raze/source/glbackend
Christoph Oelckers 9fd3ab6b5e - fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
2021-04-11 09:59:55 +02:00
..
gl_models.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_models.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
glbackend.cpp - fixed texture precaching. 2021-04-11 09:59:55 +02:00
glbackend.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
pm_renderstate.h - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00