raze/source/games/exhumed/src/movie.cpp
2021-10-08 19:24:45 +02:00

269 lines
6.5 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "exhumed.h"
#include "names.h"
#include <cstdio>
#include <cstring>
#include "c_bind.h"
#include "sound.h"
#include "v_2ddrawer.h"
#include "animtexture.h"
#include "s_music.h"
#include "screenjob.h"
#include "v_draw.h"
#include "vm.h"
BEGIN_PS_NS
class LMFPlayer
{
enum
{
kFramePalette = 0,
kFrameSound,
kFrameImage,
kFrameDone
};
enum
{
kSampleRate = 22050,
kSampleSize = 2205,
numAudioBlocks = 20
};
struct AudioData
{
int16_t samples[kSampleSize * numAudioBlocks]; // must be a multiple of the stream buffer size
int nWrite;
int nRead;
};
uint8_t palette[768];
uint8_t CurFrame[64000];
SoundStream* stream = nullptr;
AudioData audio{};
AnimTextures animtex;
FileReader fp;
int nFrame = 0;
uint64_t nextclock = 0;
public:
LMFPlayer(const char *filename)
{
fp = fileSystem.OpenFileReader(filename);
Open(fp);
}
bool Frame(uint64_t clock)
{
if (clock >= nextclock)
{
nextclock += 100'000'000;
if (ReadFrame(fp) == 0)
{
return true;
}
}
return false;
}
int ReadFrame(FileReader& fp)
{
nFrame++;
uint8_t nType;
uint8_t var_1C;
int nSize;
uint16_t yOffset;
uint8_t xOffset;
uint8_t nPixels;
while (1)
{
if (fp.Read(&nType, sizeof(nType)) == 0)
{
return 0;
}
fp.Read(&nSize, sizeof(nSize));
nType--;
if (nType > 3)
{
continue;
}
switch (nType)
{
case kFramePalette:
{
fp.Read(palette, 768);
fp.Read(&var_1C, sizeof(var_1C));
for (unsigned i = 0; i < 768; i++)
palette[i] <<= 2;
memset(CurFrame, 0, 4); //sizeof(CurFrame));
continue;
}
case kFrameSound:
{
auto sfxx = soundEngine->GetSounds();
auto buffer = fp.Read(nSize);
assert(buffer.Size() == kSampleSize);
auto wbuffer = audio.samples + audio.nWrite * kSampleSize;
for (int i = 0; i < 2205; i++)
{
wbuffer[i] = (buffer[i] - 128) << 8;
}
audio.nWrite++;
if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0;
continue;
}
case kFrameImage:
{
if (nSize == 0)
{
continue;
}
uint8_t* pFrame = CurFrame;
int nRead = (int)fp.Read(&yOffset, sizeof(yOffset));
nSize -= nRead;
pFrame += yOffset * 200; // row position
while (nSize > 0)
{
fp.Read(&xOffset, sizeof(xOffset));
fp.Read(&nPixels, sizeof(nPixels));
nSize -= 2;
pFrame += xOffset;
if (nPixels)
{
int nRead = (int)fp.Read(pFrame, nPixels);
pFrame += nRead;
nSize -= nRead;
}
}
animtex.SetFrame(palette, CurFrame);
break;
}
case kFrameDone:
{
return 1;
break;
}
}
}
}
static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
{
LMFPlayer* pId = (LMFPlayer*)userdata;
memcpy(buff, &pId->audio.samples[pId->audio.nRead], len);
pId->audio.nRead += len / 2;
if (pId->audio.nRead >= (int)countof(pId->audio.samples)) pId->audio.nRead = 0;
return true;
}
void Open(FileReader& fp)
{
uint8_t header[32];
fp.Read(header, sizeof(header));
audio.nWrite = 5; // play 5 blocks (i.e. half a second) of silence to get ahead of the stream. For this video it isn't necessary to sync it perfectly.
// start audio playback
stream = S_CreateCustomStream(kSampleSize * 2, kSampleRate, 1, StreamCallbackFunc, this); // size must be doubled here or dropouts can be heard.
animtex.SetSize(AnimTexture::Paletted, 200, 320);
}
void Close()
{
S_StopCustomStream(stream);
}
FTextureID GetTexture()
{
return animtex.GetFrameID();
}
};
int IdentifyLMF(const FString* fn)
{
auto fp = fileSystem.OpenFileReader(*fn);
if (!fp.isOpen()) return false;
char buffer[4];
fp.Read(buffer, 4);
return (0 == memcmp(buffer, "LMF ", 4));
}
DEFINE_ACTION_FUNCTION(_LMFDecoder, Create)
{
PARAM_PROLOGUE;
PARAM_STRING(fn);
ACTION_RETURN_POINTER(new LMFPlayer(fn));
}
DEFINE_ACTION_FUNCTION_NATIVE(_LMFDecoder, Identify, IdentifyLMF)
{
PARAM_PROLOGUE;
PARAM_STRING(fn);
ACTION_RETURN_BOOL(IdentifyLMF(&fn));
}
DEFINE_ACTION_FUNCTION(_LMFDecoder, Frame)
{
PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
PARAM_FLOAT(clock);
ACTION_RETURN_BOOL(self->Frame(uint64_t(clock)));
}
DEFINE_ACTION_FUNCTION(_LMFDecoder, GetTexture)
{
PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
ACTION_RETURN_INT(self->GetTexture().GetIndex());
}
DEFINE_ACTION_FUNCTION(_LMFDecoder, Close)
{
PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
self->Close();
delete self;
return 0;
}
END_PS_NS