mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-31 05:00:41 +00:00
Fix blood compiling
# Conflicts: # source/blood/src/config.cpp # source/blood/src/osdcmd.cpp # source/blood/src/screen.cpp # source/blood/src/sound.cpp # source/blood/src/sound.h # source/blood/src/view.cpp # source/blood/src/view.h
This commit is contained in:
parent
456d975392
commit
a5351620db
6 changed files with 123 additions and 78 deletions
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@ -200,9 +200,9 @@ inline bool IsPlayerSprite(spritetype *pSprite)
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return 0;
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}
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inline bool IsDudeSprite(spritetype *pSprite)
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template<typename T> bool IsDudeSprite(T *pSprite)
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{
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if (pSprite->type >= kDudeBase && pSprite->type < kDudeMax)
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if (pSprite->lotag >= kDudeBase && pSprite->lotag < kDudeMax)
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return 1;
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return 0;
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}
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@ -149,7 +149,8 @@ enum gametokens
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T_TEXTUREFILTER,
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T_RFFDEFINEID,
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T_TILEFROMTEXTURE,
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T_IFCRC,
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T_IFCRC, T_IFMATCH, T_CRC32,
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T_SIZE,
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T_SURFACE,
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T_VOXEL,
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T_VIEW,
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@ -1596,7 +1597,10 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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int32_t tile = -1;
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int32_t havesurface = 0, havevox = 0, haveview = 0, haveshade = 0;
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int32_t surface = 0, vox = 0, view = 0, shade = 0;
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int32_t tilecrc = 0, origcrc = 0;
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int32_t tile_crc32 = 0;
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vec2_t tile_size{};
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uint8_t have_crc32 = 0;
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uint8_t have_size = 0;
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static const tokenlist tilefromtexturetokens[] =
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{
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@ -1615,8 +1619,40 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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switch (token)
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{
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case T_IFCRC:
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scriptfile_getsymbol(pScript, &tilecrc);
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scriptfile_getsymbol(pScript, &tile_crc32);
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have_crc32 = 1;
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break;
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case T_IFMATCH:
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{
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char *ifmatchend;
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static const tokenlist ifmatchtokens[] =
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{
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{ "crc32", T_CRC32 },
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{ "size", T_SIZE },
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};
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if (scriptfile_getbraces(pScript,&ifmatchend)) break;
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while (pScript->textptr < ifmatchend)
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{
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int32_t token = getatoken(pScript,ifmatchtokens,ARRAY_SIZE(ifmatchtokens));
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switch (token)
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{
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case T_CRC32:
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scriptfile_getsymbol(pScript, &tile_crc32);
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have_crc32 = 1;
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break;
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case T_SIZE:
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scriptfile_getsymbol(pScript, &tile_size.x);
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scriptfile_getsymbol(pScript, &tile_size.y);
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have_size = 1;
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break;
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default:
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break;
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}
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}
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break;
