mirror of
https://github.com/DrBeef/Raze.git
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269 lines
6.5 KiB
C++
269 lines
6.5 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "names.h"
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#include <cstdio>
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#include <cstring>
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#include "c_bind.h"
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#include "sound.h"
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#include "v_2ddrawer.h"
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#include "animtexture.h"
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#include "s_music.h"
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#include "screenjob.h"
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#include "v_draw.h"
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#include "vm.h"
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BEGIN_PS_NS
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class LMFPlayer
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{
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enum
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{
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kFramePalette = 0,
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kFrameSound,
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kFrameImage,
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kFrameDone
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};
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enum
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{
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kSampleRate = 22050,
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kSampleSize = 2205,
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numAudioBlocks = 20
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};
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struct AudioData
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{
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int16_t samples[kSampleSize * numAudioBlocks]; // must be a multiple of the stream buffer size
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int nWrite;
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int nRead;
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};
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uint8_t palette[768];
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uint8_t CurFrame[64000];
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SoundStream* stream = nullptr;
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AudioData audio{};
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AnimTextures animtex;
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FileReader fp;
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int nFrame = 0;
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uint64_t nextclock = 0;
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public:
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LMFPlayer(const char *filename)
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{
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fp = fileSystem.OpenFileReader(filename);
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Open(fp);
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}
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bool Frame(uint64_t clock)
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{
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if (clock >= nextclock)
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{
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nextclock += 100'000'000;
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if (ReadFrame(fp) == 0)
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{
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return true;
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}
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}
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return false;
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}
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int ReadFrame(FileReader& fp)
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{
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nFrame++;
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uint8_t nType;
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uint8_t var_1C;
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int nSize;
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uint16_t yOffset;
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uint8_t xOffset;
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uint8_t nPixels;
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while (1)
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{
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if (fp.Read(&nType, sizeof(nType)) == 0)
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{
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return 0;
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}
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fp.Read(&nSize, sizeof(nSize));
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nType--;
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if (nType > 3)
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{
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continue;
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}
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switch (nType)
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{
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case kFramePalette:
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{
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fp.Read(palette, 768);
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fp.Read(&var_1C, sizeof(var_1C));
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for (unsigned i = 0; i < 768; i++)
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palette[i] <<= 2;
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memset(CurFrame, 0, 4); //sizeof(CurFrame));
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continue;
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}
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case kFrameSound:
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{
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auto sfxx = soundEngine->GetSounds();
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auto buffer = fp.Read(nSize);
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assert(buffer.Size() == kSampleSize);
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auto wbuffer = audio.samples + audio.nWrite * kSampleSize;
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for (int i = 0; i < 2205; i++)
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{
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wbuffer[i] = (buffer[i] - 128) << 8;
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}
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audio.nWrite++;
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if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0;
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continue;
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}
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case kFrameImage:
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{
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if (nSize == 0)
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{
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continue;
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}
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uint8_t* pFrame = CurFrame;
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int nRead = (int)fp.Read(&yOffset, sizeof(yOffset));
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nSize -= nRead;
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pFrame += yOffset * 200; // row position
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while (nSize > 0)
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{
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fp.Read(&xOffset, sizeof(xOffset));
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fp.Read(&nPixels, sizeof(nPixels));
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nSize -= 2;
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pFrame += xOffset;
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if (nPixels)
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{
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int nRead = (int)fp.Read(pFrame, nPixels);
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pFrame += nRead;
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nSize -= nRead;
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}
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}
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animtex.SetFrame(palette, CurFrame);
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break;
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}
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case kFrameDone:
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{
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return 1;
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break;
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}
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}
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}
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}
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static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
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{
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LMFPlayer* pId = (LMFPlayer*)userdata;
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memcpy(buff, &pId->audio.samples[pId->audio.nRead], len);
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pId->audio.nRead += len / 2;
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if (pId->audio.nRead >= (int)countof(pId->audio.samples)) pId->audio.nRead = 0;
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return true;
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}
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void Open(FileReader& fp)
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{
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uint8_t header[32];
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fp.Read(header, sizeof(header));
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audio.nWrite = 5; // play 5 blocks (i.e. half a second) of silence to get ahead of the stream. For this video it isn't necessary to sync it perfectly.
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// start audio playback
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stream = S_CreateCustomStream(kSampleSize * 2, kSampleRate, 1, StreamCallbackFunc, this); // size must be doubled here or dropouts can be heard.
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animtex.SetSize(AnimTexture::Paletted, 200, 320);
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}
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void Close()
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{
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S_StopCustomStream(stream);
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}
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FTextureID GetTexture()
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{
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return animtex.GetFrameID();
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}
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};
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int IdentifyLMF(const FString* fn)
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{
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auto fp = fileSystem.OpenFileReader(*fn);
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if (!fp.isOpen()) return false;
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char buffer[4];
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fp.Read(buffer, 4);
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return (0 == memcmp(buffer, "LMF ", 4));
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}
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DEFINE_ACTION_FUNCTION(_LMFDecoder, Create)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(fn);
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ACTION_RETURN_POINTER(new LMFPlayer(fn));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_LMFDecoder, Identify, IdentifyLMF)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(fn);
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ACTION_RETURN_BOOL(IdentifyLMF(&fn));
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}
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DEFINE_ACTION_FUNCTION(_LMFDecoder, Frame)
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{
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PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
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PARAM_FLOAT(clock);
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ACTION_RETURN_BOOL(self->Frame(uint64_t(clock)));
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}
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DEFINE_ACTION_FUNCTION(_LMFDecoder, GetTexture)
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{
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PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
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ACTION_RETURN_INT(self->GetTexture().GetIndex());
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}
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DEFINE_ACTION_FUNCTION(_LMFDecoder, Close)
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{
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PARAM_SELF_STRUCT_PROLOGUE(LMFPlayer);
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self->Close();
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delete self;
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return 0;
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}
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END_PS_NS
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