raze/source
Christoph Oelckers a1381c0ff2 - fixed Blood cutscene setup to avoid dependency on the sound code initialization.
It now only stores the sound name or ID but not the internal index which is only looked up when needed.
2021-05-02 18:10:59 +02:00
..
build - migrated SW to RMAPINFO as well. 2021-05-02 17:35:25 +02:00
common - fixed incomplete SW ending cutscene. 2021-05-01 20:31:51 +02:00
core - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
games - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added MAPINFO parser, based on GZDoom's. 2021-05-01 22:52:28 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00