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}
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case T_SURFACE:
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havesurface = 1;
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scriptfile_getsymbol(pScript, &surface);
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@ -1645,12 +1681,22 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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break;
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}
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if (tilecrc)
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if (have_crc32)
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{
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origcrc = tileCRC(tile);
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if (origcrc != tilecrc)
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int32_t const orig_crc32 = tileGetCRC32(tile);
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if (orig_crc32 != tile_crc32)
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{
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//initprintf("CRC of tile %d doesn't match! CRC: %d, Expected: %d\n", tile, origcrc, tilecrc);
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// initprintf("CRC32 of tile %d doesn't match! CRC32: %d, Expected: %d\n", tile, orig_crc32, tile_crc32);
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break;
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}
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}
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if (have_size)
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{
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vec2_16_t const orig_size = tileGetSize(tile);
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if (orig_size.x != tile_size.x && orig_size.y != tile_size.y)
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{
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// initprintf("Size of tile %d doesn't match! Size: (%d, %d), Expected: (%d, %d)\n", tile, orig_size.x, orig_size.y, tile_size.x, tile_size.y);
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break;
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}
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}
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@ -316,7 +316,7 @@ static inline int GetWallType(int nWall)
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return wall[nWall].type;
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}
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inline void GetSpriteExtents(spritetype *pSprite, int *top, int *bottom)
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template<typename T> void GetSpriteExtents(T *pSprite, int *top, int *bottom)
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{
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*top = *bottom = pSprite->z;
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if ((pSprite->cstat & 0x30) != 0x20)
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@ -237,7 +237,7 @@ void sub_557C4(int x, int y, int interpolation)
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int nViewSprites = spritesortcnt-1;
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for (int nTSprite = nViewSprites; nTSprite >= 0; nTSprite--)
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{
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uspritetype *pTSprite = &tsprite[nTSprite];
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tspritetype *pTSprite = &tsprite[nTSprite];
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pTSprite->xrepeat = pTSprite->yrepeat = 0;
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}
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for (int i = mirrorcnt-1; i >= 0; i--)
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@ -268,10 +268,10 @@ void sub_557C4(int x, int y, int interpolation)
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int dx = mirror[j].at8;
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int dy = mirror[j].atc;
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int dz = mirror[j].at10;
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uspritetype *pTSprite = &tsprite[spritesortcnt];
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tspritetype *pTSprite = &tsprite[spritesortcnt];
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memset(pTSprite, 0, sizeof(uspritetype));
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pTSprite->type = pSprite->type;
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pTSprite->index = pSprite->index;
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pTSprite->lotag = pSprite->type;
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pTSprite->xvel = pSprite->index;
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pTSprite->sectnum = nSector2;
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pTSprite->x = pSprite->x+dx;
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pTSprite->y = pSprite->y+dy;
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@ -288,7 +288,7 @@ void sub_557C4(int x, int y, int interpolation)
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pTSprite->statnum = kStatDecoration;
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pTSprite->owner = pSprite->index;
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pTSprite->extra = pSprite->extra;
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pTSprite->flags = pSprite->hitag|0x200;
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pTSprite->hitag = pSprite->hitag|0x200;
