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# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters
49 lines
835 B
C
49 lines
835 B
C
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#ifndef __init_h__
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#define __init_h__
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#include "compat.h"
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#define kMap20 20
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enum {
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kSectUnderwater = 0x2000,
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kSectLava = 0x4000,
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};
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extern int ototalclock;
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extern int initx;
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extern int inity;
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extern int initz;
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extern short inita;
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extern short initsect;
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extern short nCurChunkNum;
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extern short nBodyGunSprite[50];
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extern int movefifoend;
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extern int movefifopos;
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extern short nCurBodyGunNum;
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void SnapSectors(short nSectorA, short nSectorB, short b);
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extern short SectSound[];
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extern short SectDamage[];
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extern short SectSpeed[];
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extern int SectBelow[];
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extern short SectFlag[];
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extern int SectDepth[];
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extern short SectSoundSect[];
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extern int SectAbove[];
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uint8_t LoadLevel(int nMap);
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void InstallEngine();
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void ResetEngine();
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void RemoveEngine();
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void LoadObjects();
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int myloadconfig();
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int mysaveconfig();
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#endif
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