_t tile_crc32 = 0;
|
|
vec2_t tile_size{};
|
|
uint8_t have_crc32 = 0;
|
|
uint8_t have_size = 0;
|
|
|
|
static const tokenlist tilefromtexturetokens[] =
|
|
{
|
|
{ "surface", T_SURFACE },
|
|
{ "voxel", T_VOXEL },
|
|
{ "ifcrc", T_IFCRC },
|
|
{ "view", T_VIEW },
|
|
{ "shade", T_SHADE },
|
|
};
|
|
|
|
if (scriptfile_getsymbol(pScript,&tile)) break;
|
|
if (scriptfile_getbraces(pScript,&textureend)) break;
|
|
while (pScript->textptr < textureend)
|
|
{
|
|
int32_t token = getatoken(pScript,tilefromtexturetokens,ARRAY_SIZE(tilefromtexturetokens));
|
|
switch (token)
|
|
{
|
|
case T_IFCRC:
|
|
scriptfile_getsymbol(pScript, &tile_crc32);
|
|
have_crc32 = 1;
|
|
break;
|
|
case T_IFMATCH:
|
|
{
|
|
char *ifmatchend;
|
|
|
|
static const tokenlist ifmatchtokens[] =
|
|
{
|
|
{ "crc32", T_CRC32 },
|
|
{ "size", T_SIZE },
|
|
};
|
|
|
|
if (scriptfile_getbraces(pScript,&ifmatchend)) break;
|
|
while (pScript->textptr < ifmatchend)
|
|
{
|
|
int32_t token = getatoken(pScript,ifmatchtokens,ARRAY_SIZE(ifmatchtokens));
|
|
switch (token)
|
|
{
|
|
case T_CRC32:
|
|
scriptfile_getsymbol(pScript, &tile_crc32);
|
|
have_crc32 = 1;
|
|
break;
|
|
case T_SIZE:
|
|
scriptfile_getsymbol(pScript, &tile_size.x);
|
|
scriptfile_getsymbol(pScript, &tile_size.y);
|
|
have_size = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case T_SURFACE:
|
|
havesurface = 1;
|
|
scriptfile_getsymbol(pScript, &surface);
|
|
break;
|
|
case T_VOXEL:
|
|
havevox = 1;
|
|
scriptfile_getsymbol(pScript, &vox);
|
|
break;
|
|
case T_VIEW:
|
|
haveview = 1;
|
|
scriptfile_getsymbol(pScript, &view);
|
|
break;
|
|
case T_SHADE:
|
|
haveshade = 1;
|
|
scriptfile_getsymbol(pScript, &shade);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!firstPass)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)tile >= MAXUSERTILES))
|
|
{
|
|
initprintf("Error: missing or invalid 'tile number' for texture definition near line %s:%d\n",
|
|
pScript->filename, scriptfile_getlinum(pScript,texturetokptr));
|
|
break;
|
|
}
|
|
|
|
if (have_crc32)
|
|
{
|
|
int32_t const orig_crc32 = tileGetCRC32(tile);
|
|
if (orig_crc32 != tile_crc32)
|
|
{
|
|
// initprintf("CRC32 of tile %d doesn't match! CRC32: %d, Expected: %d\n", tile, orig_crc32, tile_crc32);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (have_size)
|
|
{
|
|
vec2_16_t const orig_size = tileGetSize(tile);
|
|
if (orig_size.x != tile_size.x && orig_size.y != tile_size.y)
|
|
{
|
|
// initprintf("Size of tile %d doesn't match! Size: (%d, %d), Expected: (%d, %d)\n", tile, orig_size.x, orig_size.y, tile_size.x, tile_size.y);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (havesurface)
|
|
surfType[tile] = surface;
|
|
if (havevox)
|
|
voxelIndex[tile] = vox;
|
|
if (haveshade)
|
|
tileShade[tile] = shade;
|
|
if (haveview)
|
|
picanm[tile].extra = view&7;
|
|
}
|
|
}
|
|
break;
|
|
|
|
#if 0
|
|
case T_CUTSCENE:
|
|
{
|
|
char *fileName = NULL;
|
|
|
|
scriptfile_getstring(pScript, &fileName);
|
|
|
|
char *animEnd;
|
|
|
|
if (scriptfile_getbraces(pScript, &animEnd))
|
|
break;
|
|
|
|
if (!firstPass)
|
|
{
|
|
dukeanim_t *animPtr = Anim_Find(fileName);
|
|
|
|
if (!animPtr)
|
|
{
|
|
animPtr = Anim_Create(fileName);
|
|
animPtr->framedelay = 10;
|
|
animPtr->frameflags = 0;
|
|
}
|
|
|
|
int32_t temp;
|
|
|
|
while (pScript->textptr < animEnd)
|
|
{
|
|
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
|
|
{
|
|
case T_DELAY:
|
|
scriptfile_getnumber(pScript, &temp);
|
|
animPtr->framedelay = temp;
|
|
break;
|
|
case T_ASPECT:
|
|
{
|
|
double dtemp, dtemp2;
|
|
scriptfile_getdouble(pScript, &dtemp);
|
|
scriptfile_getdouble(pScript, &dtemp2);
|
|
animPtr->frameaspect1 = dtemp;
|
|
animPtr->frameaspect2 = dtemp2;
|
|
break;
|
|
}
|
|
case T_SOUND:
|
|
{
|
|
char *animSoundsEnd = NULL;
|
|
if (scriptfile_getbraces(pScript, &animSoundsEnd))
|
|
break;
|
|
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