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LOCATION *pLocation = &gPrevSpriteLoc[pSprite->index];
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pTSprite->x = dx+interpolate(pLocation->x, pSprite->x, interpolation);
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pTSprite->y = dy+interpolate(pLocation->y, pSprite->y, interpolation);
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@ -302,7 +302,7 @@ void sub_557C4(int x, int y, int interpolation)
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}
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for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
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{
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uspritetype *pTSprite = &tsprite[nTSprite];
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tspritetype *pTSprite = &tsprite[nTSprite];
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int nAnim = 0;
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switch (picanm[pTSprite->picnum].extra&7)
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{
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@ -1766,7 +1766,7 @@ void viewInit(void)
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dword_172CE0[i][2] = mulscale16(wrand(), 2048);
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}
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gViewMap.sub_25C38(0, 0, gZoom, 0, gFollowMap);
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bLoadScreenCrcMatch = tileCRC(kLoadScreen) == kLoadScreenCRC;
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bLoadScreenCrcMatch = tileGetCRC32(kLoadScreen) == kLoadScreenCRC;
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}
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void viewResizeView(int size)
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@ -1849,17 +1849,17 @@ void viewDrawInterface(ClockTicks arg)
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static fix16_t gCameraAng;
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uspritetype *viewInsertTSprite(int nSector, int nStatnum, uspritetype *pSprite)
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template<typename T> tspritetype* viewInsertTSprite(int nSector, int nStatnum, T *pSprite)
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{
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int nTSprite = spritesortcnt;
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uspritetype *pTSprite = &tsprite[nTSprite];
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memset(pTSprite, 0, sizeof(uspritetype));
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tspritetype *pTSprite = &tsprite[nTSprite];
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memset(pTSprite, 0, sizeof(tspritetype));
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pTSprite->cstat = 128;
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pTSprite->xrepeat = 64;
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pTSprite->yrepeat = 64;
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pTSprite->owner = -1;
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pTSprite->extra = -1;
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pTSprite->type = -spritesortcnt;
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pTSprite->lotag = -spritesortcnt;
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pTSprite->statnum = nStatnum;
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pTSprite->sectnum = nSector;
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spritesortcnt++;
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@ -1883,17 +1883,17 @@ int effectDetail[] = {
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4, 4, 4, 4, 0, 0, 0, 0, 0, 1, 4, 4, 0, 0, 0, 1, 0, 0, 0
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};
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uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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{
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dassert(nViewEffect >= 0 && nViewEffect < kViewEffectMax);
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uspritetype *pTSprite = &tsprite[nTSprite];
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auto pTSprite = &tsprite[nTSprite];
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if (gDetail < effectDetail[nViewEffect] || nTSprite >= kMaxViewSprites) return NULL;
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switch (nViewEffect)
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{
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case VIEW_EFFECT_18:
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for (int i = 0; i < 16; i++)
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int ang = ((int)gFrameClock*2048)/120;
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int nRand1 = dword_172CE0[i][0];
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int nRand2 = dword_172CE0[i][1];
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@ -1915,8 +1915,8 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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case VIEW_EFFECT_17:
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{
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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GetSpriteExtents(pTSprite, &top, &bottom);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->shade = -128;
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pNSprite->pal = 0;
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pNSprite->z = top;
