raze/source/core/rendering/scene
2022-08-27 10:49:59 +02:00
..
hw_bunchdrawer.cpp -fix some bugs, handle occurences in recently changed code 2022-08-26 19:53:10 +02:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - do the unlink properly when replacing a clip node. 2022-01-07 00:22:02 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - more tsprite position stuff 2022-08-26 19:53:10 +02:00
hw_drawinfo.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_flats.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp -fix some bugs, handle occurences in recently changed code 2022-08-26 19:53:10 +02:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_skyportal.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_sprites.cpp - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
hw_walls.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00