|
|
break;
|
|
}
|
|
case T_FORCEFILTER:
|
|
animPtr->frameflags |= CUTSCENE_FORCEFILTER;
|
|
break;
|
|
case T_FORCENOFILTER:
|
|
animPtr->frameflags |= CUTSCENE_FORCENOFILTER;
|
|
break;
|
|
case T_TEXTUREFILTER:
|
|
animPtr->frameflags |= CUTSCENE_TEXTUREFILTER;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
pScript->textptr = animEnd;
|
|
}
|
|
break;
|
|
case T_ANIMSOUNDS:
|
|
{
|
|
char *tokenPtr = pScript->ltextptr;
|
|
char *fileName = NULL;
|
|
|
|
scriptfile_getstring(pScript, &fileName);
|
|
if (!fileName)
|
|
break;
|
|
|
|
char *animSoundsEnd = NULL;
|
|
|
|
if (scriptfile_getbraces(pScript, &animSoundsEnd))
|
|
break;
|
|
|
|
if (firstPass)
|
|
{
|
|
pScript->textptr = animSoundsEnd;
|
|
break;
|
|
}
|
|
|
|
dukeanim_t *animPtr = Anim_Find(fileName);
|
|
|
|
if (!animPtr)
|
|
{
|
|
initprintf("Error: expected animation filename on line %s:%d\n",
|
|
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
|
|
break;
|
|
}
|
|
|
|
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
|
|
}
|
|
break;
|
|
case T_SOUND:
|
|
{
|
|
char *tokenPtr = pScript->ltextptr;
|
|
char *fileName = NULL;
|
|
char *musicEnd;
|
|
|
|
double volume = 1.0;
|
|
|
|
int32_t soundNum = -1;
|
|
int32_t maxpitch = 0;
|
|
int32_t minpitch = 0;
|
|
int32_t priority = 0;
|
|
int32_t type = 0;
|
|
int32_t distance = 0;
|
|
|
|
if (scriptfile_getbraces(pScript, &musicEnd))
|
|
break;
|
|
|
|
while (pScript->textptr < musicEnd)
|
|
{
|
|
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
|
|
{
|
|
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
|
|
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
|
|
case T_MINPITCH: scriptfile_getsymbol(pScript, &minpitch); break;
|
|
case T_MAXPITCH: scriptfile_getsymbol(pScript, &maxpitch); break;
|
|
case T_PRIORITY: scriptfile_getsymbol(pScript, &priority); break;
|
|
case T_TYPE: scriptfile_getsymbol(pScript, &type); break;
|
|
case T_DISTANCE: scriptfile_getsymbol(pScript, &distance); break;
|
|
case T_VOLUME: scriptfile_getdouble(pScript, &volume); break;
|
|
}
|
|
}
|
|
|
|
if (!firstPass)
|
|
{
|
|
if (soundNum==-1)
|
|
{
|
|
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
|
break;
|
|
}
|
|
|
|
if (fileName == NULL || fileSystem.FileExists(fileName))
|
|
break;
|
|
|
|
// maybe I should have just packed this into a sound_t and passed a reference...
|
|
if (S_DefineSound(soundNum, fileName, minpitch, maxpitch, priority, type, distance, volume) == -1)
|
|
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &blood_globalflags); break;
|
|
case T_EOF: return 0;
|
|
default: break;
|
|
}
|
|
}
|
|
while (1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int loaddefinitions_game(const char *fileName, int32_t firstPass)
|
|
{
|
|
scriptfile *pScript = scriptfile_fromfile(fileName);
|
|
|
|
if (pScript)
|
|
parsedefinitions_game(pScript, firstPass);
|
|
|
|
if (userConfig.AddDefs) for (auto & m : *userConfig.AddDefs)
|
|
parsedefinitions_game_include(m, NULL, "null", firstPass);
|
|
|
|
if (pScript)
|
|
scriptfile_close(pScript);
|
|
|
|
scriptfile_clearsymbols();
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool DemoRecordStatus(void) {
|
|
return gDemo.at0;
|
|
}
|
|
|
|
bool VanillaMode() {
|
|
return gDemo.m_bLegacy && gDemo.at1;
|
|
}
|
|
|
|
bool fileExistsRFF(int id, const char *ext) {
|
|
return gSysRes.Lookup(id, ext);
|
|
}
|
|
|
|
int sndTryPlaySpecialMusic(int nMusic)
|
|
{
|
|
if (Mus_Play(nullptr, quoteMgr.GetQuote(nMusic), true))
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void sndPlaySpecialMusicOrNothing(int nMusic)
|
|
{
|
|
if (sndTryPlaySpecialMusic(nMusic))
|
|
{
|
|
Mus_Stop();
|
|
}
|
|
}
|
|
|
|
extern IniFile* BloodINI;
|
|
void GameInterface::FreeGameData()
|
|
{
|
|
if (BloodINI) delete BloodINI;
|
|
ShutDown();
|
|
}
|
|
|
|
|
|
::GameInterface* CreateInterface()
|
|
{
|
|
return new GameInterface;
|
|
}
|
|
|
|
END_BLD_NS
|