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}
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case VIEW_EFFECT_15:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->z = pTSprite->z;
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pNSprite->cstat |= 2;
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pNSprite->shade = -128;
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@ -1940,7 +1940,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_14:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->shade = -128;
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pNSprite->pal = 0;
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pNSprite->xrepeat = pNSprite->yrepeat = 64;
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@ -1949,7 +1949,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_13:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->shade = 26;
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pNSprite->pal = 0;
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pNSprite->cstat |= 2;
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@ -1959,9 +1959,9 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_11:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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GetSpriteExtents(pTSprite, &top, &bottom);
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pNSprite->shade = 26;
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pNSprite->pal = 0;
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pNSprite->cstat |= 2;
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@ -1984,7 +1984,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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for (int i = 0; i < 5 && spritesortcnt < kMaxViewSprites; i++)
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{
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int nSector = pTSprite->sectnum;
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uspritetype *pNSprite = viewInsertTSprite(nSector, 32767, NULL);
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auto pNSprite = viewInsertTSprite<tspritetype>(nSector, 32767, NULL);
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int nLen = 128+(i<<7);
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int x = mulscale30(nLen, Cos(nAng));
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pNSprite->x = pTSprite->x + x;
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@ -2008,7 +2008,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_8:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->shade = -128;
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pNSprite->z = pTSprite->z;
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pNSprite->picnum = 908;
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@ -2018,11 +2018,11 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_6:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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GetSpriteExtents(pTSprite, &top, &bottom);
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pNSprite->z = top;
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if (IsDudeSprite((spritetype *)pTSprite))
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if (IsDudeSprite(pTSprite))
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pNSprite->picnum = 672;
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else
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pNSprite->picnum = 754;
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@ -2034,11 +2034,11 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_7:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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GetSpriteExtents(pTSprite, &top, &bottom);
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pNSprite->z = bottom;
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if (pTSprite->type >= kDudeBase && pTSprite->type < kDudeMax)
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if (pTSprite->lotag >= kDudeBase && pTSprite->lotag < kDudeMax)
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pNSprite->picnum = 672;
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else
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pNSprite->picnum = 754;
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@ -2050,9 +2050,9 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_4:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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GetSpriteExtents(pTSprite, &top, &bottom);
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pNSprite->z = top;
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pNSprite->picnum = 2101;
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pNSprite->shade = -128;
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@ -2061,9 +2061,9 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_5:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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int top, bottom;
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GetSpriteExtents((spritetype *)pTSprite, &top, &bottom);
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GetSpriteExtents(pTSprite, &top, &bottom);
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pNSprite->z = bottom;
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pNSprite->picnum = 2101;
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pNSprite->shade = -128;
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@ -2072,7 +2072,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_0:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y);
