raze/source/games/exhumed/src
2021-10-27 20:56:41 +02:00
..
2d.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
aistuff.h - Gravity function. 2021-10-27 20:56:41 +02:00
anims.cpp - IgniteSprite 2021-10-25 23:15:59 +02:00
anubis.cpp - refactored Anubis. 2021-10-22 22:09:02 +02:00
bubbles.cpp - did the bubbles. 2021-10-25 17:52:31 +02:00
bullet.cpp - renamed fields in the queen structs to match DExhumedActor. 2021-10-26 18:50:46 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
enginesubs.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
exhumed.cpp - first pass over grenade.cpp. 2021-10-27 00:37:17 +02:00
exhumed.h - DeleteActor implementation. 2021-10-22 22:04:44 +02:00
exhumedactor.h - fixed bad actor conversion. 2021-10-27 20:56:30 +02:00
fish.cpp - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: fixed crash when ending the game. 2021-08-14 10:40:14 +02:00
grenade.cpp - handle the grenade. 2021-10-27 15:46:18 +02:00
gun.cpp - handle the grenade. 2021-10-27 15:46:18 +02:00
init.cpp - handle the grenade. 2021-10-27 15:46:18 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
lavadude.cpp - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - handle the remaining old-style iterators. 2021-10-27 00:18:23 +02:00
lion.cpp - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
map.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - Gravity function. 2021-10-27 20:56:41 +02:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - bullet.cpp, enemy pointer. 2021-10-25 23:07:42 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Gravity function. 2021-10-27 20:56:41 +02:00
osdcmds.cpp - handle the queen itself. 2021-10-26 21:10:51 +02:00
player.cpp - handle the grenade. 2021-10-27 15:46:18 +02:00
player.h - handle the grenade. 2021-10-27 15:46:18 +02:00
queen.cpp - some missing queen bits. 2021-10-27 00:37:17 +02:00
ra.cpp - elevator stuff. 2021-10-26 22:08:26 +02:00
ramses.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
rex.cpp - refactor rex to use actors. 2021-10-24 10:59:45 +02:00
roach.cpp - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
runlist.cpp - for radial damage the 'other' actor is always undefined. 2021-10-27 16:12:56 +02:00
save.cpp - handle the grenade. 2021-10-27 15:46:18 +02:00
scorp.cpp - refactor scorpion to use actors. 2021-10-24 12:22:32 +02:00
sequence.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
sequence.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
set.cpp - BuildCreatureChunk wrapper. 2021-10-26 21:15:07 +02:00
snake.cpp - migrated a few functions to use actors. 2021-10-27 00:24:28 +02:00
sound.cpp - converted the snake 2021-10-25 21:09:33 +02:00
sound.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
spider.cpp - BuildCreatureChunk wrapper. 2021-10-26 21:15:07 +02:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - converted the snake 2021-10-25 21:09:33 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - fixed wasp event dispatcher to pass along the damage amount. 2021-10-26 21:55:59 +02:00