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pNSprite->shade = 127;
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pNSprite->cstat |= 2;
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@ -2087,7 +2087,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_1:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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pNSprite->shade = -128;
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pNSprite->pal = 2;
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pNSprite->cstat |= 2;
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@ -2099,7 +2099,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
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}
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case VIEW_EFFECT_2:
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{
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uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
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sectortype *pSector = §or[pTSprite->sectnum];
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pNSprite->x = pTSprite->x;
|
||||
pNSprite->y = pTSprite->y;
|
||||
|
@ -2115,7 +2115,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
|||
}
|
||||
case VIEW_EFFECT_3:
|
||||
{
|
||||
uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
sectortype *pSector = §or[pTSprite->sectnum];
|
||||
pNSprite->x = pTSprite->x;
|
||||
pNSprite->y = pTSprite->y;
|
||||
|
@ -2132,7 +2132,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
|||
}
|
||||
case VIEW_EFFECT_9:
|
||||
{
|
||||
uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
pNSprite->z = pTSprite->z;
|
||||
if (gDetail > 1)
|
||||
pNSprite->cstat |= 514;
|
||||
|
@ -2144,12 +2144,12 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
|||
}
|
||||
case VIEW_EFFECT_12:
|
||||
{
|
||||
dassert(pTSprite->type >= kDudePlayer1 && pTSprite->type <= kDudePlayer8);
|
||||
PLAYER *pPlayer = &gPlayer[pTSprite->type-kDudePlayer1];
|
||||
dassert(pTSprite->lotag >= kDudePlayer1 && pTSprite->lotag <= kDudePlayer8);
|
||||
PLAYER *pPlayer = &gPlayer[pTSprite->lotag-kDudePlayer1];
|
||||
WEAPONICON weaponIcon = gWeaponIcon[pPlayer->curWeapon];
|
||||
const int nTile = weaponIcon.nTile;
|
||||
if (nTile < 0) break;
|
||||
uspritetype *pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
|
||||
pNSprite->x = pTSprite->x;
|
||||
pNSprite->y = pTSprite->y;
|
||||
pNSprite->z = pTSprite->z-(32<<8);
|
||||
|
@ -2179,7 +2179,7 @@ uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
|
|||
|
||||
LOCATION gPrevSpriteLoc[kMaxSprites];
|
||||
|
||||
static void viewApplyDefaultPal(uspritetype *pTSprite, sectortype const *pSector)
|
||||
static void viewApplyDefaultPal(tspritetype *pTSprite, sectortype const *pSector)
|
||||
{
|
||||
int const nXSector = pSector->extra;
|
||||
XSECTOR const *pXSector = nXSector >= 0 ? &xsector[nXSector] : NULL;
|
||||
|
@ -2197,7 +2197,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
int nViewSprites = spritesortcnt;
|
||||
for (int nTSprite = spritesortcnt-1; nTSprite >= 0; nTSprite--)
|
||||
{
|
||||
uspritetype *pTSprite = &tsprite[nTSprite];
|
||||
tspritetype *pTSprite = &tsprite[nTSprite];
|
||||
//int nXSprite = pTSprite->extra;
|
||||
int nXSprite = sprite[pTSprite->owner].extra;
|
||||
XSPRITE *pTXSprite = NULL;
|
||||
|
@ -2217,7 +2217,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
|
||||
int nSprite = pTSprite->owner;
|
||||
if (cl_interpolate && TestBitString(gInterpolateSprite, nSprite) && !(pTSprite->flags&512))
|
||||
if (cl_interpolate && TestBitString(gInterpolateSprite, nSprite) && !(pTSprite->hitag&512))
|
||||
{
|
||||
LOCATION *pPrevLoc = &gPrevSpriteLoc[nSprite];
|
||||
pTSprite->x = interpolate(pPrevLoc->x, pTSprite->x, gInterpolate);
|
||||
|
@ -2230,7 +2230,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
case 0:
|
||||
//dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||||
if (nXSprite <= 0 || nXSprite >= kMaxXSprites) break;
|
||||
switch (pTSprite->type) {
|
||||
switch (pTSprite->lotag) {
|
||||
case kSwitchToggle:
|
||||
case kSwitchOneWay:
|
||||
if (xsprite[nXSprite].state) nAnim = 1;
|
||||
|
@ -2301,7 +2301,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
// Can be overridden by def script
|
||||
if (r_voxels && gDetail >= 4 && videoGetRenderMode() != REND_POLYMER && tiletovox[pTSprite->picnum] == -1 && voxelIndex[pTSprite->picnum] != -1)
|
||||
{
|
||||
if ((pTSprite->flags&kHitagRespawn) == 0)
|
||||
if ((pTSprite->hitag&kHitagRespawn) == 0)
|
||||
{
|
||||
pTSprite->cstat |= 48;
|
||||
pTSprite->cstat &= ~(4|8);
|
||||
|
@ -2361,7 +2361,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
nShade += tileShade[pTSprite->picnum];
|
||||
pTSprite->shade = ClipRange(nShade, -128, 127);
|
||||
if ((pTSprite->flags&kHitagRespawn) && sprite[pTSprite->owner].owner == 3)
|
||||
if ((pTSprite->hitag&kHitagRespawn) && sprite[pTSprite->owner].owner == 3)
|
||||
{
|
||||
dassert(pTXSprite != NULL);
|
||||
pTSprite->xrepeat = 48;
|
||||
|
@ -2384,21 +2384,21 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
{
|
||||
pTSprite->shade = ClipRange(pTSprite->shade-16-QRandom(8), -128, 127);
|
||||
}
|
||||
if (pTSprite->flags&256)
|
||||
if (pTSprite->hitag&256)
|
||||
{
|
||||
viewAddEffect(nTSprite, VIEW_EFFECT_6);
|
||||
}
|
||||
if (pTSprite->flags&1024)
|
||||
if (pTSprite->hitag&1024)
|
||||
{
|
||||
pTSprite->cstat |= 4;
|
||||
}
|
||||
if (pTSprite->flags&2048)
|
||||
if (pTSprite->hitag&2048)
|
||||
{
|
||||
pTSprite->cstat |= 8;
|
||||
}
|
||||
switch (pTSprite->statnum) {
|
||||
case kStatDecoration: {
|
||||
switch (pTSprite->type) {
|
||||
switch (pTSprite->hitag) {
|
||||
case kDecorationCandle:
|
||||
if (!pTXSprite || pTXSprite->state == 1) {
|
||||
pTSprite->shade = -128;
|
||||
|
@ -2422,16 +2422,16 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
break;
|
||||
case kStatItem: {
|
||||
switch (pTSprite->type) {
|
||||
switch (pTSprite->hitag) {
|
||||
case kItemFlagABase:
|
||||
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
|
||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||
if (pNTSprite) pNTSprite->pal = 10;
|
||||
}
|
||||
break;
|
||||
case kItemFlagBBase:
|
||||
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
|
||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||
if (pNTSprite) pNTSprite->pal = 7;
|
||||
}
|
||||
break;
|
||||
|
@ -2444,7 +2444,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
pTSprite->cstat |= 1024;
|
||||
break;
|
||||
default:
|
||||
if (pTSprite->type >= kItemKeySkull && pTSprite->type < kItemKeyMax)
|
||||
if (pTSprite->lotag >= kItemKeySkull && pTSprite->lotag < kItemKeyMax)
|
||||
pTSprite->shade = -128;
|
||||
|
||||
viewApplyDefaultPal(pTSprite, pSector);
|
||||
|
@ -2453,7 +2453,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
break;
|
||||
case kStatProjectile: {
|
||||
switch (pTSprite->type) {
|
||||
switch (pTSprite->lotag) {
|
||||
case kMissileTeslaAlt:
|
||||
pTSprite->yrepeat = 128;
|
||||
pTSprite->cstat |= 32;
|
||||
|
@ -2475,7 +2475,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
|
||||
viewAddEffect(nTSprite, VIEW_EFFECT_1);
|
||||
if (pTSprite->type != kMissileFlareRegular) break;
|
||||
if (pTSprite->lotag != kMissileFlareRegular) break;
|
||||
sectortype *pSector = §or[pTSprite->sectnum];
|
||||
|
||||
int zDiff = (pTSprite->z - pSector->ceilingz) >> 8;
|
||||
|
@ -2493,7 +2493,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
case kStatDude:
|
||||
{
|
||||
if (pTSprite->type == kDudeHand && pTXSprite->aiState == &hand13A3B4)
|
||||
if (pTSprite->lotag == kDudeHand && pTXSprite->aiState == &hand13A3B4)
|
||||
{
|
||||
spritetype *pTTarget = &sprite[pTXSprite->target];
|
||||
dassert(pTXSprite != NULL && pTTarget != NULL);
|
||||
|
@ -2508,7 +2508,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
if (powerupCheck(gView, kPwUpBeastVision) > 0) pTSprite->shade = -128;
|
||||
|
||||
if (IsPlayerSprite((spritetype *)pTSprite)) {
|
||||
PLAYER *pPlayer = &gPlayer[pTSprite->type-kDudePlayer1];
|
||||
PLAYER *pPlayer = &gPlayer[pTSprite->lotag-kDudePlayer1];
|
||||
if (powerupCheck(pPlayer, kPwUpShadowCloak) && !powerupCheck(gView, kPwUpBeastVision)) {
|
||||
pTSprite->cstat |= 2;
|
||||
pTSprite->pal = 5;
|
||||
|
@ -2528,7 +2528,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
|
||||
if (pPlayer->flashEffect && (gView != pPlayer || gViewPos != VIEWPOS_0)) {
|
||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_14);
|
||||
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_14);
|
||||
if (pNTSprite) {
|
||||
POSTURE *pPosture = &gPosture[pPlayer->lifeMode][pPlayer->posture];
|
||||
pNTSprite->x += mulscale28(pPosture->zOffset, Cos(pTSprite->ang));
|
||||
|
@ -2539,7 +2539,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
|
||||
if (pPlayer->hasFlag > 0 && gGameOptions.nGameType == 3) {
|
||||
if (pPlayer->hasFlag&1) {
|
||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
|
||||
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
|
||||
if (pNTSprite)
|
||||
{
|
||||
pNTSprite->pal = 10;
|
||||
|
@ -2547,7 +2547,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
}
|
||||
}
|
||||
if (pPlayer->hasFlag&2) {
|
||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
|
||||
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
|
||||
if (pNTSprite)
|
||||
{
|
||||
pNTSprite->pal = 7;
|
||||
|
@ -2566,7 +2566,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
break;
|
||||
}
|
||||
case kStatTraps: {
|
||||
if (pTSprite->type == kTrapSawCircular) {
|
||||
if (pTSprite->lotag == kTrapSawCircular) {
|
||||
if (pTXSprite->state) {
|
||||
if (pTXSprite->data1) {
|
||||
pTSprite->picnum = 772;
|
||||
|
@ -2583,8 +2583,8 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
case kStatThing: {
|
||||
viewApplyDefaultPal(pTSprite, pSector);
|
||||
|
||||
if (pTSprite->type < kThingBase || pTSprite->type >= kThingMax || !gSpriteHit[nXSprite].florhit) {
|
||||
if ((pTSprite->flags & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
|
||||
if (pTSprite->lotag < kThingBase || pTSprite->lotag >= kThingMax || !gSpriteHit[nXSprite].florhit) {
|
||||
if ((pTSprite->hitag & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
|
||||
viewAddEffect(nTSprite, VIEW_EFFECT_0);
|
||||
}
|
||||
}
|
||||
|
@ -2594,7 +2594,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
|
||||
for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
|
||||
{
|
||||
uspritetype *pTSprite = &tsprite[nTSprite];
|
||||
tspritetype *pTSprite = &tsprite[nTSprite];
|
||||
int nAnim = 0;
|
||||
switch (picanm[pTSprite->picnum].extra&7)
|
||||
{
|
||||
|
|
|
@ -133,8 +133,7 @@ void viewInit(void);
|
|||
void viewResizeView(int size);
|
||||
void UpdateFrame(void);
|
||||
void viewDrawInterface(ClockTicks arg);
|
||||
uspritetype *viewInsertTSprite(int nSector, int nStatnum, uspritetype *pSprite);
|
||||
uspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect);
|
||||
tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect);
|
||||
void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smooth);
|
||||
void CalcOtherPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm);
|
||||
void CalcPosition(spritetype *pSprite, int *pX, int *pY, int *pZ, int *vsectnum, int nAng, int zm);
|
||||
|
|
Loading…
Reference in a new issue